hextris/js/render.js

104 lines
No EOL
3.8 KiB
JavaScript

op=0;
var saveState = localStorage.getItem("saveState") || "{}";
if(saveState !== "{}"){op=1;}
function render() {
var grey = '#bdc3c7';
if (gameState === 0) {
grey = "rgb(220, 223, 225)";
}
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
clearGameBoard();
if (gameState === 1 || gameState === 2 || gameState === -1 || gameState === 0) {
if (op < 1) {
op += 0.01;
}
ctx.globalAlpha = op;
drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6);
drawTimer();
ctx.globalAlpha = 1;
}
var i;
for (i = 0; i < MainClock.blocks.length; i++) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (i = 0; i < blocks.length; i++) {
blocks[i].draw();
}
MainClock.draw();
if (gameState ==1 || gameState ==-1 || gameState === 0) {
drawScoreboard();
}
for (i = 0; i < MainClock.texts.length; i++) {
var alive = MainClock.texts[i].draw();
if(!alive){
MainClock.texts.splice(i,1);
i--;
}
}
settings.prevScale = settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
if (MainClock.ct < 400 && (gameState != 0) && !MainClock.playThrough) {
if (MainClock.ct > 350) {
ctx.globalAlpha = (50 - (MainClock.ct - 350))/50;
}
if (MainClock.ct < 50) {
ctx.globalAlpha = (MainClock.ct)/50;
}
renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 208 * settings.scale, 35, '#2c3e50', 'Controls', '35px Roboto');
renderText((trueCanvas.width)/2 - 85 * settings.scale, (trueCanvas.height)/2 - 169 * settings.scale, 20, '#2c3e50', 'Rotation:', '20px Roboto');
renderText((trueCanvas.width)/2 - 21 * settings.scale, (trueCanvas.height)/2 - 141 * settings.scale, 12, '#2c3e50', 'Left', '12px Roboto');
renderText((trueCanvas.width)/2 + 25 * settings.scale, (trueCanvas.height)/2 - 141 * settings.scale, 12, '#2c3e50', 'Right', '12px Roboto');
drawKey("right",(trueCanvas.width)/2 + 23 * settings.scale - 35/2 * settings.scale, (trueCanvas.height)/2 - 195 * settings.scale);
drawKey("left",(trueCanvas.width)/2 - 23 * settings.scale - 35/2 * settings.scale, (trueCanvas.height)/2 - 195 * settings.scale);
renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 125 * settings.scale, 20, '#2c3e50', 'Rotate the Hexagon to make combos of 3 or more touching blocks!', '20px Roboto');
renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 105 * settings.scale, 20, '#2c3e50', 'Make combos in a row to receive a score multiplier!', '20px Roboto');
renderText((trueCanvas.width)/2 + 1.5 * settings.scale, (trueCanvas.height)/2 - 85 * settings.scale, 20, '#2c3e50', 'Don\'t let the blocks stack outside of the gray Hexagon!', '20px Roboto');
ctx.globalAlpha = 1;
}
}
function drawKey(key, x, y) {
ctx.save();
ctx.fillStyle = '#2c3e50';
ctx.strokeStyle = '#2c3e50';
ctx.lineWidth = 4 * settings.scale;
ctx.rect(x + 2.5 * settings.scale, y + 2.5 * settings.scale, 35 * settings.scale, 35 * settings.scale);
ctx.stroke();
switch (key) {
case "left":
ctx.translate(x + settings.scale * 28, y + settings.scale * 13);
ctx.rotate(3.14159);
ctx.font = "20px Fontawesome";
ctx.scale(settings.scale, settings.scale);
ctx.fillText("", 0, 0);
break;
case "right":
ctx.font = "20px Fontawesome";
ctx.translate(x + settings.scale * 12.5, y + settings.scale * 27.5);
ctx.scale( settings.scale, settings.scale);
ctx.fillText("", 0, 0);
break;
default:
ctx.font = "35px Roboto";
ctx.translate(x + settings.scale * 25 , y + settings.scale * 39.5)
ctx.scale(settings.scale, settings.scale);
ctx.fillText(key, 0, 0);
}
ctx.restore();
}