//remember to update history function to show the respective iter speeds function update() { settings.hexWidth = settings.baseHexWidth * settings.scale; settings.blockHeight = settings.baseBlockHeight * settings.scale; var now = Date.now(); if (importing) { // if (importedHistory[count]) { if (importedHistory[count].block) { addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled); } if (importedHistory[count].rotate) { MainClock.rotate(importedHistory[count].rotate); } // } } else if (gameState == 1) { waveone.update(); if (now - waveone.prevTimeScored > 1000) { waveone.prevTimeScored = now; } } var objectsToRemove = []; for (var i in blocks) { MainClock.doesBlockCollide(blocks[i]); if (!blocks[i].settled) { if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale; } else if (!blocks[i].removed) { blocks[i].removed = 1; } } var lowestDeletedIndex; for (var i = 0; i < MainClock.blocks.length; i++) { lowestDeletedIndex = 99; for (j = 0; j < MainClock.blocks[i].length; j++) { block = MainClock.blocks[i][j]; if (block.deleted == 2) { MainClock.blocks[i].splice(j,1); if (j < lowestDeletedIndex) lowestDeletedIndex = j; j--; } } if (lowestDeletedIndex < MainClock.blocks[i].length) { for (var q = lowestDeletedIndex; q < MainClock.blocks[i].length; q++) { MainClock.blocks[i][q].settled = 0; } } } for (var i in MainClock.blocks) { for (var j = 0; j < MainClock.blocks[i].length; j++) { var block = MainClock.blocks[i][j]; MainClock.doesBlockCollide(block, j, MainClock.blocks[i]); if (!MainClock.blocks[i][j].settled) { MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale; } } } for(var i=0;i