318 lines
6.2 KiB
JavaScript
318 lines
6.2 KiB
JavaScript
function scaleCanvas() {
|
|
canvas.width = $(window).width();
|
|
canvas.height = $(window).height();
|
|
|
|
if (canvas.height > canvas.width) {
|
|
settings.scale = (canvas.width/800) * settings.baseScale;
|
|
} else {
|
|
settings.scale = (canvas.height/800) * settings.baseScale;
|
|
}
|
|
|
|
trueCanvas = {
|
|
width:canvas.width,
|
|
height:canvas.height
|
|
};
|
|
|
|
if (window.devicePixelRatio) {
|
|
//from https://gist.github.com/joubertnel/870190
|
|
var cw = $("#canvas").attr('width');
|
|
var ch = $("#canvas").attr('height');
|
|
|
|
$("#canvas").attr('width', cw * window.devicePixelRatio);
|
|
$("#canvas").attr('height', ch * window.devicePixelRatio);
|
|
$("#canvas").css('width', cw);
|
|
$("#canvas").css('height', ch);
|
|
|
|
trueCanvas = {
|
|
width:cw,
|
|
height:ch
|
|
};
|
|
|
|
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
|
}
|
|
}
|
|
|
|
function toggleDevTools() {
|
|
$('#devtools').toggle();
|
|
}
|
|
|
|
function resumeGame() {
|
|
gameState = 1;
|
|
hideUIElements();
|
|
$('#pauseBtn').show();
|
|
$('#restartBtn').show();
|
|
importing = 0;
|
|
startTime = Date.now();
|
|
setTimeout(function(){
|
|
if (gameState == 1 || gameState == 2) {
|
|
$('.helpText').fadeOut(150, "linear");
|
|
}
|
|
}, 7000);
|
|
if ($('#helpScreen').is(":visible")) {
|
|
$('#helpScreen').fadeOut(150, "linear");
|
|
}
|
|
}
|
|
|
|
function hideUIElements() {
|
|
$('#pauseBtn').hide();
|
|
$('#restartBtn').hide();
|
|
$('#startBtn').hide();
|
|
}
|
|
|
|
function init(b) {
|
|
if (b) {
|
|
if (!$('.helpText').is(":visible")) {
|
|
$('.helpText').fadeIn(150, "linear");
|
|
}
|
|
|
|
if ($('#helpScreen').is(":visible")) {
|
|
$('#helpScreen').fadeOut(150, "linear");
|
|
}
|
|
|
|
setTimeout(function() {
|
|
$('.helpText').fadeOut(150, "linear");
|
|
}, 7000);
|
|
clearSaveState();
|
|
}
|
|
|
|
hideUIElements();
|
|
var saveState = localStorage.getItem("saveState") || "{}";
|
|
saveState = JSONfn.parse(saveState);
|
|
document.getElementById("canvas").className = "";
|
|
history = {};
|
|
importedHistory = undefined;
|
|
importing = 0;
|
|
isGameOver = 2;
|
|
score = saveState.score || 0;
|
|
prevScore = 0;
|
|
spawnLane = 0;
|
|
op = 0;
|
|
scoreOpacity = 0;
|
|
gameState = 1;
|
|
$("#restartBtn").show();
|
|
$("#pauseBtn").show();
|
|
if(saveState.hex !== undefined) gameState = 1;
|
|
|
|
scaleCanvas();
|
|
settings.blockHeight = settings.baseBlockHeight * settings.scale;
|
|
settings.hexWidth = settings.baseHexWidth * settings.scale;
|
|
MainHex = saveState.hex || new Hex(settings.hexWidth);
|
|
if (saveState.hex) {
|
|
MainHex.playThrough += 1;
|
|
}
|
|
MainHex.sideLength = settings.hexWidth;
|
|
|
|
var i;
|
|
var block;
|
|
if(saveState.blocks) {
|
|
saveState.blocks.map(function(o){
|
|
if (rgbToHex[o.color]) {
|
|
o.color = rgbToHex[o.color];
|
|
}
|
|
});
|
|
|
|
for(i=0; i<saveState.blocks.length; i++) {
|
|
block = saveState.blocks[i];
|
|
blocks.push(block);
|
|
}
|
|
}
|
|
else {
|
|
blocks = [];
|
|
}
|
|
|
|
gdx = saveState.gdx || 0;
|
|
gdy = saveState.gdy || 0;
|
|
comboTime = saveState.comboTime || 0;
|
|
|
|
for(i=0; i<MainHex.blocks.length; i++) {
|
|
for (var j=0; j<MainHex.blocks[i].length; j++) {
|
|
MainHex.blocks[i][j].height = settings.blockHeight;
|
|
MainHex.blocks[i][j].settled = 0;
|
|
}
|
|
}
|
|
|
|
MainHex.blocks.map(function(i){
|
|
i.map(function(o){
|
|
if (rgbToHex[o.color]) {
|
|
o.color = rgbToHex[o.color];
|
|
}
|
|
});
|
|
});
|
|
|
|
MainHex.y = -100;
|
|
|
|
startTime = Date.now();
|
|
waveone = saveState.wavegen || new waveGen(MainHex,Date.now(),[1,1,0],[1,1],[1,1]);
|
|
|
|
MainHex.texts = []; //clear texts
|
|
MainHex.delay = 15;
|
|
hideText();
|
|
}
|
|
|
|
function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
|
|
iter *= settings.speedModifier;
|
|
if (!history[MainHex.ct]) {
|
|
history[MainHex.ct] = {};
|
|
}
|
|
|
|
history[MainHex.ct].block = {
|
|
blocklane:blocklane,
|
|
color:color,
|
|
iter:iter
|
|
};
|
|
|
|
if (distFromHex) {
|
|
history[MainHex.ct].distFromHex = distFromHex;
|
|
}
|
|
if (settled) {
|
|
blockHist[MainHex.ct].settled = settled;
|
|
}
|
|
blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
|
|
}
|
|
|
|
function exportHistory() {
|
|
$('#devtoolsText').html(JSON.stringify(history));
|
|
toggleDevTools();
|
|
}
|
|
|
|
function setStartScreen() {
|
|
$('#startBtn').show();
|
|
init();
|
|
if (isStateSaved()) {
|
|
importing = 0;
|
|
} else {
|
|
importing = 1;
|
|
}
|
|
|
|
$('#pauseBtn').show();
|
|
$('#restartBtn').show();
|
|
$('#startBtn').show();
|
|
|
|
gameState = 0;
|
|
requestAnimFrame(animLoop);
|
|
}
|
|
|
|
//t: current time, b: begInnIng value, c: change In value, d: duration
|
|
function getStepDY(t, b, c, d) {
|
|
if ((t/=d) < (1/2.75)) {
|
|
return c*(7.5625*t*t) + b;
|
|
} else if (t < (2/2.75)) {
|
|
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
|
|
} else if (t < (2.5/2.75)) {
|
|
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
|
|
} else {
|
|
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
|
|
}
|
|
}
|
|
|
|
function animLoop() {
|
|
switch (gameState) {
|
|
case 1:
|
|
requestAnimFrame(animLoop);
|
|
if (!MainHex.delay) {
|
|
update();
|
|
} else {
|
|
MainHex.delay--;
|
|
}
|
|
render();
|
|
if (checkGameOver() && !importing) {
|
|
$('.helpText').fadeIn(200, "linear");
|
|
gameState = 2;
|
|
setTimeout(function(){
|
|
enableRestart();
|
|
}, 200);
|
|
|
|
if ($('#helpScreen').is(':visible')) {
|
|
$('#helpScreen').fadeOut(150, "linear");
|
|
}
|
|
|
|
canRestart = 0;
|
|
clearSaveState();
|
|
}
|
|
break;
|
|
|
|
case 0:
|
|
requestAnimFrame(animLoop);
|
|
if (importing) {
|
|
update();
|
|
}
|
|
|
|
render();
|
|
break;
|
|
|
|
case -1:
|
|
requestAnimFrame(animLoop);
|
|
render();
|
|
break;
|
|
|
|
case 2:
|
|
requestAnimFrame(animLoop);
|
|
update();
|
|
render();
|
|
break;
|
|
|
|
case 3:
|
|
requestAnimFrame(animLoop);
|
|
fadeOutObjectsOnScreen();
|
|
render();
|
|
break;
|
|
|
|
case 4:
|
|
setTimeout(function(){initialize(1)}, 1);
|
|
render();
|
|
return;
|
|
|
|
default:
|
|
initialize();
|
|
setStartScreen();
|
|
break;
|
|
}
|
|
}
|
|
|
|
function enableRestart() {
|
|
canRestart = 1;
|
|
}
|
|
|
|
function updateHighScore(){
|
|
//debugger;
|
|
for(var i = 0; i<numHighScores;i++) {
|
|
if(highscores[i]<=score) {
|
|
highscores.splice(i,0,score);
|
|
highscores = highscores.slice(0,3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
localStorage.setItem('highscores', highscores);
|
|
}
|
|
|
|
function isInfringing(hex){
|
|
for(var i=0;i<hex.sides;i++){
|
|
var subTotal=0;
|
|
for (var j=0;j<hex.blocks[i].length;j++){
|
|
subTotal+=hex.blocks[i][j].deleted ;
|
|
}
|
|
if (hex.blocks[i].length- subTotal>settings.rows){
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function checkGameOver() {
|
|
for (var i = 0; i < MainHex.sides; i++) {
|
|
if (isInfringing(MainHex)) {
|
|
gameOverDisplay();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
function showHelp(){
|
|
if (gameState == 1 || gameState == 2) {
|
|
pause(1);
|
|
}
|
|
|
|
$('#helpScreen').fadeToggle(150, "linear");
|
|
}
|