2018-04-18 19:36:58 +00:00
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class Cglm < Formula
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desc "Optimized OpenGL/Graphics Math (glm) for C"
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homepage "https://github.com/recp/cglm"
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2018-05-17 23:18:09 +00:00
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url "https://github.com/recp/cglm/archive/v0.4.5.tar.gz"
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sha256 "3fd14f71477a4976ed9cd058d096de6c49b524d02cbcadc27c5a2fdba0ed1f09"
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2018-04-18 19:36:58 +00:00
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2018-05-01 09:47:44 +00:00
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bottle do
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cellar :any
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2018-05-17 23:55:11 +00:00
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sha256 "ff26619caecd2eacae903fc277490a08f21fae3343c53d87b9b616e7fbab3a42" => :high_sierra
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sha256 "f735d214e24036ef585d636bdd74e78b7112a52339c61175c48876ed52d0221e" => :sierra
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sha256 "d5d40f046cc551cfeffe575582d8212d113035d2cd37ae8112ae38d5fd8e9ad8" => :el_capitan
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2018-05-01 09:47:44 +00:00
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end
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2018-04-18 19:36:58 +00:00
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depends_on "autoconf" => :build
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depends_on "automake" => :build
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depends_on "libtool" => :build
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def install
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system "autoreconf", "-fiv"
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system "./configure", "--disable-dependency-tracking",
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"--disable-silent-rules",
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"--prefix=#{prefix}"
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system "make", "install"
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end
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test do
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(testpath/"test.c").write <<~EOS
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#include <cglm/cglm.h>
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#include <assert.h>
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int main() {
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vec3 x = {1.0f, 0.0f, 0.0f},
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y = {0.0f, 1.0f, 0.0f},
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z = {0.0f, 0.0f, 1.0f};
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vec3 r;
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glm_cross(x, y, r);
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assert(glm_vec_eqv_eps(r, z));
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return 0;
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}
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EOS
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system ENV.cc, "-I#{include}", testpath/"test.c", "-o", "test"
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system "./test"
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end
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end
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