43d3fa4516
added greater support for mobile (responsiveness of btns)
87 lines
2.4 KiB
JavaScript
87 lines
2.4 KiB
JavaScript
//remember to update history function to show the respective iter speeds
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function update() {
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settings.hexWidth = settings.baseHexWidth * settings.scale;
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settings.blockHeight = settings.baseBlockHeight * settings.scale;
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var now = Date.now();
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if (importing) {
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// if (importedHistory[count]) {
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if (importedHistory[count].block) {
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addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
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}
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if (importedHistory[count].rotate) {
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MainClock.rotate(importedHistory[count].rotate);
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}
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// }
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}
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else if (gameState == 1) {
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waveone.update();
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if (now - waveone.prevTimeScored > 1000) {
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waveone.prevTimeScored = now;
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}
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}
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var lowestDeletedIndex;
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var i;
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var j;
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var block;
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var objectsToRemove = [];
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for (i in blocks) {
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MainClock.doesBlockCollide(blocks[i]);
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if (!blocks[i].settled) {
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if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
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} else if (!blocks[i].removed) {
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blocks[i].removed = 1;
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}
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}
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for (i = 0; i < MainClock.blocks.length; i++) {
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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if(MainClock.blocks[i][j].checked ==1 ){
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consolidateBlocks(MainClock,MainClock.blocks[i][j].attachedLane,MainClock.blocks[i][j].getIndex());
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MainClock.blocks[i][j].checked=0;
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}
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}
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}
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for (i = 0; i < MainClock.blocks.length; i++) {
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lowestDeletedIndex = 99;
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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block = MainClock.blocks[i][j];
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if (block.deleted == 2) {
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MainClock.blocks[i].splice(j,1);
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blockDestroyed();
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if (j < lowestDeletedIndex) lowestDeletedIndex = j;
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j--;
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}
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}
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if (lowestDeletedIndex < MainClock.blocks[i].length) {
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for (j = lowestDeletedIndex; q < MainClock.blocks[i].length; q++) {
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MainClock.blocks[i][q].settled = 0;
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}
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}
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}
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for (i in MainClock.blocks) {
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for (j = 0; j < MainClock.blocks[i].length; j++) {
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block = MainClock.blocks[i][j];
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MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
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if (!MainClock.blocks[i][j].settled) {
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MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
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}
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}
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}
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for(i = 0; i < blocks.length;i++){
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if (blocks[i].removed == 1) {
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blocks.splice(i,1);
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i--;
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}
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}
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count++;
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}
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