54 lines
2.7 KiB
Ruby
54 lines
2.7 KiB
Ruby
require 'formula'
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class Anttweakbar < Formula
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homepage 'http://www.antisphere.com/Wiki/tools:anttweakbar'
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url 'https://downloads.sourceforge.net/project/anttweakbar/AntTweakBar_116.zip'
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version '1.16'
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sha1 '5743321df3b074f9a82b5ef3e6b54830a715b938'
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# See
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# http://sourceforge.net/p/anttweakbar/code/ci/5a076d13f143175a6bda3c668e29a33406479339/tree/src/LoadOGLCore.h?diff=5528b167ed12395a60949d7c643262b6668f15d5&diformat=regular
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patch :DATA
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def install
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cd 'src' do
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system 'make -f Makefile.osx'
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end
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lib.install 'lib/libAntTweakBar.dylib'
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include.install 'include/AntTweakBar.h'
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end
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end
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__END__
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diff --git a/src/LoadOGLCore.h b/src/LoadOGLCore.h
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index 8aaab1e..b606d2b 100644
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--- a/src/LoadOGLCore.h
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+++ b/src/LoadOGLCore.h
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@@ -146,7 +146,13 @@ ANT_GL_CORE_DECL(void, glGetCompressedTexImage, (GLenum target, GLint level, GLv
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// GL 1.4
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ANT_GL_CORE_DECL(void, glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha))
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ANT_GL_CORE_DECL(void, glMultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount))
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+#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080)
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+// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glMultiDrawElements
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+// if it doesn't compile, please update XCode.
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+ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount))
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+#else
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ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount))
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+#endif
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ANT_GL_CORE_DECL(void, glPointParameterf, (GLenum pname, GLfloat param))
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ANT_GL_CORE_DECL(void, glPointParameterfv, (GLenum pname, const GLfloat *params))
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ANT_GL_CORE_DECL(void, glPointParameteri, (GLenum pname, GLint param))
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@@ -211,7 +217,13 @@ ANT_GL_CORE_DECL(void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, G
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ANT_GL_CORE_DECL(GLboolean, glIsProgram, (GLuint program))
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ANT_GL_CORE_DECL(GLboolean, glIsShader, (GLuint shader))
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ANT_GL_CORE_DECL(void, glLinkProgram, (GLuint program))
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+#if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1080)
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+// Mac OSX 10.8 SDK from March 2013 redefines this OpenGL call: glShaderSource
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+// if it doesn't compile, please update XCode.
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+ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* const*string, const GLint *length))
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+#else
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ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length))
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+#endif
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ANT_GL_CORE_DECL(void, glUseProgram, (GLuint program))
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ANT_GL_CORE_DECL(void, glUniform1f, (GLint location, GLfloat v0))
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ANT_GL_CORE_DECL(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1))
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