2016-11-25 06:52:17 +00:00
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class Libgosu < Formula
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desc "2D game development library"
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homepage "https://libgosu.org"
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url "https://github.com/gosu/gosu/archive/v0.10.7.tar.gz"
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sha256 "31aedcb570a36c344b9a3c12ea13596f994cb52a6fb8c15b8ed83058d9cabe27"
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head "https://github.com/gosu/gosu.git"
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2016-11-27 06:29:19 +00:00
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bottle do
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cellar :any
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sha256 "d85229625f2e42f302e92458d05f9f0bee06bfc0749b89bd522df94a0192c70c" => :sierra
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sha256 "47d5769674bee09c63a2f684b86d8a8817a4e8fe419b0476b43afa46ae739fec" => :el_capitan
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sha256 "429c8b41ad260fe453a0130c534fc76c6a679f3089ab162aa4f0c854b5c51808" => :yosemite
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end
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2016-11-25 06:52:17 +00:00
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depends_on "cmake" => :build
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depends_on "pkg-config" => :build
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depends_on "sdl2"
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def install
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mkdir "build" do
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system "cmake", "../cmake", *std_cmake_args
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system "make", "install"
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end
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end
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test do
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(testpath/"test.cpp").write <<-EOS.undent
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#include <stdlib.h>
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#include <Gosu/Gosu.hpp>
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class MyWindow : public Gosu::Window
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{
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public:
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MyWindow()
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: Gosu::Window(640, 480, false)
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{
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setCaption(L\"Hello World!\");
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}
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void update()
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{
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exit(0);
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}
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};
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int main()
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{
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MyWindow window;
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window.show();
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}
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EOS
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system ENV.cxx, "test.cpp", "-o", "test", "-L#{lib}", "-lgosu", "-I#{include}", "-std=c++11"
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system "./test"
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end
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end
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