hextris/js/input.js
2014-05-25 21:49:03 -04:00

79 lines
1.5 KiB
JavaScript

var prevGameState;
keypress.register_combo({
keys: "left",
on_keydown: function() {
if (MainClock) {
MainClock.rotate(1);
}
}
});
keypress.register_combo({
keys: "right",
on_keydown: function() {
if (MainClock){
MainClock.rotate(-1);
}
}
});
keypress.register_combo({
keys: "p",
on_keydown: function() {
if (gameState == -1) {
gameState = prevGameState;
requestAnimFrame(animLoop);
}
else {
prevGameState = gameState;
gameState = -1;
}
}
});
keypress.register_combo({
keys: "q",
on_keydown: function() {
toggleDevTools();
}
});
keypress.register_combo({
keys: "e",
on_keydown: function() {
exportHistory();
}
});
keypress.register_combo({
keys: "i",
on_keydown: function() {
importHistory();
}
});
keypress.register_combo({
keys: "enter",
on_keydown: function() {
if (gameState != 1 && gameState != -2) {
init();
}
}
});
document.body.addEventListener('touchstart', function(e) {
if (e.changedTouches[0].pageX<window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(1);
}
if (e.changedTouches[0].pageX>window.innerWidth/2) {
if (gameState != 1 && gameState != -2) {
init();
}
MainClock.rotate(-1);
}
}, false)