hextris/entities.js
2014-05-17 13:55:02 -04:00

84 lines
2 KiB
JavaScript

//you can change these to sexier stuff
var colors = [
"black",
"orange",
"red",
"blue",
];
var Clock = function(sideLength) {
this.position = 0;
this.sides = 6;
this.blocks = [];
this.angle = 30;
this.sideLength = sideLength;
this.strokeColor = 'blue';
this.x = canvas.width / 2;
this.y = canvas.height / 2;
for(var i=0; i< this.sides; i++) {
this.blocks.push([]);
}
this.addBlock = function(block) {
block.settled = 1;
var lane = 0;
lane += this.position + block.lane;
lane = lane % this.sides;
while(lane < 0) {
lane = lane + this.sides;
}
this.blocks[lane].push(block);
};
this.doesBlockCollide = function(block, iter) {
if (block.settled) return;
var arr = this.blocks[(block.lane + this.position % this.sides) % this.sides];
if (arr.length > 0) {
debugger;
if (block.distFromHex + iter - arr[arr.length - 1].distFromHex - arr[arr.length - 1].height <= 0) {
this.addBlock(block);
}
}
else {
if (block.distFromHex - (this.sideLength/2) * Math.sqrt(3) <= 0) {
this.addBlock(block);
}
}
};
this.rotate = function(steps) {
this.position += steps;
this.position = this.position % this.sides;
while(this.position < 0) {
this.position = this.position + this.sides;
}
this.angle = 30 + this.position * 60;
};
this.draw = function() {
this.drawPolygon(this.x, this.y, this.sides, this.sideLength, this.angle);
};
this.drawPolygon = function(x, y, sides, radius, theta) { // can make more elegant, reduce redundancy, fix readability
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
ctx.moveTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
// console.log(coords);
}
ctx.closePath();
// ctx.fill();
ctx.strokeStyle = this.strokeColor;
ctx.stroke();
};
}