hextris/js/main.js
2018-02-15 17:23:03 -05:00

376 lines
9.5 KiB
JavaScript

function scaleCanvas() {
canvas.width = $(window).width();
canvas.height = $(window).height();
if (canvas.height > canvas.width) {
settings.scale = (canvas.width / 800) * settings.baseScale;
} else {
settings.scale = (canvas.height / 800) * settings.baseScale;
}
trueCanvas = {
width: canvas.width,
height: canvas.height
};
if (window.devicePixelRatio) {
var cw = $("#canvas").attr('width');
var ch = $("#canvas").attr('height');
$("#canvas").attr('width', cw * window.devicePixelRatio);
$("#canvas").attr('height', ch * window.devicePixelRatio);
$("#canvas").css('width', cw);
$("#canvas").css('height', ch);
trueCanvas = {
width: cw,
height: ch
};
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
}
setBottomContainer();
set_score_pos();
}
function setBottomContainer() {
var buttonOffset = $("#buttonCont").offset().top;
var playOffset = trueCanvas.height / 2 + 100 * settings.scale;
var delta = buttonOffset - playOffset - 29;
if (delta < 0) {
$("#bottomContainer").css("margin-bottom", "-" + Math.abs(delta) + "px");
}
}
function set_score_pos() {
$("#container").css('margin-top', '0');
var middle_of_container = ($("#container").height()/2 + $("#container").offset().top);
var top_of_bottom_container = $("#buttonCont").offset().top
var igt = $("#highScoreInGameText")
var igt_bottom = igt.offset().top + igt[0].offsetHeight
var target_midpoint = (top_of_bottom_container + igt_bottom)/2
var diff = (target_midpoint-middle_of_container)
$("#container").css("margin-top",diff + "px");
}
function toggleDevTools() {
$('#devtools').toggle();
}
function resumeGame() {
gameState = 1;
hideUIElements();
$('#pauseBtn').show();
$('#restartBtn').hide();
importing = 0;
startTime = Date.now();
setTimeout(function() {
if ((gameState == 1 || gameState == 2) && !$('#helpScreen').is(':visible')) {
$('#openSideBar').fadeOut(150, "linear");
}
}, 7000);
checkVisualElements(0);
}
function checkVisualElements(arg) {
if (arg && $('#openSideBar').is(":visible")) $('#openSideBar').fadeOut(150, "linear");
if (!$('#pauseBtn').is(':visible')) $('#pauseBtn').fadeIn(150, "linear");
$('#fork-ribbon').fadeOut(150);
if (!$('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
if ($('#buttonCont').is(':visible')) $('#buttonCont').fadeOut(150, "linear");
}
function hideUIElements() {
$('#pauseBtn').hide();
$('#restartBtn').hide();
$('#startBtn').hide();
}
function init(b) {
if(settings.ending_block && b == 1){return;}
if (b) {
$("#pauseBtn").attr('src',"./images/btn_pause.svg");
if ($('#helpScreen').is(":visible")) {
$('#helpScreen').fadeOut(150, "linear");
}
setTimeout(function() {
if (gameState == 1) {
$('#openSideBar').fadeOut(150, "linear");
}
infobuttonfading = false;
}, 7000);
clearSaveState();
checkVisualElements(1);
}
if (highscores.length === 0 ){
$("#currentHighScore").text(0);
}
else {
$("#currentHighScore").text(highscores[0])
}
infobuttonfading = true;
$("#pauseBtn").attr('src',"./images/btn_pause.svg");
hideUIElements();
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
document.getElementById("canvas").className = "";
history = {};
importedHistory = undefined;
importing = 0;
score = saveState.score || 0;
prevScore = 0;
spawnLane = 0;
op = 0;
tweetblock=false;
scoreOpacity = 0;
gameState = 1;
$("#restartBtn").hide();
$("#pauseBtn").show();
if (saveState.hex !== undefined) gameState = 1;
settings.blockHeight = settings.baseBlockHeight * settings.scale;
settings.hexWidth = settings.baseHexWidth * settings.scale;
MainHex = saveState.hex || new Hex(settings.hexWidth);
if (saveState.hex) {
MainHex.playThrough += 1;
}
MainHex.sideLength = settings.hexWidth;
var i;
var block;
if (saveState.blocks) {
saveState.blocks.map(function(o) {
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
for (i = 0; i < saveState.blocks.length; i++) {
block = saveState.blocks[i];
blocks.push(block);
}
} else {
blocks = [];
}
gdx = saveState.gdx || 0;
gdy = saveState.gdy || 0;
comboTime = saveState.comboTime || 0;
for (i = 0; i < MainHex.blocks.length; i++) {
for (var j = 0; j < MainHex.blocks[i].length; j++) {
MainHex.blocks[i][j].height = settings.blockHeight;
MainHex.blocks[i][j].settled = 0;
}
}
MainHex.blocks.map(function(i) {
i.map(function(o) {
if (rgbToHex[o.color]) {
o.color = rgbToHex[o.color];
}
});
});
MainHex.y = -100;
startTime = Date.now();
waveone = saveState.wavegen || new waveGen(MainHex);
MainHex.texts = []; //clear texts
MainHex.delay = 15;
hideText();
}
function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
iter *= settings.speedModifier;
if (!history[MainHex.ct]) {
history[MainHex.ct] = {};
}
history[MainHex.ct].block = {
blocklane: blocklane,
color: color,
iter: iter
};
if (distFromHex) {
history[MainHex.ct].distFromHex = distFromHex;
}
if (settled) {
blockHist[MainHex.ct].settled = settled;
}
blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
}
function exportHistory() {
$('#devtoolsText').html(JSON.stringify(history));
toggleDevTools();
}
function setStartScreen() {
$('#startBtn').show();
init();
if (isStateSaved()) {
importing = 0;
} else {
importing = 1;
}
$('#pauseBtn').hide();
$('#restartBtn').hide();
$('#startBtn').show();
gameState = 0;
requestAnimFrame(animLoop);
}
var spd = 1;
function animLoop() {
switch (gameState) {
case 1:
requestAnimFrame(animLoop);
render();
var now = Date.now();
var dt = (now - lastTime)/16.666 * rush;
if (spd > 1) {
dt *= spd;
}
if(gameState == 1 ){
if(!MainHex.delay) {
update(dt);
}
else{
MainHex.delay--;
}
}
lastTime = now;
if (checkGameOver() && !importing) {
var saveState = localStorage.getItem("saveState") || "{}";
saveState = JSONfn.parse(saveState);
gameState = 2;
setTimeout(function() {
enableRestart();
}, 150);
if ($('#helpScreen').is(':visible')) {
$('#helpScreen').fadeOut(150, "linear");
}
if ($('#pauseBtn').is(':visible')) $('#pauseBtn').fadeOut(150, "linear");
if ($('#restartBtn').is(':visible')) $('#restartBtn').fadeOut(150, "linear");
if ($('#openSideBar').is(':visible')) $('.openSideBar').fadeOut(150, "linear");
canRestart = 0;
clearSaveState();
}
break;
case 0:
requestAnimFrame(animLoop);
render();
break;
case -1:
requestAnimFrame(animLoop);
render();
break;
case 2:
var now = Date.now();
var dt = (now - lastTime)/16.666 * rush;
requestAnimFrame(animLoop);
update(dt);
render();
lastTime = now;
break;
case 3:
requestAnimFrame(animLoop);
fadeOutObjectsOnScreen();
render();
break;
case 4:
setTimeout(function() {
initialize(1);
}, 1);
render();
return;
default:
initialize();
setStartScreen();
break;
}
if (!(gameState == 1 || gameState == 2)) {
lastTime = Date.now();
}
}
function enableRestart() {
canRestart = 1;
}
function isInfringing(hex) {
for (var i = 0; i < hex.sides; i++) {
var subTotal = 0;
for (var j = 0; j < hex.blocks[i].length; j++) {
subTotal += hex.blocks[i][j].deleted;
}
if (hex.blocks[i].length - subTotal > settings.rows) {
return true;
}
}
return false;
}
function checkGameOver() {
for (var i = 0; i < MainHex.sides; i++) {
if (isInfringing(MainHex)) {
$.get('http://54.183.184.126/' + String(score))
if (highscores.indexOf(score) == -1) {
highscores.push(score);
}
writeHighScores();
gameOverDisplay();
return true;
}
}
return false;
}
function showHelp() {
if ($('#openSideBar').attr('src') == './images/btn_back.svg') {
$('#openSideBar').attr('src', './images/btn_help.svg');
if (gameState != 0 && gameState != -1 && gameState != 2) {
$('#fork-ribbon').fadeOut(150, 'linear');
}
} else {
$('#openSideBar').attr('src', './images/btn_back.svg');
if (gameState == 0 && gameState == -1 && gameState == 2) {
$('#fork-ribbon').fadeIn(150, 'linear');
}
}
$("#inst_main_body").html("<div id = 'instructions_head'>HOW TO PLAY</div><p>The goal of Hextris is to stop blocks from leaving the inside of the outer gray hexagon.</p><p>" + (settings.platform != 'mobile' ? 'Press the right and left arrow keys' : 'Tap the left and right sides of the screen') + " to rotate the Hexagon." + (settings.platform != 'mobile' ? ' Press the down arrow to speed up the block falling': '') + " </p><p>Clear blocks and get points by making 3 or more blocks of the same color touch.</p><p>Time left before your combo streak disappears is indicated by <span style='color:#f1c40f;'>the</span> <span style='color:#e74c3c'>colored</span> <span style='color:#3498db'>lines</span> <span style='color:#2ecc71'>on</span> the outer hexagon</p> <hr> <p id = 'afterhr'></p> By <a href='http://loganengstrom.com' target='_blank'>Logan Engstrom</a> & <a href='http://github.com/garrettdreyfus' target='_blank'>Garrett Finucane</a><br>Find Hextris on <a href = 'https://itunes.apple.com/us/app/id903769553?mt=8' target='_blank'>iOS</a> & <a href ='https://play.google.com/store/apps/details?id=com.hextris.hextris' target='_blank'>Android</a><br>More @ the <a href ='http://hextris.github.io/' target='_blank'>Hextris Website</a>");
if (gameState == 1) {
pause();
}
if($("#pauseBtn").attr('src') == "./images/btn_pause.svg" && gameState != 0 && !infobuttonfading) {
return;
}
$("#openSideBar").fadeIn(150,"linear");
$('#helpScreen').fadeToggle(150, "linear");
}