2018-04-18 19:36:58 +00:00
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class Cglm < Formula
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desc "Optimized OpenGL/Graphics Math (glm) for C"
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homepage "https://github.com/recp/cglm"
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2018-11-05 03:48:16 +00:00
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url "https://github.com/recp/cglm/archive/v0.4.9.tar.gz"
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sha256 "5a0b486042e4e898ac326f96f6680c23a8872ae8ae9446d1b22cf2ced613ebc2"
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2018-04-18 19:36:58 +00:00
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2018-05-01 09:47:44 +00:00
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bottle do
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cellar :any
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2018-11-05 03:56:58 +00:00
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sha256 "251902ea18fbdc5ad90e86ac4192fc8a9aa7b2ff3c506f72c35800e6c53c2242" => :mojave
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sha256 "c732bf07255beeaff56a0a7d76aeef275436d22ae1674913631ef4e8c686d826" => :high_sierra
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sha256 "67cf274c912f9165266258667139d8cd5ba423426b2a0a4b0028dfe6cf62e7d8" => :sierra
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2018-05-01 09:47:44 +00:00
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end
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2018-04-18 19:36:58 +00:00
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depends_on "autoconf" => :build
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depends_on "automake" => :build
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depends_on "libtool" => :build
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def install
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system "autoreconf", "-fiv"
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system "./configure", "--disable-dependency-tracking",
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"--disable-silent-rules",
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"--prefix=#{prefix}"
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system "make", "install"
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end
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test do
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(testpath/"test.c").write <<~EOS
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#include <cglm/cglm.h>
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#include <assert.h>
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int main() {
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vec3 x = {1.0f, 0.0f, 0.0f},
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y = {0.0f, 1.0f, 0.0f},
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z = {0.0f, 0.0f, 1.0f};
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vec3 r;
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glm_cross(x, y, r);
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assert(glm_vec_eqv_eps(r, z));
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return 0;
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}
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EOS
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system ENV.cc, "-I#{include}", testpath/"test.c", "-o", "test"
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system "./test"
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end
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end
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