hextris/math.js
Noah Moroze e24de152fb blah
2014-05-17 14:46:14 -04:00

15 lines
321 B
JavaScript

function rotatePoint(x, y, theta) {
var thetaRad = theta * (Math.PI / 180);
var rotX = Math.cos(thetaRad) * x - Math.sin(thetaRad) * y;
var rotY = Math.sin(thetaRad) * x + Math.cos(thetaRad) * y;
return {
x: rotX,
y: rotY,
};
}
function randInt(min, max) {
return Math.floor((Math.random() * max) + min);
}