class Nxengine < Formula desc "Rewrite of Cave Story (Doukutsu Monogatari)" homepage "https://nxengine.sourceforge.io/" url "http://nxengine.sourceforge.net/dl/nx-src-1006.tar.bz2" version "1.0.0.6" sha256 "cf9cbf15dfdfdc9936720a714876bb1524afbd2931e3eaa4c89984a40b21ad68" bottle do sha256 "6f24e86f6bf1b4a41b9938a99feafffc83469561031d16d5160543e0bf24e251" => :sierra sha256 "2002c715a6f1d169ac67eedef28c924392abc9f3a4620913d96992b6a0ae6e85" => :el_capitan sha256 "c7990df854be6f704eee378d7f149a87fdb8519ff6272711fe875be3b74e6c9c" => :yosemite end depends_on "sdl" depends_on "sdl_ttf" # Freeware Cave Story 1.0.0.6 pre-patched with Aeon Genesis English translation resource "game" do url "https://www.cavestory.org/downloads/cavestoryen.zip" sha256 "aa87fa30bee9b4980640c7e104791354e0f1f6411ee0d45a70af70046aa0685f" end def install # Remove unused linux header inreplace "platform/Linux/vbesync.c", "#include ", "" # Replacement of htole16 for OS X inreplace ["sound/org.cpp", "sound/pxt.cpp"] do |s| s.gsub! "endian.h", "libkern/OSByteOrder.h" s.gsub! "htole16", "OSSwapHostToLittleInt16" end # Use var/nxengine for extracted data files, without messing current directory inreplace "graphics/font.cpp", /(fontfile) = "(\w+\.(bmp|ttf))"/, "\\1 = \"#{var}/nxengine/\\2\"" inreplace "platform.cpp", /(return .*fopen)\((fname), mode\);/, "char fn[256]; strcpy(fn, \"#{var}/nxengine/\"); strcat(fn, \\2); \\1(fn, mode);" inreplace "graphics/nxsurface.cpp", /(image = SDL_LoadBMP)\((pbm_name)\);/, "char fn[256]; strcpy(fn, \"#{var}/nxengine/\"); strcat(fn, \\2); \\1(fn);" inreplace "extract/extractpxt.cpp", /(mkdir)\((\".+\")/, "char dir[256]; strcpy(dir, \"#{var}/nxengine/\"); strcat(dir, \\2); \\1(dir" inreplace "extract/extractfiles.cpp" do |s| s.gsub! /char \*dir = strdup\((fname)\);/, "char *dir = (char *)malloc(256); strcpy(dir, \"#{var}/nxengine/\"); strcat(dir, \\1);" s.gsub! "strchr", "strrchr" end system "make" bin.install "nx" pkgshare.install ["smalfont.bmp", "sprites.sif", "tilekey.dat"] resource("game").stage do pkgshare.install ["Doukutsu.exe", "data"] end end def post_install # Symlink original game data to a working directory in var (var/"nxengine").mkpath ln_sf Dir[pkgshare/"*"], "#{var}/nxengine/" # Use system font, avoiding any license issue ln_sf "/Library/Fonts/Courier New.ttf", "#{var}/nxengine/font.ttf" end def caveats; <<-EOS.undent When the game runs first time, it will extract data files into the following directory: #{var}/nxengine EOS end end