var grey = '#bdc3c7'; var op=0; var saveState = localStorage.getItem("saveState") || "{}"; if(saveState !== "{}"){op=1;} function render() { ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height); clearGameBoard(); if (gameState == 1 || gameState ==2) { if (op < 1) { op += 0.01; } ctx.globalAlpha = op; drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6); ctx.globalAlpha = 1; } for (var i in MainClock.blocks) { for (var j = 0; j < MainClock.blocks[i].length; j++) { var block = MainClock.blocks[i][j]; block.draw(true, j); } } for (var i in blocks) { blocks[i].draw(); } MainClock.draw(); if ( gameState ==1 ) { drawScoreboard(); } for (var i in MainClock.texts) { var alive = MainClock.texts[i].draw(); if(!alive){ MainClock.texts.splice(i,1) } i--; } settings.prevScale = settings.scale; }