164 lines
4.1 KiB
JavaScript
164 lines
4.1 KiB
JavaScript
var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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var gameState = 0; // 0 - start, 1 - playing, 2 - end
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var framerate = 60;
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var score = 0;
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var scoreScalar = 1;
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ct = 0;
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window.requestAnimFrame = (function(){
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return window.requestAnimationFrame ||
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window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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function( callback ) {
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window.setTimeout(callback, 1000 / framerate);
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};
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})();
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var blocks = [];
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var MainClock;
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var iter;
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var lastGen;
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var prevScore;
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var nextGen;
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function init() {
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score = 0;
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scoreScalar = 1;
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gameState = 1;
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ct = 0;
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blocks = [];
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MainClock = new Clock(65);
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iter = 1;
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lastGen = Date.now();
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prevScore = Date.now();
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nextGen = 1000;
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requestAnimFrame(animloop);
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}
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var colors = ["#e74c3c", "#f1c40f","#3498db"];
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var hexagonBackgroundColor = 'rgb(236, 240, 241)';
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var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
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var swegBlue = '#2c3e50'; //tumblr?
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var scoreAdditionCoeff = 1;
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function render() {
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document.getElementById("score").innerHTML = score + " (x"+scoreScalar * scoreAdditionCoeff+")";
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var now = Date.now();
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if(now - lastGen > nextGen) {
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blocks.push(new Block(randInt(0, 6), colors[randInt(0, colors.length)]));
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lastGen = Date.now();
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var minTime = 500/iter;
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if(minTime < 100) {
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minTime = 100;
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}
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nextGen = randInt(minTime, 1500/iter);
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}
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if(now - prevScore > 1000) {
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score += 5 * (scoreScalar * scoreAdditionCoeff);
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prevScore = now;
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iter += 0.1;
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColor);
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var objectsToRemove = [];
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var i;
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for (i in MainClock.blocks) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
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if (!MainClock.blocks[i][j].settled) {
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MainClock.blocks[i][j].distFromHex -= iter;
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}
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block.draw();
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}
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}
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for (i in blocks) {
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MainClock.doesBlockCollide(blocks[i], iter);
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if (!blocks[i].settled) {
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blocks[i].distFromHex -= iter;
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}
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else {
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objectsToRemove.push(i);
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}
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blocks[i].draw();
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}
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objectsToRemove.forEach(function(o){
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blocks.splice(o, 1);
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});
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MainClock.draw();
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drawPolygon(canvas.width/2, canvas.height/2, 6, 270, 30, "gray", false);
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}
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function animloop(){
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if (gameState == 0) {
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showModal('Start!', 'Press enter to start!');
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}
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else if (gameState == 1) {
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requestAnimFrame(animloop);
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render();
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checkGameOver();
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}
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else if (gameState == 2) {
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showModal('Game over: '+score+' pts!', 'Press enter to restart!');
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}
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}
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requestAnimFrame(animloop);
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function drawPolygon(x, y, sides, radius, theta, color, fill) { // can make more elegant, reduce redundancy, fix readability
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if(fill==undefined)
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fill = true;
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if(fill)
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ctx.fillStyle = color;
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else
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ctx.strokeStyle = color;
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ctx.beginPath();
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var coords = rotatePoint(0, radius, theta);
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ctx.moveTo(coords.x + x, coords.y + y);
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var oldX = coords.x;
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var oldY = coords.y;
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for (var i = 0; i < sides; i++) {
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coords = rotatePoint(oldX, oldY, 360 / sides);
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ctx.lineTo(coords.x + x, coords.y + y);
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// ctx.moveTo(coords.x + x, coords.y + y);
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oldX = coords.x;
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oldY = coords.y;
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}
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ctx.closePath();
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if(fill)
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ctx.fill();
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else
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ctx.stroke();
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};
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function checkGameOver() { // fix font, fix size of hex
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for(var i=0; i<MainClock.sides;i++) {
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if(MainClock.blocks[i].length>8)
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{
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gameState = 2;
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}
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}
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}
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function showModal(text, secondaryText) {
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var buttonSize = 150;
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var fontSizeLarge = 50;
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var fontSizeSmall = 25;
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drawPolygon(canvas.width / 2, canvas.height / 2, 6, canvas.width / 2, 30, hexagonBackgroundColorClear);
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ctx.fillStyle = swegBlue;
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// drawPolygon(canvas.width / 2, canvas.height / 2, 6, buttonSize, 30, swegBlue);
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ctx.font = fontSizeLarge+'px "Roboto"';
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ctx.textAlign = 'center';
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// ctx.fillStyle = hexagonBackgroundColor;
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ctx.fillText(text, canvas.width / 2, canvas.height / 2 + (fontSizeLarge / 4));
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ctx.font = fontSizeSmall+'px "Roboto"';
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ctx.fillText(secondaryText, canvas.width/2, canvas.height/2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
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}
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