hextris/js/input.js
2014-05-31 20:10:32 -04:00

133 lines
2.9 KiB
JavaScript

var prevGameState;
function showText(text){
var messages = {
'paused':"<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectablecenteredSubHeader'>Press p to resume</div>"
}
var pt = document.getElementById("overlay");
pt.className = '';
pt.innerHTML = messages[text];
}
function hideText(text){
var pt = document.getElementById("overlay");
pt.className = 'faded';
pt.innerHTML = '';
}
function pause(x,o,message) {
message = 'paused';
var c = document.getElementById("canvas");
if (gameState == -1 ) {
hideText();
c.className = '';
setTimeout(function(){
gameState = prevGameState;
}, 300);
}
else if(gameState != -2 && gameState != 0) {
c.className = "blur";
showText(message);
prevGameState = gameState;
gameState = -1;
}
}
keypress.register_combo({
keys: "left",
on_keydown: function() {
if (MainClock) {
MainClock.rotate(1);
}
}
});
keypress.register_combo({
keys: "right",
on_keydown: function() {
if (MainClock){
MainClock.rotate(-1);
}
}
});
keypress.register_combo({
keys: "p",
on_keydown: function(){pause();}
});
keypress.register_combo({
keys: "q",
on_keydown: function() {
toggleDevTools();
}
});
keypress.register_combo({
keys: "e",
on_keydown: function() {
exportHistory();
}
});
keypress.register_combo({
keys: "i",
on_keydown: function() {
importHistory();
}
});
keypress.register_combo({
keys: "space",
on_keydown: function() {
spaceModifier = 2;
},
on_keyup: function() {
spaceModifier = 1;
}
});
keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState != -2 && gameState != -1) {
init();
}
}
});
$(document).ready(function(){
$("#pauseBtn").mousedown(function() {
pause();
if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) {
$("#pauseBtn").html('<i class="fa fa-pause fa-2x"></i>');
} else {
$("#pauseBtn").html('<i class="fa fa-play fa-2x"></i>');
}
return false;
});
document.body.addEventListener('mousedown', function(e) {
handleClickTap(e.clientX);
}, false);
document.body.addEventListener('touchstart', function(e) {
handleClickTap(e.changedTouches[0].clientX);
}, false);
}, false);
function handleClickTap(x) {
if (x < window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1 ){
init();
}
MainClock.rotate(1);
}
if (x > window.innerWidth/2) {
if (gameState != 1 && gameState != -2 && gameState != -1) {
init();
}
MainClock.rotate(-1);
}
}