hextris/js/view.js

69 lines
No EOL
2.4 KiB
JavaScript

var colors = ["#e74c3c", "#f1c40f", "#3498db"];
var hexagonBackgroundColor = 'rgb(236, 240, 241)';
var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
var centerBlue = '#2c3e50'; //tumblr?
function showModal(text, secondaryText) {
var buttonSize = 150;
var fontSizeLarge = 50;
var fontSizeSmall = 25;
drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColorClear);
// drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, buttonSize, 30, swegBlue);
ctx.font = fontSizeLarge + 'px Roboto'; // figure out what is not working
ctx.textAlign = 'center';
ctx.fillStyle = centerBlue;
// ctx.fillStyle = hexagonBackgroundColor;
ctx.fillText(text, canvas.originalWidth / 2, canvas.originalHeight / 2 + (fontSizeLarge / 4));
ctx.font = fontSizeSmall + 'px Roboto';
ctx.fillText(secondaryText, canvas.originalWidth / 2, canvas.originalHeight / 2 + fontSizeLarge / 4 + fontSizeSmall / 4 + 30);
}
function clearShadows() {
ctx.shadowColor = 0;
ctx.shadowBlur = 0;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
}
function clearGameBoard() {
ctx.shadowColor = '#2980b9';
ctx.shadowBlur = 25;
drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, canvas.originalWidth / 2 - 25, 30, hexagonBackgroundColor);
clearShadows();
}
function drawPolygon(x, y, sides, radius, theta, color, fill) { // can make more elegant, reduce redundancy, fix readability
if (fill == undefined) {
fill = true;
}
if (fill) {
ctx.fillStyle = color;
} else {
// ctx.shadowColor = '#2980b9';
// ctx.shadowColor = color;
// ctx.shadowColor = '#2ecc71';
// ctx.shadowBlur = 10;
// ctx.strokeStyle = rgba(0,0,0,0);
ctx.lineWidth = 3;
ctx.strokeStyle = color;
}
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
// ctx.moveTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
if (fill) {
ctx.fill();
} else {
ctx.stroke();
}
};