hextris/js/view.js

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7.3 KiB
JavaScript

// t: current time, b: begInnIng value, c: change In value, d: duration
function easeOutCubic(t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
}
function renderText(x, y, fontSize, color, text, font) {
ctx.save();
if (!font) {
font = 'px/0 Roboto';
}
fontSize *= settings.scale;
ctx.font = fontSize + font;
ctx.textAlign = 'center';
ctx.fillStyle = color;
ctx.fillText(text, x, y + (fontSize / 2) - 9 * settings.scale);
ctx.restore();
}
function drawScoreboard() {
if (scoreOpacity < 1) {
scoreOpacity += 0.01;
textOpacity += 0.01;
}
ctx.globalAlpha = textOpacity;
var scoreSize = 50;
var scoreString = String(score);
if (scoreString.length == 6) {
scoreSize = 43;
} else if (scoreString.length == 7) {
scoreSize = 35;
} else if (scoreString.length == 8) {
scoreSize = 31;
} else if (scoreString.length == 9) {
scoreSize = 27;
}
if (gameState === 0) {
renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
renderText(trueCanvas.width / 2 + gdx + 5 * settings.scale, trueCanvas.height / 2 + gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
} else if (gameState != 0 && textOpacity > 0) {
textOpacity -= 0.05;
renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
renderText(trueCanvas.width / 2 + gdx + 6 * settings.scale, trueCanvas.height / 2 + gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
renderText(trueCanvas.width / 2 + gdx + 5 * settings.scale, trueCanvas.height / 2 + gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
ctx.globalAlpha = scoreOpacity;
renderText(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, scoreSize, "rgb(236, 240, 241)", score);
} else {
ctx.globalAlpha = scoreOpacity;
renderText(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, scoreSize, "rgb(236, 240, 241)", score);
}
ctx.globalAlpha = 1;
}
function clearGameBoard() {
drawPolygon(trueCanvas.width / 2, trueCanvas.height / 2, 6, trueCanvas.width / 2, 30, hexagonBackgroundColor, 0, 'rgba(0,0,0,0)');
}
function drawPolygon(x, y, sides, radius, theta, fillColor, lineWidth, lineColor) {
ctx.fillStyle = fillColor;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = lineColor;
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
}
ctx.closePath();
ctx.fill();
ctx.stroke();
ctx.strokeStyle = 'rgba(0,0,0,0)';
}
function toggleClass(element, active) {
if ($(element).hasClass(active)) {
$(element).removeClass(active);
} else {
$(element).addClass(active);
}
}
function showText(text) {
var messages = {
'paused': "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div>",
'pausedMobile': "<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press <i class='fa fa-play'></i> to resume</div><div style='height:100px;line-height:100px;cursor:pointer;'></div>",
'start': "<div class='centeredHeader unselectable' style='line-height:80px;'>Press enter to start</div>",
'gameover': "<div class='centeredHeader unselectable'> Game Over: " + score + " pts</div><br><div style='font-size:24px;' class='centeredHeader unselectable'> High Scores:</div><table class='tg' style='margin:0px auto'>"
};
if (text == 'paused') {
if (settings.platform == 'mobile') {
text = 'pausedMobile';
}
}
if (text == 'gameover') {
var allZ = 1;
var i;
highscores.sort(
function(a, b) {
a = parseInt(a, 10);
b = parseInt(b, 10);
if (a < b) {
return 1;
} else if (a > b) {
return -1;
} else {
return 0;
}
}
);
highscores = highscores.slice(0, 3);
writeHighScores();
for (i = 0; i < 3; i++) {
if (highscores.length > i) {
messages['gameover'] += "<tr> <th class='tg-031e'>" + (i + 1) + ".</th> <th class='tg-031e'>" + highscores[i] + " pts</th> </tr>";
}
}
var restartText;
if (settings.platform == 'mobile') {
restartText = 'Tap anywhere to restart!';
} else {
restartText = 'Press enter (or click anywhere!) to restart!';
}
messages['gameover'] += "</table><br><div class='unselectable centeredSubHeader'>" + restartText + "</div>";
if (allZ) {
for (i = 0; i < highscores.length; i++) {
if (highscores[i] !== 0) {
allZ = 0;
}
}
}
}
$("#overlay").html(messages[text]);
$("#overlay").fadeIn("1000", "swing");
if (text == 'gameover') {
if (settings.platform == 'mobile') {
$('.tg').css('margin-top', '4px');
}
}
}
function setMainMenu() {
gameState = 4;
canRestart = false;
setTimeout(function() {
canRestart = 's';
}, 500);
$('#restartBtn').show();
if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) {
$("#pauseBtnInner").html('<i class="fa fa-pause fa-2x"></i>');
} else {
$("#pauseBtnInner").html('<i class="fa fa-play fa-2x"></i>');
}
}
function hideText() {
$("#overlay").fadeOut("1000", function() {
$("#overlay").html("");
})
}
function gameOverDisplay() {
$("#attributions").show();
var c = document.getElementById("canvas");
c.className = "blur";
showText('gameover');
showbottombar();
}
function pause(o) {
writeHighScores();
var message;
if (o) {
message = '';
} else {
message = 'paused';
}
var c = document.getElementById("canvas");
if (gameState == -1) {
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
$("#pauseBtnInner").html('<i class="fa fa-pause fa-2x"></i>');
$('.helpText').fadeOut(200, 'linear');
hideText();
hidebottombar();
setTimeout(function() {
gameState = prevGameState;
}, 200)
} else if (gameState != -2 && gameState !== 0 && gameState !== 2) {
$('.helpText').fadeIn(200, 'linear');
showbottombar();
if (message == 'paused') {
showText(message);
}
$("#pauseBtnInner").html('<i class="fa fa-play fa-2x"></i>');
prevGameState = gameState;
gameState = -1;
}
}