174 lines
5.9 KiB
JavaScript
174 lines
5.9 KiB
JavaScript
var colors = ["#e74c3c", "#f1c40f", "#3498db", "#2ecc71"];
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var hexColorsToTintedColors = {
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"#e74c3c":"rgb(241,163,155)",
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"#f1c40f":"rgb(246,223,133)",
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"#3498db":"rgb(151,201,235)",
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"#2ecc71":"rgb(150,227,183)"
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};
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//legacy support
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var rgbToHex = {
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"rgb(231,76,60)":"#e74c3c",
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"rgb(241,196,15)":"#f1c40f",
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"rgb(52,152,219)":"#3498db",
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"rgb(46,204,113)":"#2ecc71"
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};
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//legacy support
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var rgbColorsToTintedColors = {
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"rgb(231,76,60)":"rgb(241,163,155)",
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"rgb(241,196,15)":"rgb(246,223,133)",
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"rgb(52,152,219)":"rgb(151,201,235)",
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"rgb(46,204,113)":"rgb(150,227,183)"
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};
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var hexagonBackgroundColor = 'rgb(236, 240, 241)';
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var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
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var centerBlue = 'rgb(44,62,80)'; //tumblr?
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var angularVelocityConst = 4;
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// t: current time, b: begInnIng value, c: change In value, d: duration
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function easeOutCubic(t, b, c, d) {
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return c*((t=t/d-1)*t*t + 1) + b;
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}
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var colorSounds = {"#e74c3c": new Audio("../sounds/lowest.ogg"),
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"#f1c40f":new Audio("../sounds/highest.ogg"),
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"#3498db":new Audio("../sounds/middle.ogg"),
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"#2ecc71":new Audio("../sounds/highest.ogg") //fix this later
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};
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function renderText(x, y, fontSize, color, text, font) {
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ctx.save();
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if (!font) {
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font = 'px/0 Roboto';
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}
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fontSize *= settings.scale;
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ctx.font = fontSize + font;
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ctx.textAlign = 'center';
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ctx.fillStyle = color;
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ctx.fillText(text, x, y + (fontSize / 2) - 9 * settings.scale);
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ctx.restore();
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}
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scoreOpacity = 0;
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var textOpacity=0;
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function drawScoreboard() {
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if (scoreOpacity < 1) {
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scoreOpacity += 0.01;
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textOpacity += 0.01;
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}
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ctx.globalAlpha = textOpacity;
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if (gameState === 0) {
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renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
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renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
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renderText(trueCanvas.width/2+ gdx + 5 * settings.scale, trueCanvas.height/2+ gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
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}
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else if(gameState!=0 && textOpacity>0){
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textOpacity -= 0.05;
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renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
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renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
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renderText(trueCanvas.width/2+ gdx + 5 * settings.scale, trueCanvas.height/2+ gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
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ctx.globalAlpha = scoreOpacity;
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renderText(trueCanvas.width/2+ gdx, trueCanvas.height/2+ gdy, 50, "rgb(236, 240, 241)", score);
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}
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else {
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ctx.globalAlpha = scoreOpacity;
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renderText(trueCanvas.width/2+ gdx, trueCanvas.height/2+ gdy, 50, "rgb(236, 240, 241)", score);
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}
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ctx.globalAlpha = 1;
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}
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function clearGameBoard() {
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drawPolygon(trueCanvas.width / 2, trueCanvas.height / 2, 6, trueCanvas.width / 2, 30, hexagonBackgroundColor, 0, 'rgba(0,0,0,0)');
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}
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function drawPolygon(x, y, sides, radius, theta, fillColor, lineWidth, lineColor) {
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ctx.fillStyle = fillColor;
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ctx.lineWidth = lineWidth;
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ctx.strokeStyle = lineColor;
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ctx.beginPath();
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var coords = rotatePoint(0, radius, theta);
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ctx.moveTo(coords.x + x, coords.y + y);
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var oldX = coords.x;
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var oldY = coords.y;
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for (var i = 0; i < sides; i++) {
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coords = rotatePoint(oldX, oldY, 360 / sides);
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ctx.lineTo(coords.x + x, coords.y + y);
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oldX = coords.x;
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oldY = coords.y;
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}
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ctx.closePath();
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ctx.fill();
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ctx.stroke();
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ctx.strokeStyle = 'rgba(0,0,0,0)';
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}
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function showHighScores() {
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$('#highscores').html(function() {
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var str = '<li> High Scores: </li>';
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for (var i = 0; i < highscores.length; i++) {
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str += '<li>' + highscores[i]+ '</li>';
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}
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return str;
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});
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toggleClass('#highscores', 'not-visible');
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}
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function toggleClass(element, active) {
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if ($(element).hasClass(active)) {
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$(element).removeClass(active);
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}
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else {
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$(element).addClass(active);
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}
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}
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var prevGameState;
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function showText(text){
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var messages = {
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'paused':"<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div>",
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'start':"<div class='centeredHeader unselectable' style='line-height:80px;' >Press enter to start</div>",
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'gameover':"<div class='centeredHeader unselectable'> Game Over: "+score+" pts</div><br><table class='tg' style='margin:0px auto'> <tr> <th class='tg-031e'>1.</th> <th class='tg-031e'>"+highscores[0]+"</th> </tr> <tr> <td class='tg-031e'>2.</td> <th class='tg-031e'>"+highscores[1]+"</th> </tr> <tr> <td class='tg-031e'>3.</td> <th class='tg-031e'>"+highscores[2]+"</th> </tr> </table><br><div class='unselectable centeredSubHeader'>Press enter to restart</div>",
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};
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var pt = document.getElementById("overlay");
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pt.className = 'unfaded';
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pt.innerHTML = messages[text];
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}
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function hideText(text){
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var pt = document.getElementById("overlay");
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pt.className = 'faded';
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pt.innerHTML = '';
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}
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function gameOverDisplay(){
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var c = document.getElementById("canvas");
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c.className = "blur";
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showText('gameover');
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}
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function pause(x,o,message) {
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message = 'paused';
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var c = document.getElementById("canvas");
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if (gameState == -1 ) {
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hideText();
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c.className = '';
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setTimeout(function(){
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gameState = prevGameState;
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}, 300);
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}
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else if(gameState != -2 && gameState !== 0 && gameState !== 2) {
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c.className = "blur";
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showText(message);
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prevGameState = gameState;
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gameState = -1;
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}
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}
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