hextris/js/render.js
2014-06-04 14:33:40 -04:00

44 lines
1.1 KiB
JavaScript

var grey = '#bdc3c7';
op=0;
var saveState = localStorage.getItem("saveState") || "{}";
if(saveState !== "{}"){op=1;}
function render() {
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
clearGameBoard();
if (gameState == 1 || gameState ==2 || gameState == -1) {
if (op < 1) {
op += 0.01;
}
ctx.globalAlpha = op;
drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, grey, false,6);
ctx.globalAlpha = 1;
}
for (var i in MainClock.blocks) {
for (var j = 0; j < MainClock.blocks[i].length; j++) {
var block = MainClock.blocks[i][j];
block.draw(true, j);
}
}
for (var i in blocks) {
blocks[i].draw();
}
MainClock.draw();
if ( gameState ==1 | gameState ==-1 ) {
drawScoreboard();
}
for (var i in MainClock.texts) {
var alive = MainClock.texts[i].draw();
if(!alive){
MainClock.texts.splice(i,1)
}
i--;
}
settings.prevScale = settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
}