381 lines
8.5 KiB
JavaScript
381 lines
8.5 KiB
JavaScript
$(document).ready(scaleCanvas);
|
|
$(window).resize(scaleCanvas);
|
|
|
|
function scaleCanvas() {
|
|
canvas.width = $(window).width();
|
|
canvas.height = $(window).height();
|
|
|
|
if (canvas.height > canvas.width) {
|
|
settings.scale = (canvas.width/800) * settings.baseScale;
|
|
} else {
|
|
settings.scale = (canvas.height/800) * settings.baseScale;
|
|
}
|
|
|
|
trueCanvas = {
|
|
width:canvas.width,
|
|
height:canvas.height
|
|
};
|
|
|
|
if (window.devicePixelRatio) {
|
|
//from https://gist.github.com/joubertnel/870190
|
|
var cw = $("#canvas").attr('width');
|
|
var ch = $("#canvas").attr('height');
|
|
|
|
$("#canvas").attr('width', cw * window.devicePixelRatio);
|
|
$("#canvas").attr('height', ch * window.devicePixelRatio);
|
|
$("#canvas").css('width', cw);
|
|
$("#canvas").css('height', ch);
|
|
|
|
trueCanvas = {
|
|
width:cw,
|
|
height:ch
|
|
};
|
|
|
|
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
|
}
|
|
}
|
|
|
|
var canvas = document.getElementById('canvas');
|
|
var ctx = canvas.getContext('2d');
|
|
var count = 0;
|
|
var trueCanvas = {width:canvas.width,height:canvas.height};
|
|
|
|
window.requestAnimFrame = (function() {
|
|
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
|
|
window.setTimeout(callback, 1000 / framerate);
|
|
};
|
|
})();
|
|
|
|
$('#clickToExit').bind('click', toggleDevTools);
|
|
|
|
function toggleDevTools() {
|
|
$('#devtools').toggle();
|
|
}
|
|
|
|
var settings;
|
|
|
|
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
|
|
settings = {
|
|
startDist:227,
|
|
creationDt:40,
|
|
baseScale:1.4,
|
|
scale:1,
|
|
prevScale:1.3,
|
|
baseHexWidth:87,
|
|
hexWidth:87,
|
|
baseBlockHeight:20,
|
|
blockHeight:20,
|
|
rows:6,
|
|
speedModifier:0.7,
|
|
creationSpeedModifier:0.7
|
|
};
|
|
} else {
|
|
settings = {
|
|
baseScale:1,
|
|
startDist:340,
|
|
creationDt:30,
|
|
scale:1,
|
|
prevScale:1,
|
|
hexWidth:65,
|
|
baseHexWidth:87,
|
|
baseBlockHeight:20,
|
|
blockHeight:15,
|
|
rows:8,
|
|
speedModifier:1,
|
|
creationSpeedModifier:0.8
|
|
};
|
|
}
|
|
|
|
var gameState = 0;
|
|
var framerate = 60;
|
|
var history = {};
|
|
var score = 0;
|
|
var isGameOver = 3;
|
|
var scoreAdditionCoeff = 1;
|
|
var prevScore = 0;
|
|
var numHighScores = 3;
|
|
|
|
var highscores = [0, 0, 0];
|
|
if(localStorage.getItem('highscores'))
|
|
highscores = localStorage.getItem('highscores').split(',').map(Number);
|
|
|
|
localStorage.setItem('highscores', highscores);
|
|
|
|
var blocks = [];
|
|
var MainClock;
|
|
|
|
var gdx = 0;
|
|
var gdy = 0;
|
|
|
|
var lastGen;
|
|
var prevTimeScored;
|
|
var nextGen;
|
|
var spawnLane = 0;
|
|
var importing = 0;
|
|
var importedHistory;
|
|
var startTime;
|
|
|
|
function init() {
|
|
history = {};
|
|
importedHistory = undefined;
|
|
importing = 0;
|
|
isGameOver = 2;
|
|
score = 0;
|
|
prevScore = 0;
|
|
spawnLane = 0;
|
|
gameState = -2;
|
|
count = 0;
|
|
blocks = [];
|
|
MainClock = new Clock(settings.hexWidth);
|
|
MainClock.y = -100;
|
|
startTime = Date.now();
|
|
waveone = new waveGen(MainClock,Date.now(),[1,1,0],[1,1],[1,1]);
|
|
}
|
|
|
|
function addNewBlock(blocklane, color, iter, distFromHex, settled) { //last two are optional parameters
|
|
iter *= settings.speedModifier;
|
|
if (!history[count]) {
|
|
history[count] = {};
|
|
}
|
|
|
|
history[count].block = {
|
|
blocklane:blocklane,
|
|
color:color,
|
|
iter:iter
|
|
};
|
|
|
|
if (distFromHex) {
|
|
history[count].distFromHex = distFromHex;
|
|
}
|
|
if (settled) {
|
|
blockHist[count].settled = settled;
|
|
}
|
|
blocks.push(new Block(blocklane, color, iter, distFromHex, settled));
|
|
}
|
|
|
|
function importHistory() {
|
|
try {
|
|
var ih = JSON.parse(prompt("Import JSON"));
|
|
if (ih) {
|
|
init();
|
|
importing = 1;
|
|
importedHistory = ih;
|
|
}
|
|
}
|
|
catch (e) {
|
|
alert("Error importing JSON");
|
|
}
|
|
}
|
|
|
|
function exportHistory() {
|
|
$('#devtoolsText').html(JSON.stringify(history));
|
|
toggleDevTools();
|
|
}
|
|
|
|
//remember to update history function to show the respective iter speeds
|
|
function update() {
|
|
settings.hexWidth = settings.baseHexWidth * settings.scale;
|
|
settings.blockHeight = settings.baseBlockHeight * settings.scale;
|
|
|
|
var now = Date.now();
|
|
if (importing) {
|
|
if (importedHistory[count]) {
|
|
if (importedHistory[count].block) {
|
|
addNewBlock(importedHistory[count].block.blocklane, importedHistory[count].block.color, importedHistory[count].block.iter, importedHistory[count].block.distFromHex, importedHistory[count].block.settled);
|
|
}
|
|
|
|
if (importedHistory[count].rotate) {
|
|
MainClock.rotate(importedHistory[count].rotate);
|
|
}
|
|
|
|
}
|
|
}
|
|
else if (gameState == 1) {
|
|
waveone.update();
|
|
if (now - waveone.prevTimeScored > 1000) {
|
|
waveone.prevTimeScored = now;
|
|
}
|
|
}
|
|
|
|
var i;
|
|
var objectsToRemove = [];
|
|
for (i in blocks) {
|
|
MainClock.doesBlockCollide(blocks[i]);
|
|
if (!blocks[i].settled) {
|
|
if (!blocks[i].initializing) blocks[i].distFromHex -= blocks[i].iter * settings.scale;
|
|
} else if (!blocks[i].removed) {
|
|
blocks[i].removed = 1;
|
|
}
|
|
}
|
|
|
|
var lDI;
|
|
for (i = 0; i < MainClock.blocks.length; i++) {
|
|
lDI = 99;
|
|
for (j = 0; j < MainClock.blocks[i].length; j++) {
|
|
block = MainClock.blocks[i][j];
|
|
if (block.deleted == 2) {
|
|
MainClock.blocks[i].splice(j,1);
|
|
if (j < lDI) lDI = j;
|
|
j--;
|
|
}
|
|
}
|
|
|
|
if (lDI < MainClock.blocks[i].length) {
|
|
for (var q = lDI; q < MainClock.blocks[i].length; q++) {
|
|
MainClock.blocks[i][q].settled = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
var block;
|
|
var j;
|
|
for (i in MainClock.blocks) {
|
|
for (j = 0; j < MainClock.blocks[i].length; j++) {
|
|
block = MainClock.blocks[i][j];
|
|
MainClock.doesBlockCollide(block, j, MainClock.blocks[i]);
|
|
|
|
if (!MainClock.blocks[i][j].settled) {
|
|
MainClock.blocks[i][j].distFromHex -= block.iter * settings.scale;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(i=0;i<blocks.length;i++){
|
|
if(blocks[i].removed == 1){
|
|
blocks.splice(i,1);
|
|
i--;
|
|
}
|
|
}
|
|
|
|
count++;
|
|
if (score != prevScore) {
|
|
updateScoreboard();
|
|
prevScore = score;
|
|
}
|
|
}
|
|
|
|
function render() {
|
|
ctx.clearRect(0, 0, trueCanvas.width, trueCanvas.height);
|
|
clearGameBoard();
|
|
|
|
if (gameState == -2) {
|
|
if (Date.now() - startTime > 1300) {
|
|
var op = (Date.now() - startTime - 1300)/500;
|
|
if (op > 1) {
|
|
op = 1;
|
|
}
|
|
ctx.globalAlpha = op;
|
|
drawPolygon(trueCanvas.width / 2 , trueCanvas.height / 2 , 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, "#bdc3c7", false,6);
|
|
ctx.globalAlpha = 1;
|
|
}
|
|
} else {
|
|
drawPolygon(trueCanvas.width / 2 + gdx, trueCanvas.height / 2 + gdy, 6, (settings.rows * settings.blockHeight) * (2/Math.sqrt(3)) + settings.hexWidth, 30, '#bdc3c7', false, 6);
|
|
}
|
|
|
|
var i;
|
|
for (i in MainClock.blocks) {
|
|
for (var j = 0; j < MainClock.blocks[i].length; j++) {
|
|
var block = MainClock.blocks[i][j];
|
|
block.draw(true, j);
|
|
}
|
|
}
|
|
|
|
for (i in blocks) {
|
|
blocks[i].draw();
|
|
}
|
|
|
|
MainClock.draw();
|
|
settings.prevScale = settings.scale;
|
|
}
|
|
|
|
function stepInitialLoad() {
|
|
var dy = getStepDY(Date.now() - startTime, 0, (100 + trueCanvas.height/2), 1300);
|
|
if (Date.now() - startTime > 1300) {
|
|
MainClock.dy = 0;
|
|
MainClock.y = (trueCanvas.height/2);
|
|
if (Date.now() - startTime - 500 > 1300) {
|
|
gameState = 1;
|
|
}
|
|
} else {
|
|
console.log(dy);
|
|
MainClock.dy = dy;
|
|
}
|
|
}
|
|
|
|
//t: current time, b: begInnIng value, c: change In value, d: duration
|
|
function getStepDY(t, b, c, d) {
|
|
if ((t/=d) < (1/2.75)) {
|
|
return c*(7.5625*t*t) + b;
|
|
} else if (t < (2/2.75)) {
|
|
return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
|
|
} else if (t < (2.5/2.75)) {
|
|
return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
|
|
} else {
|
|
return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
|
|
}
|
|
}
|
|
|
|
function animLoop() {
|
|
if (gameState == 1) {
|
|
requestAnimFrame(animLoop);
|
|
update();
|
|
render();
|
|
if (checkGameOver()) {
|
|
isGameOver--;
|
|
if (isGameOver === 0) {
|
|
gameState = 2;
|
|
}
|
|
}
|
|
}
|
|
else if (gameState === 0) {
|
|
requestAnimFrame(animLoop);
|
|
clearGameBoard();
|
|
showModal('Start!', 'Press enter to start!');
|
|
}
|
|
else if (gameState == -2) { //initialization screen just before starting
|
|
requestAnimFrame(animLoop);
|
|
settings.hexWidth = settings.baseHexWidth * settings.scale;
|
|
settings.blockHeight = settings.baseBlockHeight * settings.scale;
|
|
stepInitialLoad();
|
|
render();
|
|
}
|
|
else if (gameState == -1) {
|
|
showModal('Paused!', 'Press "P" to continue.');
|
|
}
|
|
else if (gameState == 2) {
|
|
requestAnimFrame(animLoop);
|
|
update();
|
|
render();
|
|
showModal('Game over: ' + score + ' pts!', 'Press enter to restart!');
|
|
highscores = localStorage.getItem('highscores').split(',').map(Number);
|
|
for (var i = 0; i < numHighScores; i++) {
|
|
if (highscores[i] < score) {
|
|
for (var j = numHighScores - 1; j > i; j--) {
|
|
highscores[j] = highscores[j - 1];
|
|
}
|
|
highscores[i] = score;
|
|
break;
|
|
}
|
|
}
|
|
|
|
localStorage.setItem('highscores', highscores);
|
|
}
|
|
else {
|
|
gameState = 0;
|
|
}
|
|
}
|
|
|
|
requestAnimFrame(animLoop);
|
|
|
|
function checkGameOver() {
|
|
for (var i = 0; i < MainClock.sides; i++) {
|
|
if (MainClock.blocks[i].length > settings.rows) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
window.onblur = function (e) {
|
|
if (gameState == 1) gameState = -1;
|
|
};
|