237 lines
5.1 KiB
JavaScript
237 lines
5.1 KiB
JavaScript
var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext('2d');
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canvas.originalHeight = canvas.height;
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canvas.originalWidth = canvas.width;
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var count = 0;
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if (window.devicePixelRatio) {
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canvas.width *= window.devicePixelRatio;
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canvas.height *= window.devicePixelRatio;
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ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
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}
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window.requestAnimFrame = (function() {
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return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
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window.setTimeout(callback, 1000 / framerate);
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};
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})();
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$('#clickToExit').bind('click', toggleDevTools);
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function toggleDevTools() {
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$('#devtools').toggle();
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}
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var gameState = 0; // 0 - start, 1 - playing, 2 - end, -1 - paused
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var framerate = 60;
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var history = {};
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var score = 0;
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var scoreScalar = 1;
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var scoreAdditionCoeff = 1;
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var prevScore = 0;
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// var numHighScores = 3;
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var highscores = [12312];
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var blocks = [];
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var MainClock;
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var iter;
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var gdx = 0;
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var gdy = 0;
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var lastGen;
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var prevTimeScored;
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var nextGen;
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var spawnLane = 0;
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var importing = 0;
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var importedHistory;
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function init() {
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history = {};
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importedHistory = undefined;
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importing = 0;
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score = 0;
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prevScore = 0;
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spawnLane = 0;
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scoreScalar = 1;
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gameState = 1;
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count = 0;
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blocks = [];
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MainClock = new Clock(65);
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iter = 1;
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waveone = new waveGen(MainClock,0,[1,1,0],[1,1],[1,1]);
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console.log(waveone);
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requestAnimFrame(animloop);
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}
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function addNewBlock(blocklane, color, distFromHex, settled) { //last two are optional parameters
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if (!history[count]) {
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history[count] = {};
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}
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history[count].block = {
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blocklane:blocklane,
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color:color
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};
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if (distFromHex) {
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history[count].distFromHex = distFromHex;
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}
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if (settled) {
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blockHist[count].settled = settled;
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}
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blocks.push(new Block(blocklane, color, distFromHex, settled));
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}
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function importHistory() {
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try {
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init();
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importedHistory = JSON.parse(prompt("Import JSON"));
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if (importedHistory) {
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importing = 1;
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}
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}
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catch (e) {
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alert("Error importing JSON");
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}
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}
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function exportHistory() {
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$('#devtoolsText').html(JSON.stringify(history));
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toggleDevTools();
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}
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function update() {
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if (importing) {
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if (importedHistory[count]) {
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if (importedHistory[count].block) {
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addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color,importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
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}
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if (importedHistory[count].rotate) {
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MainClock.rotate(importedHistory[count].rotate);
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}
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}
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}
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var now = Date.now();
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if (now - lastGen > nextGen) {
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if (!importing) {
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addNewBlock(spawnLane, colors[randInt(0, colors.length)]);
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}
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spawnLane++;
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lastGen = Date.now();
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var minTime = 500 / iter;
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if (minTime < 100) {
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minTime = 100;
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}
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if(nextGen > 400){
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nextGen -= 10 * ((nextGen - 200)/1000);
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}
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}
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if (now - prevTimeScored > 1000) {
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score += 5 * (scoreScalar * scoreAdditionCoeff);
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prevTimeScored = now;
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iter += 0.1;
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}
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if (!importing) {
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waveone.update();
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var now = Date.now();
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if (now - waveone.prevTimeScored > 1000) {
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score += 5 * (scoreScalar * scoreAdditionCoeff);
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waveone.prevTimeScored = now;
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iter += 0.1;
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}
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}
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var i;
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var objectsToRemove = [];
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for (i in blocks) {
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MainClock.doesBlockCollide(blocks[i], iter);
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if (!blocks[i].settled) {
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blocks[i].distFromHex -= iter;
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} else if(!blocks[i].removed){
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blocks[i].removed = 1;
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}
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}
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for (i in MainClock.blocks) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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MainClock.doesBlockCollide(block, iter, j, MainClock.blocks[i]);
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if (!MainClock.blocks[i][j].settled) {
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MainClock.blocks[i][j].distFromHex -= iter;
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}
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}
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}
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for(var i=0;i<blocks.length;i++){
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if(blocks[i].removed == 1){
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blocks.splice(i,1);
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i--;
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}
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}
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count++;
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if (score != prevScore) {
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updateScoreboard();
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prevScore = score;
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}
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}
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function render() {
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ctx.clearRect(0, 0, canvas.originalWidth, canvas.originalHeight);
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clearGameBoard();
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// renderText(score + " (x" + scoreScalar * scoreAdditionCoeff + ")", canvas.originalWidth/2, canvas.originalHeight/2 - 360);
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var i;
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for (i in MainClock.blocks) {
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for (var j = 0; j < MainClock.blocks[i].length; j++) {
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var block = MainClock.blocks[i][j];
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block.draw(true, j);
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}
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}
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for (i in blocks) {
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blocks[i].draw();
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}
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MainClock.draw();
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drawPolygon(canvas.originalWidth / 2, canvas.originalHeight / 2, 6, 220, 30, '#95a5a6', false);
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}
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function animloop() {
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if (gameState === 0) {
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clearGameBoard();
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showModal('Start!', 'Press enter to start!');
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}
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else if (gameState == -1) {
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showModal('Paused!', 'Press "P" to continue.');
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}
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else if (gameState == 1) {
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requestAnimFrame(animloop);
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update();
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render();
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checkGameOver();
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}
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else if (gameState == 2) {
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if (checkGameOver()) {
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showModal('Game over: ' + score + ' pts!', 'Press enter to restart!');
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}
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else {
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gameState = 1;
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}
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}
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}
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requestAnimFrame(animloop);
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function checkGameOver() {
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for (var i = 0; i < MainClock.sides; i++) {
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if (MainClock.blocks[i].length > 8) {
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gameState = 2;
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return true;
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}
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}
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return false;
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}
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