hextris/main.js

164 lines
4.1 KiB
JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var gameState = 0; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
var score = 0;
var scoreScalar = 1;
ct = 0;
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ) {
window.setTimeout(callback, 1000 / framerate);
};
})();
var blocks = [];
var MainClock;
var iter;
var lastGen;
var prevScore;
var nextGen;
function init() {
score = 0;
scoreScalar = 1;
gameState = 1;
ct = 0;
blocks = [];
MainClock = new Clock(65);
iter = 1;
lastGen = Date.now();
prevScore = Date.now();
nextGen = 1000;
requestAnimFrame(animloop);
}
var colors = ["#e74c3c", "#f1c40f","#3498db"];
var hexagonBackgroundColor = 'rgb(236, 240, 241)';
var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
var swegBlue = '#2c3e50'; //tumblr?
var scoreAdditionCoeff = 1;
function render() {
document.getElementById("score").innerHTML = score + " (x"+scoreScalar * scoreAdditionCoeff+")";
var now = Date.now();
if(now - lastGen > nextGen) {
blocks.push(new Block(randInt(0, 6), colors[randInt(0, colors.length)]));
lastGen = Date.now();
var minTime = 500/iter;
if(minTime < 100) {
minTime = 100;
}
nextGen = randInt(minTime, 1500/iter);
}
if(now - prevScore > 1000) {
score += 5 * (scoreScalar * scoreAdditionCoeff);
prevScore = now;
iter += 0.1;
}
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
var objectsToRemove = [];
var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= iter;
}
block.draw();
}
}
for (i in blocks) {
MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
}
else {
objectsToRemove.push(i);
}
blocks[i].draw();
}
objectsToRemove.forEach(function(o){
blocks.splice(o, 1);
});
MainClock.draw();
drawPolygon(canvas.width/2, canvas.height/2, 6, 270, 30, "gray", false);
}
function animloop(){
if (gameState == 0) {
showModal('Start!', 'Press enter to start!');
}
else if (gameState == 1) {
requestAnimFrame(animloop);
render();
checkGameOver();
}
else if (gameState == 2) {
showModal('Game over: '+score+' pts!', 'Press enter to restart!');
}
}
requestAnimFrame(animloop);
function drawPolygon(x, y, sides, radius, theta, color, fill) { // can make more elegant, reduce redundancy, fix readability
if(fill==undefined)
fill = true;
if(fill)
ctx.fillStyle = color;
else
ctx.strokeStyle = color;
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
// ctx.moveTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
if(fill)
ctx.fill();
else
ctx.stroke();
};
function checkGameOver() { // fix font, fix size of hex
for(var i=0; i<MainClock.sides;i++) {
if(MainClock.blocks[i].length>8)
{
gameState = 2;
}
}
}
function showModal(text, secondaryText) {
var buttonSize = 150;
var fontSizeLarge = 50;
var fontSizeSmall = 25;
drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColorClear);
ctx.fillStyle = swegBlue;
// drawPolygon(canvas.width / 2, canvas.height / 2, 6, buttonSize, 30, swegBlue);
ctx.font = fontSizeLarge+'px "Roboto"';
ctx.textAlign = 'center';
// ctx.fillStyle = hexagonBackgroundColor;
ctx.fillText(text, canvas.width / 2, canvas.height / 2 + (fontSizeLarge / 4));
ctx.font = fontSizeSmall+'px "Roboto"';
ctx.fillText(secondaryText, canvas.width/2, canvas.height/2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
}