198 lines
4.9 KiB
JavaScript
198 lines
4.9 KiB
JavaScript
function blockDestroyed() {
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if (waveone.nextGen > 1000) {
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waveone.nextGen -= 25 * settings.creationSpeedModifier;
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} else {
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waveone.nextGen = 1000;
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}
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if (waveone.difficulty < 15) {
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waveone.difficulty += 0.04;
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} else {
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waveone.difficulty = 15;
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}
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}
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function waveGen(hex) {
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this.lastGen = 0;
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this.last = 0;
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this.nextGen = 2300;
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this.start = 0;
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this.colors = colors;
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this.ct = 0;
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this.hex = hex;
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this.difficulty = 1;
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this.dt = 0;
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this.update = function() {
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this.currentFunction();
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this.dt += 16.6666667;
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this.computeDifficulty();
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if ((this.dt - this.lastGen)*settings.creationSpeedModifier > this.nextGen) {
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if (this.nextGen > 1000) {
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this.nextGen -= 10 * ((this.nextGen/1300)) * settings.creationSpeedModifier;
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}
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}
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};
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this.randomGeneration = function() {
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if (this.dt - this.lastGen > this.nextGen) {
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this.ct++;
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this.lastGen = this.dt;
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var fv = randInt(0, MainHex.sides);
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addNewBlock(fv, colors[randInt(0, colors.length)], 1.6 + (this.difficulty/15) * 3);
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var lim = 5;
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if (this.ct > lim) {
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var nextPattern = randInt(0, 3 + 21);
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if (nextPattern > 15) {
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this.ct = 0;
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this.currentFunction = this.doubleGeneration;
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} else if (nextPattern > 10) {
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this.ct = 0;
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this.currentFunction = this.crosswiseGeneration;
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} else if (nextPattern > 7) {
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this.ct = 0;
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this.currentFunction = this.spiralGeneration;
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} else if (nextPattern > 4) {
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this.ct = 0;
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this.currentFunction = this.circleGeneration;
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} else if (nextPattern > 1) {
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this.ct = 0;
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this.currentFunction = this.halfCircleGeneration;
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}
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}
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}
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};
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this.computeDifficulty = function() {
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if (this.difficulty < 15) {
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if (this.difficulty < 8) {
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this.difficulty += (this.dt - this.last)/(2000000);
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}
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else {
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this.difficulty += (this.dt - this.last)/(40000000);
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}
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}
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};
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this.circleGeneration = function() {
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if (this.dt - this.lastGen > this.nextGen + 500) {
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var numColors = randInt(1, 4);
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if (numColors == 3) {
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numColors = randInt(1, 4);
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}
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var colorList = [];
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nextLoop:
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for (var i = 0; i < numColors; i++) {
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var q = randInt(0, colors.length);
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for (var j in colorList) {
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if (colorList[j] == colors[q]) {
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i--;
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continue nextLoop;
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}
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}
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colorList.push(colors[q]);
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}
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for (var i = 0; i < MainHex.sides; i++) {
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addNewBlock(i, colorList[i % numColors], 1.5 + (this.difficulty/15) * 3);
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}
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this.ct += 15;
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this.lastGen = this.dt;
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this.shouldChangePattern(1);
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}
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};
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this.halfCircleGeneration = function() {
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if (this.dt - this.lastGen > (this.nextGen+500)/2) {
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var numColors = randInt(1, 3);
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var c = colors[randInt(0, colors.length)];
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var colorList = [c, c, c];
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if (numColors == 2) {
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colorList = [c, colors[randInt(0, colors.length)],c];
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}
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var d = randInt(0,6);
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for (var i = 0; i < 3; i++) {
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addNewBlock((d+i) % 6, colorList[i], 1.5 + (this.difficulty/15) * 3);
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}
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this.ct += 8;
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this.lastGen = this.dt;
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this.shouldChangePattern();
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}
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};
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this.crosswiseGeneration = function() {
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if (this.dt - this.lastGen > this.nextGen) {
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var ri = randInt(0, colors.length);
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var i = randInt(0, colors.length);
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addNewBlock(i, colors[ri], 0.6 + (this.difficulty/15) * 3);
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addNewBlock((i + 3) % MainHex.sides, colors[ri], 0.6 + (this.difficulty/15) * 3);
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this.ct += 1.5;
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this.lastGen = this.dt;
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this.shouldChangePattern();
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}
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};
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this.spiralGeneration = function() {
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var dir = randInt(0, 2);
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if (this.dt - this.lastGen > this.nextGen * (2/3)) {
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if (dir) {
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addNewBlock(5 - (this.ct % MainHex.sides), colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
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}
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else {
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addNewBlock(this.ct % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * (3/2));
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}
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this.ct += 1;
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this.lastGen = this.dt;
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this.shouldChangePattern();
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}
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};
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this.doubleGeneration = function() {
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if (this.dt - this.lastGen > this.nextGen) {
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var i = randInt(0, colors.length);
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addNewBlock(i, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
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addNewBlock((i + 1) % MainHex.sides, colors[randInt(0, colors.length)], 1.5 + (this.difficulty/15) * 3);
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this.ct += 2;
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this.lastGen = this.dt;
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this.shouldChangePattern();
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}
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};
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this.setRandom = function() {
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this.ct = 0;
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this.currentFunction = this.randomGeneration;
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};
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this.shouldChangePattern = function(x) {
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if (x) {
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var q = randInt(0, 4);
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this.ct = 0;
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switch (q) {
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case 0:
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this.currentFunction = this.doubleGeneration;
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break;
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case 1:
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this.currentFunction = this.spiralGeneration;
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break;
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case 2:
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this.currentFunction = this.crosswiseGeneration;
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break;
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}
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}
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else if (this.ct > 8) {
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if (randInt(0, 2) === 0) {
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this.setRandom();
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return 1;
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}
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}
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return 0;
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};
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// rest of generation functions
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this.currentFunction = this.randomGeneration;
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}
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