pc6001vx: import from homebrew/games.

This commit is contained in:
Mike McQuaid 2017-02-06 10:26:58 +00:00
parent 492b9b5519
commit a66e05effe

33
Formula/pc6001vx.rb Normal file
View file

@ -0,0 +1,33 @@
class Pc6001vx < Formula
desc "PC-6001 emulator"
homepage "http://eighttails.seesaa.net/"
url "http://eighttails.up.seesaa.net/bin/PC6001VX_2.30.0_src.tar.gz"
sha256 "51347ba79b05c66fe029cfc430ba2a4661b61d25ec3b03bc405b52a2fac97021"
revision 1
head "https://github.com/eighttails/PC6001VX.git"
bottle do
cellar :any
sha256 "42beba7cb2d6d32b89f967a9e834bd833b4ad5bddb2fed32dd00bf5447dabb66" => :sierra
sha256 "514347a708086aa5d590ebedf7ea0682195546ccf21e9d81082e46b3448c76aa" => :el_capitan
sha256 "8bdc3a0e6e8c5b32f476a87c5057269de0a179ee3eb8e07d10f3524584f4708f" => :yosemite
end
depends_on "qt@5.7"
depends_on "sdl2"
depends_on "ffmpeg"
def install
# Need to explicitly set up include directories
ENV.append_to_cflags "-I#{Formula["sdl2"].opt_include}"
ENV.append_to_cflags "-I#{Formula["ffmpeg"].opt_include}"
# Turn off errors on C++11 build which used for properly linking standard lib
ENV.append_to_cflags "-Wno-reserved-user-defined-literal"
# Use libc++ explicitly, otherwise build fails
ENV.append_to_cflags "-stdlib=libc++" if ENV.compiler == :clang
system "qmake", "PREFIX=#{prefix}", "QMAKE_CXXFLAGS=#{ENV.cxxflags}", "CONFIG+=c++11"
system "make"
prefix.install "PC6001VX.app"
bin.write_exec_script "#{prefix}/PC6001VX.app/Contents/MacOS/PC6001VX"
end
end