hextris/js/main.js
2014-05-22 17:04:57 -04:00

207 lines
5.1 KiB
JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
canvas.originalHeight = canvas.height;
canvas.originalWidth = canvas.width;
var count = 0;
if (window.devicePixelRatio) {
canvas.width *= window.devicePixelRatio;
canvas.height *= window.devicePixelRatio;
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
window.requestAnimFrame = (function() {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / framerate);
};
})();
$('#clickToExit').bind('click', toggleDevTools);
function toggleDevTools() {
$('#devtools').toggle();
}
var gameState = 0; // 0 - start, 1 - playing, 2 - end
var framerate = 60;
var history = {};
var score = 0;
var scoreScalar = 1;
var scoreAdditionCoeff = 1;
var blocks = [];
var MainClock;
var iter;
var lastGen;
var prevScore;
var nextGen;
var spawnLane = 0;
var importing = 0;
var importedHistory;
function init() {
history = {};
importedHistory = undefined;
importing = 0;
score = 0;
spawnLane = 0;
scoreScalar = 1;
gameState = 1;
count = 0;
blocks = [];
MainClock = new Clock(65);
iter = 1;
waveone = new waveGen(MainClock,0,[1,1,0],[1,1],[1,1]);
console.log(waveone);
requestAnimFrame(animloop);
}
function addNewBlock(blocklane, color, distFromHex, settled) { //last two are optional parameters
if (!history[count]) {
history[count] = {};
}
history[count].block = {
blocklane:blocklane,
color:color
};
if (distFromHex) {
history[count].distFromHex = distFromHex;
}
if (settled) {
blockHist[count].settled = settled;
}
blocks.push(new Block(blocklane, color, distFromHex, settled));
}
function importHistory() {
try {
init();
importedHistory = JSON.parse(prompt("Import JSON"));
if (importedHistory) {
importing = 1;
}
}
catch (e) {
alert("Error importing JSON");
}
}
function exportHistory() {
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
}
function update() {
if (importing) {
if (importedHistory[count]) {
if (importedHistory[count].block) {
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color,importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
}
if (importedHistory[count].rotate) {
MainClock.rotate(importedHistory[count].rotate);
}
}
}
var now = Date.now();
if (now - lastGen > nextGen) {
if (!importing) {
addNewBlock(spawnLane, colors[randInt(0, colors.length)]);
}
spawnLane++;
lastGen = Date.now();
var minTime = 500 / iter;
if (minTime < 100) {
minTime = 100;
}
if(nextGen > 400){
nextGen -= 10 * ((nextGen - 200)/1000);
}
}
if (now - prevScore > 1000) {
score += 5 * (scoreScalar * scoreAdditionCoeff);
prevScore = now;
iter += 0.1;
}
if (!importing) {
waveone.update();
}
var i;
var objectsToRemove = [];
for (i in blocks) {
MainClock.doesBlockCollide(blocks[i], iter);
if (!blocks[i].settled) {
blocks[i].distFromHex -= iter;
} else {
objectsToRemove.push(i);
}
}
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
if (!MainClock.blocks[i][j].settled) {
MainClock.blocks[i][j].distFromHex -= iter;
}
}
}
objectsToRemove.forEach(function(o) {
blocks.splice(o, 1);
});
count++;
}
function render() {
ctx.clearRect(0, 0, canvas.originalWidth, canvas.originalHeight);
clearGameBoard();
renderText(score + " (x" + scoreScalar * scoreAdditionCoeff + ")", canvas.originalWidth/2, canvas.originalHeight/2 - 360);
var i;
for (i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (i in blocks) {
blocks[i].draw();
}
MainClock.draw();
drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, 220, 30, '#95a5a6', false);
}
function animloop() {
if (gameState === 0) {
clearGameBoard();
showModal('Start!', 'Press enter to start!');
} else if (gameState == 1) {
requestAnimFrame(animloop);
update();
render();
checkGameOver();
} else if (gameState == 2) {
showModal('Game over: ' + score + ' pts!', 'Press enter to restart!');
}
}
requestAnimFrame(animloop);
function checkGameOver() { // fix font, fix size of hex
for (var i = 0; i < MainClock.sides; i++) {
if (MainClock.blocks[i].length > 8) {
gameState = 2;
}
}
}