hextris/js
2014-08-21 19:35:07 -04:00
..
Block.js made visual effects type based 2014-08-21 00:43:13 -04:00
checking.js brought up to date 2014-08-20 22:56:53 -04:00
comboTimer.js brought up to date 2014-08-20 22:56:53 -04:00
Hex.js made shakes time based 2014-08-21 00:44:34 -04:00
initialization.js made game time based. made game slightly easier 2014-08-21 00:37:25 -04:00
input.js brought up to date 2014-08-20 22:56:53 -04:00
main.js decreased difficulty on mobile and desktop, with varying difficulty levels. fixed issue in which time deltas would add up over non-play game states 2014-08-21 19:35:07 -04:00
math.js brought up to date 2014-08-20 22:56:53 -04:00
render.js got rid of intense testing did some font resizing still mystified how to fix it completely 2014-08-21 17:41:44 -04:00
save-state.js brought up to date 2014-08-20 22:56:53 -04:00
Text.js made text/score effects time based 2014-08-21 00:47:53 -04:00
update.js made visual effects type based 2014-08-21 00:43:13 -04:00
view.js brought up to date 2014-08-20 22:56:53 -04:00
wavegen.js decreased difficulty on mobile and desktop, with varying difficulty levels. fixed issue in which time deltas would add up over non-play game states 2014-08-21 19:35:07 -04:00