137 lines
3.5 KiB
JavaScript
137 lines
3.5 KiB
JavaScript
var prevGameState;
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function showText(text){
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var messages = {
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'paused':"<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div>",
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'start':"<div class='centeredHeader unselectable' style='line-height:80px;' >Press enter to start</div>",
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'gameover':"<div class='centeredHeader unselectable'> Game Over: "+score+" pts</div><br><table class='tg' style='margin:0px auto'> <tr> <th class='tg-031e'>1.</th> <th class='tg-031e'>"+highscores[0]+"</th> </tr> <tr> <td class='tg-031e'>2.</td> <th class='tg-031e'>"+highscores[1]+"</th> </tr> <tr> <td class='tg-031e'>3.</td> <th class='tg-031e'>"+highscores[2]+"</th> </tr> </table><br><div class='unselectable centeredSubHeader'>Press enter to restart</div>",
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};
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var pt = document.getElementById("overlay");
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pt.className = '';
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pt.innerHTML = messages[text];
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}
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function hideText(text){
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var pt = document.getElementById("overlay");
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pt.className = 'faded';
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pt.innerHTML = '';
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}
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function gameOverDisplay(){
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var c = document.getElementById("canvas");
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c.className = "blur";
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showText('gameover');
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}
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function pause(x,o,message) {
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message = 'paused';
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var c = document.getElementById("canvas");
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if (gameState == -1 ) {
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hideText();
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c.className = '';
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setTimeout(function(){
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gameState = prevGameState;
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}, 300);
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}
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else if(gameState != -2 && gameState !== 0 && gameState !== 2) {
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c.className = "blur";
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showText(message);
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prevGameState = gameState;
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gameState = -1;
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}
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}
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keypress.register_combo({
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keys: "left",
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on_keydown: function() {
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if (MainClock && gameState !== 0) {
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MainClock.rotate(1);
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}
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}
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});
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keypress.register_combo({
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keys: "right",
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on_keydown: function() {
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if (MainClock && gameState !== 0){
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MainClock.rotate(-1);
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}
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}
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});
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keypress.register_combo({
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keys: "p",
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on_keydown: function(){pause();}
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});
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keypress.register_combo({
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keys: "q",
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on_keydown: function() {
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toggleDevTools();
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}
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});
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keypress.register_combo({
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keys: "e",
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on_keydown: function() {
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exportHistory();
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}
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});
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keypress.register_combo({
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keys: "i",
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on_keydown: function() {
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importHistory();
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}
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});
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keypress.register_combo({
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keys: "space",
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on_keydown: function() {
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spaceModifier = 2;
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},
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on_keyup: function() {
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spaceModifier = 1;
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}
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});
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keypress.register_combo({
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keys: "enter",
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on_keydown: function() {
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if (gameState==2 || gameState==1) {
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init(1);
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}
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if (gameState==0){ init();}
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}
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});
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$(document).ready(function(){
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$("#pauseBtn").on('touchstart mousedown', function() {
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pause();
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if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) {
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$("#pauseBtn").html('<i class="fa fa-pause fa-2x"></i>');
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} else {
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$("#pauseBtn").html('<i class="fa fa-play fa-2x"></i>');
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}
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return false;
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});
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}, false);
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function handleClickTap(x) {
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if (!MainClock || gameState == 0) {
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return;
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}
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if (x < window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1 ){
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init();
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}
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MainClock.rotate(1);
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}
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if (x > window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1) {
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init();
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}
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MainClock.rotate(-1);
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}
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}
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