ef71be61e5
This is a very basic implementation of a color blind system, I added a simple button under play (that doesn't fade)
154 lines
3.5 KiB
JavaScript
154 lines
3.5 KiB
JavaScript
function addKeyListeners() {
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keypress.register_combo({
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keys: "left",
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on_keydown: function() {
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if (MainHex && gameState !== 0) {
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MainHex.rotate(1);
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}
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}
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});
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keypress.register_combo({
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keys: "right",
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on_keydown: function() {
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if (MainHex && gameState !== 0){
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MainHex.rotate(-1);
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}
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}
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});
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keypress.register_combo({
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keys: "a",
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on_keydown: function() {
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if (MainHex && gameState !== 0) {
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MainHex.rotate(1);
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}
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}
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});
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keypress.register_combo({
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keys: "d",
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on_keydown: function() {
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if (MainHex && gameState !== 0){
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MainHex.rotate(-1);
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}
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}
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});
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keypress.register_combo({
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keys: "p",
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on_keydown: function(){pause();}
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});
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keypress.register_combo({
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keys: "q",
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on_keydown: function() {
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if (devMode) toggleDevTools();
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}
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});
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keypress.register_combo({
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keys: "enter",
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on_keydown: function() {
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if (gameState==2 || gameState==1 || importing == 1) {
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init(1);
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}
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if (gameState===0) {
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resumeGame();
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}
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}
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});
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$("#pauseBtn").on('touchstart mousedown', function() {
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if (gameState != 1 && gameState != -1) {
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return;
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}
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if ($('#helpScreen').is(":visible")) {
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$('#helpScreen').fadeOut(150, "linear");
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}
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pause();
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return false;
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});
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$("#colorBlindBtn").on('touchstart mousedown', function() {
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window.colors = ["#8e44ad", "#f1c40f", "#3498db", "#d35400"];
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window.hexColorsToTintedColors = {
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"#8e44ad": "rgb(229,152,102)",
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"#f1c40f": "rgb(246,223,133)",
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"#3498db": "rgb(151,201,235)",
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"#d35400": "rgb(210,180,222)"
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};
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window.rgbToHex = {
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"rgb(142,68,173)": "#8e44ad",
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"rgb(241,196,15)": "#f1c40f",
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"rgb(52,152,219)": "#3498db",
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"rgb(211,84,0)": "#d35400"
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};
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window.rgbColorsToTintedColors = {
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"rgb(142,68,173)": "rgb(229,152,102)",
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"rgb(241,196,15)": "rgb(246,223,133)",
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"rgb(52,152,219)": "rgb(151,201,235)",
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"rgb(46,204,113)": "rgb(210,180,222)"
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};
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});
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if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) {
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$("#restartBtn").on('touchstart', function() {
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init(1);
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canRestart = false;
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});
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}
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else {
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$("#restartBtn").on('mousedown', function() {
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init(1);
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canRestart = false;
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});
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}
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}
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function handleClickTap(x,y) {
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if (x < 120 && y < 50 && $('.helpText').is(':visible')) {
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showHelp();
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return;
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}
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if (gameState == 2 && canRestart) {
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init(1);
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return;
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}
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if (!MainHex || gameState === 0 || gameState==-1) {
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return;
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}
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if (x < window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1 ){
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if (importing === 0) {
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resumeGame();
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}
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else {
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init(1);
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}
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}
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MainHex.rotate(1);
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}
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if (x > window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1) {
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if (importing === 0) {
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resumeGame();
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}
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else {
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init(1);
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}
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}
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MainHex.rotate(-1);
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}
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}
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