function exportSaveState() { var state = {}; if(gameState == 1 || gameState == -1) { state = { clock: MainClock, blocks: blocks, score: score, wavegen: waveone, gdx: gdx, gdy: gdy, comboMultiplier:comboMultiplier } } return JSONfn.stringify(state); } function clearSaveState() { localStorage.setItem("saveState", "{}"); } function isStateSaved() { return localStorage.getItem("saveState") != "{}"; }