137 lines
2.8 KiB
JavaScript
137 lines
2.8 KiB
JavaScript
keypress.register_combo({
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keys: "left",
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on_keydown: function() {
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if (MainClock && gameState !== 0) {
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MainClock.rotate(1);
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}
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}
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});
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keypress.register_combo({
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keys: "right",
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on_keydown: function() {
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if (MainClock && gameState !== 0){
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MainClock.rotate(-1);
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}
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}
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});
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keypress.register_combo({
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keys: "a",
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on_keydown: function() {
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if (MainClock && gameState !== 0) {
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MainClock.rotate(1);
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}
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}
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});
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keypress.register_combo({
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keys: "d",
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on_keydown: function() {
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if (MainClock && gameState !== 0){
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MainClock.rotate(-1);
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}
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}
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});
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keypress.register_combo({
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keys: "p",
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on_keydown: function(){pause();}
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});
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keypress.register_combo({
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keys: "q",
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on_keydown: function() {
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if (devMode) toggleDevTools();
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}
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});
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keypress.register_combo({
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keys: "e",
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on_keydown: function() {
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if (devMode) exportHistory();
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}
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});
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keypress.register_combo({
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keys: "i",
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on_keydown: function() {
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if (devMode) importHistory();
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}
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});
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keypress.register_combo({
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keys: "`",
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on_keydown: function() {
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if (devMode) {
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devMode = 0;
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} else {
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devMode = 1;
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}
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}
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});
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keypress.register_combo({
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keys: "enter",
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on_keydown: function() {
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if (gameState==2 || gameState==1 || importing == 1) {
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init(1);
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}
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if (gameState===0) {
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resumeGame();
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}
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}
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});
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$(document).ready(function(){
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$("#pauseBtn").on('touchstart mousedown', function() {
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pause();
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if ($($("#pauseBtn").children()[0]).attr('class').indexOf('pause') == -1) {
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$("#pauseBtn").html('<i class="fa fa-pause fa-2x"></i>');
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} else {
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$("#pauseBtn").html('<i class="fa fa-play fa-2x"></i>');
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}
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return false;
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});
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$("#restartBtn").on('touchstart mousedown', function() {
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if (gameState==2 || gameState==1 || importing == 1) {
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init(1);
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}
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if (gameState===0) {
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resumeGame();
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}
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});
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}, false);
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function handleClickTap(x) {
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if (!MainClock || gameState === 0 || gameState==2 || gameState==-1) {
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return;
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}
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if (x < window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1 ){
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if (importing === 0) {
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resumeGame();
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}
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else {
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init(1);
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}
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}
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MainClock.rotate(1);
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}
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if (x > window.innerWidth/2) {
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if (gameState != 1 && gameState != -2 && gameState != -1) {
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if (importing === 0) {
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resumeGame();
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}
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else {
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init(1);
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}
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}
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MainClock.rotate(-1);
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}
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}
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