331 lines
6.6 KiB
JavaScript
331 lines
6.6 KiB
JavaScript
function scaleCanvas() {
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canvas.width = $(window).width();
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canvas.height = $(window).height();
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if (canvas.height > canvas.width) {
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settings.scale = (canvas.width/800) * settings.baseScale;
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} else {
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settings.scale = (canvas.height/800) * settings.baseScale;
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}
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trueCanvas = {
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width:canvas.width,
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height:canvas.height
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};
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if (window.devicePixelRatio) {
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//from https://gist.github.com/joubertnel/870190
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var cw = $("#canvas").attr('width');
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var ch = $("#canvas").attr('height');
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$("#canvas").attr('width', cw * window.devicePixelRatio);
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$("#canvas").attr('height', ch * window.devicePixelRatio);
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$("#canvas").css('width', cw);
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$("#canvas").css('height', ch);
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trueCanvas = {
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width:cw,
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height:ch
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};
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ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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}
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function toggleDevTools() {
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$('#devtools').toggle();
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}
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function resumeGame() {
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gameState = 1;
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hideUIElements();
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$('#pauseBtn').show();
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$('#restartBtn').show();
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importing = 0;
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startTime = Date.now();
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setTimeout(function(){
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if ((gameState == 1 || gameState == 2) && !$('#helpScreen').is(':visible')) {
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$('.helpText').fadeOut(150, "linear");
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}
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}, 7000);
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checkVisualElements();
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}
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function checkVisualElements() {
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if (!$('.helpText').is(":visible")) $('.helpText').fadeIn(150, "linear");
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if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
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if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeIn(150, "linear");
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}
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function hideUIElements() {
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$('#pauseBtn').hide();
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$('#restartBtn').hide();
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$('#startBtn').hide();
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$("#attributions").hide();
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$("#bottombar").hide();
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}
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function init(b) {
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if (b) {
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hidebottombar();
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if ($('#helpScreen').is(":visible")) {
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$('#helpScreen').fadeOut(150, "linear");
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}
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checkVisualElements();
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setTimeout(function() {
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$('.helpText').fadeOut(150, "linear");
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}, 7000);
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clearSaveState();
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}
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hideUIElements();
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var saveState = localStorage.getItem("saveState") || "{}";
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saveState = JSONfn.parse(saveState);
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document.getElementById("canvas").className = "";
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history = {};
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importedHistory = undefined;
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importing = 0;
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isGameOver = 2;
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score = saveState.score || 0;
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prevScore = 0;
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spawnLane = 0;
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op = 0;
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scoreOpacity = 0;
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gameState = 1;
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$("#restartBtn").show();
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$("#pauseBtn").show();
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if(saveState.hex !== undefined) gameState = 1;
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scaleCanvas();
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settings.blockHeight = settings.baseBlockHeight * settings.scale;
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settings.hexWidth = settings.baseHexWidth * settings.scale;
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MainHex = saveState.hex || new Hex(settings.hexWidth);
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if (saveState.hex) {
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MainHex.playThrough += 1;
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}
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MainHex.sideLength = settings.hexWidth;
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var i;
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var block;
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if(saveState.blocks) {
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saveState.blocks.map(function(o){
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if (rgbToHex[o.color]) {
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o.color = rgbToHex[o.color];
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}
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});
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for(i=0; i<saveState.blocks.length; i++) {
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block = saveState.blocks[i];
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blocks.push(block);
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}
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}
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else {
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blocks = [];
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}
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gdx = saveState.gdx || 0;
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gdy = saveState.gdy || 0;
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comboTime = saveState.comboTime || 0;
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for(i=0; i<MainHex.blocks.length; i++) {
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for (var j=0; j<MainHex.blocks[i].length; j++) {
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MainHex.blocks[i][j].height = settings.blockHeight;
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MainHex.blocks[i][j].settled = 0;
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}
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}
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MainHex.blocks.map(function(i){
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i.map(function(o){
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if (rgbToHex[o.color]) {
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o.color = rgbToHex[o.color];
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}
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});
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});
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MainHex.y = -100;
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startTime = Date.now();
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waveone = saveState.wavegen || new waveGen(MainHex,Date.now(),[1,1,0],[1,1],[1,1]);
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MainHex.texts = []; //clear texts
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MainHex.delay = 15;
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hideText();
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}
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function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
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iter *= settings.speedModifier;
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if (!history[MainHex.ct]) {
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history[MainHex.ct] = {};
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}
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history[MainHex.ct].block = {
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blocklane:blocklane,
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color:color,
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iter:iter
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};
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if (distFromHex) {
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history[MainHex.ct].distFromHex = distFromHex;
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}
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if (settled) {
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blockHist[MainHex.ct].settled = settled;
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}
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blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
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}
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function exportHistory() {
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$('#devtoolsText').html(JSON.stringify(history));
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toggleDevTools();
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}
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function setStartScreen() {
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$('#startBtn').show();
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init();
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if (isStateSaved()) {
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importing = 0;
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} else {
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importing = 1;
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}
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$('#pauseBtn').hide();
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$('#restartBtn').show();
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$('#startBtn').show();
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$('#attributions').show();
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showbottombar()
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gameState = 0;
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requestAnimFrame(animLoop);
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}
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//t: current time, b: begInnIng value, c: change In value, d: duration
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function getStepDY(t, b, c, d) {
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if ((t/=d) < (1/2.75)) {
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return c*(7.5625*t*t) + b;
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} else if (t < (2/2.75)) {
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return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
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} else if (t < (2.5/2.75)) {
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return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
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} else {
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return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
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}
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}
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function animLoop() {
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switch (gameState) {
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case 1:
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requestAnimFrame(animLoop);
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if (!MainHex.delay) {
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update();
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} else {
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MainHex.delay--;
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}
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render();
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if (checkGameOver() && !importing) {
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gameState = 2;
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setTimeout(function(){
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enableRestart();
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}, 150);
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if ($('#helpScreen').is(':visible')) {
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$('#helpScreen').fadeOut(150, "linear");
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}
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if ($('#pauseBtn').is(':visible')) $('#pauseBtn').fadeOut(150, "linear");
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if ($('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
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showbottombar();
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canRestart = 0;
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clearSaveState();
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}
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break;
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case 0:
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requestAnimFrame(animLoop);
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if (importing) {
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update();
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}
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render();
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break;
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case -1:
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requestAnimFrame(animLoop);
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render();
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break;
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case 2:
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requestAnimFrame(animLoop);
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update();
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render();
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break;
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case 3:
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requestAnimFrame(animLoop);
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fadeOutObjectsOnScreen();
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render();
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break;
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case 4:
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setTimeout(function(){initialize(1)}, 1);
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render();
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return;
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default:
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initialize();
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setStartScreen();
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break;
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}
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}
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function enableRestart() {
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canRestart = 1;
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}
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function updateHighScore(){
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for(var i = 0; i<numHighScores;i++) {
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if(highscores[i]<=score) {
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highscores.splice(i,0,score);
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highscores = highscores.slice(0,3);
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break;
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}
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}
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localStorage.setItem('highscores', highscores);
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}
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function isInfringing(hex){
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for(var i=0;i<hex.sides;i++){
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var subTotal=0;
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for (var j=0;j<hex.blocks[i].length;j++){
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subTotal+=hex.blocks[i][j].deleted;
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}
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if (hex.blocks[i].length- subTotal>settings.rows){
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return true;
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}
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}
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return false;
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}
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function checkGameOver() {
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for (var i = 0; i < MainHex.sides; i++) {
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if (isInfringing(MainHex)) {
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gameOverDisplay();
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return true;
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}
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}
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return false;
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}
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function showHelp(){
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if (gameState == 1 || gameState == 2) {
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pause();
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}
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$('#helpScreen').fadeToggle(150, "linear");
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}
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