class GameMusicEmu < Formula desc "Videogame music file emulator collection" homepage "https://code.google.com/p/game-music-emu/" url "https://game-music-emu.googlecode.com/files/game-music-emu-0.6.0.tar.bz2" sha256 "506e81d0c61e1a26d503fbf5351503e0b31f9fbb374cb1f09979758b46a24987" head "http://game-music-emu.googlecode.com/svn/trunk/" bottle do cellar :any sha256 "d5742a04f8a3d7307477b5ba4de36604e687b96ea71141d934b1cf837be8a22b" => :el_capitan sha256 "ae3d3d693ce6114a264f0a323172c995f554060cbc70e3e6195f3f4734486432" => :yosemite sha256 "e98e08a428bff3aef00f3c48e999d6b0d1753242f319b2998b62a48f9c00c629" => :mavericks sha256 "7877316c725c649b0f7a2245de83895a800ac48f12a86a5868e08b7517460fa5" => :mountain_lion end depends_on "cmake" => :build def install system "cmake", ".", *std_cmake_args system "make", "install" end test do (testpath/"test.c").write <<-EOS.undent #include int main(void) { Music_Emu* emu; gme_err_t error; error = gme_open_data((void*)0, 0, &emu, 44100); if (error == gme_wrong_file_type) { return 0; } else { return -1; } } EOS system ENV.cc, "test.c", "-I#{include}", "-L#{lib}", "-lgme", "-o", "test", *ENV.cflags.to_s.split system "./test" end end