class Libgosu < Formula desc "2D game development library" homepage "https://libgosu.org" url "https://github.com/gosu/gosu/archive/v0.13.3.tar.gz" sha256 "2ff0f1ed31aa5b8c2763577b9a27cf315bff30d3405fcb4661909e67163add01" head "https://github.com/gosu/gosu.git" bottle do cellar :any sha256 "9761ae6de5a6c2b93b67ca3891e0e2bbcec9659270c5083adce2bf2cb46d3e2c" => :mojave sha256 "3630e9cf325de71b57cb8353797da6c46ef27e0310ab704a86a68a424cf4d908" => :high_sierra sha256 "471b6470e480332ab0b69946fbcf526ddf0e4d39d5ebfa27624bc2d4a614a31c" => :sierra sha256 "79a59bd09dd302ec10e3ad36fb6920e877628b0047011efa2a9f748e90d6dd96" => :el_capitan end depends_on "cmake" => :build depends_on "pkg-config" => :build depends_on "sdl2" def install mkdir "build" do system "cmake", "../cmake", *std_cmake_args system "make", "install" end end test do (testpath/"test.cpp").write <<~EOS #include #include class MyWindow : public Gosu::Window { public: MyWindow() : Gosu::Window(640, 480) { set_caption(\"Hello World!\"); } void update() { exit(0); } }; int main() { MyWindow window; window.show(); } EOS system ENV.cxx, "test.cpp", "-o", "test", "-L#{lib}", "-lgosu", "-I#{include}", "-std=c++11" system "./test" end end