class Flatcc < Formula desc "FlatBuffers Compiler and Library in C for C" homepage "https://github.com/dvidelabs/flatcc" url "https://github.com/dvidelabs/flatcc/archive/v0.3.3.tar.gz" sha256 "14903f53536947295214f7c1537b6ff933565453a440e610f0b85c3fb3fe6642" head "https://github.com/dvidelabs/flatcc.git" bottle do cellar :any_skip_relocation sha256 "7dc5c3a71134c23a9e401dc4411ea161c7e9e766ecd263ae5ce0fc09f8f623ba" => :el_capitan sha256 "0c5645b370f0b76f98395b6ebd1ebabe28e2f1e6b004f89aac48c43436a0c3f0" => :yosemite sha256 "5dae21daa84fa0afed9e5e740361b58300f602e6cdecd3d21c9578d6fd71759c" => :mavericks end depends_on "cmake" => :build def install system "cmake", "-G", "Unix Makefiles", buildpath, *std_cmake_args system "make" bin.install "bin/flatcc" lib.install "lib/libflatcc.a" lib.install "lib/libflatccrt.a" include.install Dir["include/*"] end test do (testpath/"test.fbs").write <<-EOS.undent // example IDL file namespace MyGame.Sample; enum Color:byte { Red = 0, Green, Blue = 2 } union Any { Monster } // add more elements.. struct Vec3 { x:float; y:float; z:float; } table Monster { pos:Vec3; mana:short = 150; hp:short = 100; name:string; friendly:bool = false (deprecated); inventory:[ubyte]; color:Color = Blue; } root_type Monster; EOS system bin/"flatcc", "-av", "--json", "test.fbs" end end