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15 changed files with 833 additions and 2128 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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*.swp
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node_modules/
|
||||
|
|
341
LICENSE
341
LICENSE
|
@ -1,340 +1,7 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
Copyright © 2021 William Patrick Brawner
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
|
248
package-lock.json
generated
Normal file
248
package-lock.json
generated
Normal file
|
@ -0,0 +1,248 @@
|
|||
{
|
||||
"name": "interval-timer",
|
||||
"version": "2.0.0",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
"async": {
|
||||
"version": "2.6.3",
|
||||
"resolved": "https://registry.npmjs.org/async/-/async-2.6.3.tgz",
|
||||
"integrity": "sha512-zflvls11DCy+dQWzTW2dzuilv8Z5X/pjfmZOWba6TNIVDm+2UDaJmXSOXlasHKfNBs8oo3M0aT50fDEWfKZjXg==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"lodash": "^4.17.14"
|
||||
}
|
||||
},
|
||||
"basic-auth": {
|
||||
"version": "1.1.0",
|
||||
"resolved": "https://registry.npmjs.org/basic-auth/-/basic-auth-1.1.0.tgz",
|
||||
"integrity": "sha1-RSIe5Cn37h5QNb4/UVM/HN/SmIQ=",
|
||||
"dev": true
|
||||
},
|
||||
"call-bind": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/call-bind/-/call-bind-1.0.2.tgz",
|
||||
"integrity": "sha512-7O+FbCihrB5WGbFYesctwmTKae6rOiIzmz1icreWJ+0aA7LJfuqhEso2T9ncpcFtzMQtzXf2QGGueWJGTYsqrA==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"function-bind": "^1.1.1",
|
||||
"get-intrinsic": "^1.0.2"
|
||||
}
|
||||
},
|
||||
"colors": {
|
||||
"version": "1.4.0",
|
||||
"resolved": "https://registry.npmjs.org/colors/-/colors-1.4.0.tgz",
|
||||
"integrity": "sha512-a+UqTh4kgZg/SlGvfbzDHpgRu7AAQOmmqRHJnxhRZICKFUT91brVhNNt58CMWU9PsBbv3PDCZUHbVxuDiH2mtA==",
|
||||
"dev": true
|
||||
},
|
||||
"corser": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/corser/-/corser-2.0.1.tgz",
|
||||
"integrity": "sha1-jtolLsqrWEDc2XXOuQ2TcMgZ/4c=",
|
||||
"dev": true
|
||||
},
|
||||
"debug": {
|
||||
"version": "3.2.7",
|
||||
"resolved": "https://registry.npmjs.org/debug/-/debug-3.2.7.tgz",
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||||
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"dev": true
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"version": "1.0.28",
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"resolved": "https://registry.npmjs.org/portfinder/-/portfinder-1.0.28.tgz",
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"dev": true,
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"call-bind": "^1.0.0",
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"get-intrinsic": "^1.0.2",
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"object-inspect": "^1.9.0"
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"union": {
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"version": "0.5.0",
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"resolved": "https://registry.npmjs.org/union/-/union-0.5.0.tgz",
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"dev": true,
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"requires": {
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"qs": "^6.4.0"
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||||
}
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},
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||||
"url-join": {
|
||||
"version": "2.0.5",
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"resolved": "https://registry.npmjs.org/url-join/-/url-join-2.0.5.tgz",
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"integrity": "sha1-WvIvGMBSoACkjXuCxenC4v7tpyg=",
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"dev": true
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}
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||||
}
|
||||
}
|
22
package.json
Normal file
22
package.json
Normal file
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"name": "interval-timer",
|
||||
"version": "2.0.0",
|
||||
"description": "A simple interval timer PWA",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1",
|
||||
"run": "http-server src"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/wbrawner/interval-timer.git"
|
||||
},
|
||||
"author": "William Patrick Brawner <me@wbrawner.com> (https://wbrawner.com/)",
|
||||
"license": "MIT",
|
||||
"bugs": {
|
||||
"url": "https://github.com/wbrawner/interval-timer/issues"
|
||||
},
|
||||
"homepage": "https://github.com/wbrawner/interval-timer#readme",
|
||||
"devDependencies": {
|
||||
"http-server": "^0.12.3"
|
||||
}
|
||||
}
|
|
@ -17,27 +17,48 @@ body {
|
|||
overflow: hidden;
|
||||
}
|
||||
|
||||
form label {
|
||||
display: block;
|
||||
padding: 0.5em 1em;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
a:link, a:hover, a:visited, a:active {
|
||||
color: inherit;
|
||||
}
|
||||
|
||||
.timersLoaded #loader {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.timersLoaded.noTimers .no-timers {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.no-timers {
|
||||
display: block;
|
||||
display: none;
|
||||
padding: 20px;
|
||||
text-align: center;
|
||||
font-weight: normal;
|
||||
font-size: 1.5em;
|
||||
height: calc(100% - 60px);
|
||||
box-sizing: border-box;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.timersLoaded:not(.noTimers) .timers {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.timers {
|
||||
display: none;
|
||||
position: relative;
|
||||
padding-top: 60px;
|
||||
}
|
||||
|
||||
.timer {
|
||||
border-bottom: 1px solid #BDBDBD;
|
||||
max-height: 200px;
|
||||
padding:2px;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
|
@ -188,9 +209,7 @@ a:link, a:hover, a:visited, a:active {
|
|||
}
|
||||
|
||||
header {
|
||||
position: absolute;
|
||||
z-index: 999;
|
||||
top: 0;
|
||||
position: sticky;
|
||||
height: 60px;
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
|
@ -200,17 +219,16 @@ header {
|
|||
|
||||
header h1 {
|
||||
font-weight: normal;
|
||||
font-size: 1.25em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
line-height: 60px;
|
||||
padding-left: 60px;
|
||||
padding: 1em;
|
||||
}
|
||||
|
||||
.hamburger-icon {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 20px;
|
||||
width: 58px;
|
||||
height: 12px;
|
||||
padding: 24px 20px;
|
||||
}
|
||||
|
@ -236,38 +254,12 @@ header h1 {
|
|||
color: #212121;
|
||||
padding: 14px 20px;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.settings-menu {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
color: inherit;
|
||||
background-color: #fff;
|
||||
height: 100vh;
|
||||
width: 100vw;
|
||||
overflow-y: scroll;
|
||||
max-width: 320px;
|
||||
z-index: 9999;
|
||||
|
||||
}
|
||||
|
||||
.settings-menu-overlay {
|
||||
position: fixed;
|
||||
background-color: rgb(0, 0, 0);
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
display: block;
|
||||
z-index: -1;
|
||||
top: 0;
|
||||
transition: opacity 0.25s linear;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
|
||||
.settings-menu img {
|
||||
width: 100%;
|
||||
display: block;
|
||||
background-color: transparent;
|
||||
border: none;
|
||||
height: 100%;
|
||||
box-sizing: border-box;
|
||||
vertical-align: middle;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.question-circle {
|
||||
|
@ -280,32 +272,6 @@ header h1 {
|
|||
margin-right: 0.5em;
|
||||
}
|
||||
|
||||
.fixed {
|
||||
position: fixed;
|
||||
}
|
||||
|
||||
.bottom {
|
||||
bottom: 0;
|
||||
}
|
||||
|
||||
.settings-menu .fixed.bottom {
|
||||
padding: 15px;
|
||||
border-top: 1px solid#BDBDBD;
|
||||
width: 100%;
|
||||
max-width: 290px;
|
||||
}
|
||||
|
||||
.settings-menu a {
|
||||
color: #212121;
|
||||
font-weight: bold;
|
||||
font-size: 1em;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.settings-menu a i {
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
button.add-timer {
|
||||
position: absolute;
|
||||
right: 20px;
|
||||
|
@ -318,16 +284,16 @@ button.add-timer {
|
|||
font-size: 2em;
|
||||
color: #fff;
|
||||
background: #FF5722;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.top-menu {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
height: 60px;
|
||||
border-bottom: 1px solid #BDBDBD;
|
||||
width: 100%;
|
||||
background-color: #fff;
|
||||
box-shadow: 0 0 3px 0 #BDBDBD;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.top-menu a:last-of-type {
|
||||
|
@ -336,13 +302,23 @@ button.add-timer {
|
|||
|
||||
.new-timer {
|
||||
position: fixed;
|
||||
top: 100%;
|
||||
top: 0;
|
||||
transform: translateY(100vh);
|
||||
padding: 0;
|
||||
width: 100vw;
|
||||
z-index: 999;
|
||||
background: #fff;
|
||||
min-height: 100vh;
|
||||
opacity: 0;
|
||||
height: 100vh;
|
||||
transition: transform cubic-bezier(0.22, 0.61, 0.36, 1) 0.25s;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin: auto;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.editing .new-timer {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
.new-timer.slideUp .top-menu {
|
||||
|
@ -350,8 +326,46 @@ button.add-timer {
|
|||
}
|
||||
|
||||
#timer-setup {
|
||||
overflow: scroll;
|
||||
padding-top: 62px;
|
||||
overflow-y: scroll;
|
||||
max-height: calc(100vh - 60px);
|
||||
}
|
||||
|
||||
.input-wrapper {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.duration-wrapper {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
@media all and (min-width: 1024px) {
|
||||
.new-timer {
|
||||
max-width: 800px;
|
||||
max-height: 500px;
|
||||
box-shadow: 0px 0px 3px #bdbdbd;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
#timer-setup {
|
||||
max-height: 540px;
|
||||
}
|
||||
|
||||
.input-wrapper {
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
form label {
|
||||
flex-basis: 7em;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.duration-wrapper {
|
||||
justify-content: start;
|
||||
}
|
||||
}
|
||||
|
||||
#timer-setup input, #timer-setup textarea, #timer-setup select {
|
||||
|
@ -361,27 +375,22 @@ button.add-timer {
|
|||
width: 100%;
|
||||
padding: 10px 20px;
|
||||
font-size: 1.25em;
|
||||
font-family: Open Sans, sans-serif;
|
||||
box-sizing: border-box;
|
||||
display: block;
|
||||
font-family: Open Sans, sans-serif;
|
||||
box-sizing: border-box;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.select-wrapper {
|
||||
display: table;
|
||||
width: 100%;
|
||||
#timer-setup input.duration {
|
||||
text-align: center;
|
||||
flex: 0;
|
||||
flex-basis: 20%;
|
||||
padding-left: 0;
|
||||
padding-right: 0;
|
||||
}
|
||||
|
||||
.select-wrapper span {
|
||||
width: 2%;
|
||||
font-weight: bold;
|
||||
.repeat-entry {
|
||||
text-align: center;
|
||||
}
|
||||
.select-wrapper select, .select-wrapper span {
|
||||
display: table-cell;
|
||||
}
|
||||
|
||||
.min {text-align: left;}
|
||||
.sec {text-align: right;}
|
||||
|
||||
#back {float: left;}
|
||||
#next {float: right;}
|
||||
|
|
322
src/index.html
322
src/index.html
|
@ -1,182 +1,164 @@
|
|||
<!DOCTYPE html>
|
||||
<html ng-app="interval-timer">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta http-equiv="origin-trial" content="AvDPZYnyI56mzeKAJHmPA67SoBqS+Arxk/V/Ipjp5eVYlq70tXb2DBdjIRIP5cMitLYP7gevLcz+KFRk07z4Zg8AAABceyJvcmlnaW4iOiJodHRwczovL2ludGVydmFsLXRpbWVyLmJyYXduZXIuZGV2OjQ0MyIsImZlYXR1cmUiOiJXYWtlTG9jayIsImV4cGlyeSI6MTU5NDE2NjM5OX0=">
|
||||
<link rel="stylesheet" type="text/css" href="css/styles.css">
|
||||
<script type="text/javascript" src="js/angular.min.js"></script>
|
||||
<script type="text/javascript" src="js/angular-cookies.min.js"></script>
|
||||
<script type="text/javascript" src="js/item-swipe.js"></script>
|
||||
<script type="text/javascript" src="js/angular-animate.min.js"></script>
|
||||
<script type="text/javascript" src="js/angular-touch.min.js"></script>
|
||||
<script type="text/javascript" src="js/angular-indexed-db.min.js"></script>
|
||||
<script type="text/javascript" src="js/app.js"></script>
|
||||
<title>Interval Timer</title>
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="/img/apple-touch-icon-180x180.png">
|
||||
<link rel="apple-touch-icon" sizes="57x57" href="/img/apple-touch-icon-57x57.png">
|
||||
<link rel="apple-touch-icon" sizes="60x60" href="/img/apple-touch-icon-60x60.png">
|
||||
<link rel="apple-touch-icon" sizes="72x72" href="/img/apple-touch-icon-72x72.png">
|
||||
<link rel="apple-touch-icon" sizes="76x76" href="/img/apple-touch-icon-76x76.png">
|
||||
<link rel="apple-touch-icon" sizes="114x114" href="/img/apple-touch-icon-114x114.png">
|
||||
<link rel="apple-touch-icon" sizes="120x120" href="/img/apple-touch-icon-120x120.png">
|
||||
<link rel="apple-touch-icon" sizes="144x144" href="/img/apple-touch-icon-144x144.png">
|
||||
<link rel="apple-touch-icon" sizes="152x152" href="/img/apple-touch-icon-152x152.png">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-32x32.png" sizes="32x32">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-194x194.png" sizes="194x194">
|
||||
<link rel="shortcut icon" type="image/png" href="/img/android-chrome-192x192.png" sizes="192x192">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-16x16.png" sizes="16x16">
|
||||
<link rel="manifest" href="/img/manifest.json">
|
||||
<link rel="mask-icon" href="/img/safari-pinned-tab.svg" color="#ffeb3b">
|
||||
<link rel="icon" href="/img/favicon.ico">
|
||||
<meta name="msapplication-TileColor" content="#ffc40d">
|
||||
<meta name="msapplication-TileImage" content="/img/mstile-144x144.png">
|
||||
<meta name="msapplication-config" content="/img/browserconfig.xml">
|
||||
<meta name="theme-color" content="#ffeb3b">
|
||||
<script>
|
||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
||||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
||||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
||||
})(window,document,'script','https://www.google-analytics.com/analytics.js','ga');
|
||||
|
||||
ga('create', 'UA-69342914-2', 'auto');
|
||||
ga('send', 'pageview');
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body ng-controller="timerCtrl as timer">
|
||||
<header>
|
||||
<a href="#" class="hamburger-icon" ng-click="settingsOpen = true; closeSettings = false;">
|
||||
<img class="button menu-icon" src="img/menu.svg" />
|
||||
<html lang="en-US">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<link rel="stylesheet" type="text/css" href="css/styles.css">
|
||||
<script type="text/javascript" src="js/app.js"></script>
|
||||
<title>Interval Timer</title>
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="/img/apple-touch-icon-180x180.png">
|
||||
<link rel="apple-touch-icon" sizes="57x57" href="/img/apple-touch-icon-57x57.png">
|
||||
<link rel="apple-touch-icon" sizes="60x60" href="/img/apple-touch-icon-60x60.png">
|
||||
<link rel="apple-touch-icon" sizes="72x72" href="/img/apple-touch-icon-72x72.png">
|
||||
<link rel="apple-touch-icon" sizes="76x76" href="/img/apple-touch-icon-76x76.png">
|
||||
<link rel="apple-touch-icon" sizes="114x114" href="/img/apple-touch-icon-114x114.png">
|
||||
<link rel="apple-touch-icon" sizes="120x120" href="/img/apple-touch-icon-120x120.png">
|
||||
<link rel="apple-touch-icon" sizes="144x144" href="/img/apple-touch-icon-144x144.png">
|
||||
<link rel="apple-touch-icon" sizes="152x152" href="/img/apple-touch-icon-152x152.png">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-32x32.png" sizes="32x32">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-194x194.png" sizes="194x194">
|
||||
<link rel="shortcut icon" type="image/png" href="/img/android-chrome-192x192.png" sizes="192x192">
|
||||
<link rel="icon" type="image/png" href="/img/favicon-16x16.png" sizes="16x16">
|
||||
<link rel="manifest" href="/img/manifest.json">
|
||||
<link rel="mask-icon" href="/img/safari-pinned-tab.svg" color="#ffeb3b">
|
||||
<link rel="icon" href="/img/favicon.ico">
|
||||
<meta name="msapplication-TileColor" content="#ffc40d">
|
||||
<meta name="msapplication-TileImage" content="/img/mstile-144x144.png">
|
||||
<meta name="msapplication-config" content="/img/browserconfig.xml">
|
||||
<meta name="theme-color" content="#ffeb3b">
|
||||
</head>
|
||||
|
||||
<body onload="initApp()">
|
||||
<header>
|
||||
<h1>Interval Timer</h1>
|
||||
</header>
|
||||
<div id="loader">
|
||||
<img class="loader" src="img/spinner.png" />
|
||||
<div class="loader-overlay"></div>
|
||||
</div>
|
||||
<div class="no-timers">
|
||||
<p style="max-width: 600px;">It looks like you haven't configured any timers yet. Click on the orange "+" icon
|
||||
below to get started!</p>
|
||||
</div>
|
||||
<div class="timers">
|
||||
<div class="timer animate-repeat">
|
||||
<a href="javascript:void(0)">
|
||||
<h2>Timer Name</h2>
|
||||
<p>Timer description</p>
|
||||
</a>
|
||||
<h1>Interval Timer</h1>
|
||||
</header>
|
||||
<div class="timers">
|
||||
<img class="loader" src="img/spinner.png" ng-hide="timersLoaded" />
|
||||
<div class="loader-overlay" ng-hide="timersLoaded"></div>
|
||||
<div class="no-timers" ng-hide="noTimers">
|
||||
<h3>It looks like you haven't configured any timers yet. Click on the orange "+" icon below to get started!</h3>
|
||||
</div>
|
||||
</div>
|
||||
<div class="timer-interface">
|
||||
<div class="timer-container">
|
||||
<div class="timer-top">
|
||||
<a href="#" id="timer-menu-btn" class="menu-button">✕</a>
|
||||
<h2 id="timer-name">Timer Name</h2>
|
||||
<a id="timer-reset-btn" href="#" class="menu-button"><i class="fa fa-refresh"></i></a>
|
||||
</div>
|
||||
<div class="timer animate-repeat" ng-repeat="timerInstance in getTimers()" item-swipe="" on-remove="deleteTimer(timerInstance)" ng-class="{'removed': timerInstance.removed}">
|
||||
<a href="javascript:void(0)" ng-click="openTimer(timerInstance.id)">
|
||||
<h2>{{ timerInstance.name }}</h2>
|
||||
<p>{{ timerInstance.description }}</p>
|
||||
</a>
|
||||
<div class="timer-middle">
|
||||
<div class="timer-info">
|
||||
<p class="time-info">Round: round/timer.rounds - Cycle: cycle/timer.cycles</p>
|
||||
<p class="time">{{ time * 1000 | date : "mm:ss" }}</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="timer-bottom">
|
||||
<a id="back" class="menu-button" href="#"><img class="timer-control play"
|
||||
src="./img/skip-back.svg" /></a>
|
||||
<a id="play" class="menu-button" href="#"><img class="timer-control play" src="./img/play.svg" /></a>
|
||||
<a id="pause" class="menu-button" href="#"><img class="timer-control pause" src="./img/pause.svg" /></a>
|
||||
<a id="next" class="menu-button" href="#"><img class="timer-control play"
|
||||
src="./img/skip-forward.svg" /></a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="timer-interface" ng-class="{ 'visible': showTimerInterface, 'white': warmUp.active, 'yellow': rest.active, 'green': lowIntensity.active, 'blue': coolDown.active, 'red': highIntensity.active }">
|
||||
<div class="timer-container">
|
||||
<div class="timer-top">
|
||||
<a href="#" ng-click="closeTimer()" id="timer-menu-btn" class="menu-button">✕</a>
|
||||
<h2 id="timer-name">{{ timer.name }}</h2>
|
||||
<a id="timer-reset-btn" ng-click="resetTimer()" href="#" class="menu-button"><i class="fa fa-refresh"></i></a>
|
||||
</div>
|
||||
<div class="timer-middle">
|
||||
<div class="timer-info">
|
||||
<p class="time-info">Round: {{ round }}/{{ timer.rounds }} - Cycle: {{ cycle }}/{{ timer.cycles }}</p>
|
||||
<p class="time">{{ time * 1000 | date : "mm:ss" }}</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="timer-bottom">
|
||||
<a id="back" ng-click="stepBack()" class="menu-button" href="#"><img class="timer-control play" src="./img/skip-back.svg" /></a>
|
||||
<a id="play" ng-hide="timerActive" ng-click="startTimer()" class="menu-button" href="#"><img class="timer-control play" src="./img/play.svg" /></a>
|
||||
<a id="pause" ng-show="timerActive" ng-click="pauseTimer()" class="menu-button" href="#"><img class="timer-control pause" src="./img/pause.svg" /></a>
|
||||
<a id="next" ng-click="stepForward()" class="menu-button" href="#"><img class="timer-control play" src="./img/skip-forward.svg" /></a>
|
||||
</div>
|
||||
<div class="new-timer">
|
||||
<div class="top-menu">
|
||||
<button class="menu-button" onclick="cancelEdit()">✕</a>
|
||||
<button class="menu-button" onclick="saveTimer()">✓</a>
|
||||
</div>
|
||||
<form id="timer-setup" name="timer-setup">
|
||||
<div class="input-wrapper">
|
||||
<label for="timerName">Name:</label>
|
||||
<input type="text" name="timerName">
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<label for="timerDescription">Description:</label>
|
||||
<textarea name="timerDescription"></textarea>
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<label for="warmUp">Warm-up:</label>
|
||||
<div class="duration-wrapper">
|
||||
<input class="duration" type="number" name="warmUpHours" placeholder="00" />
|
||||
<span class="duration-amount">h</span>
|
||||
<input class="duration" type="number" name="warmUpMins" placeholder="00" />
|
||||
<span class="duration-amount">m</span>
|
||||
<input class="duration" type="number" name="warmUpSecs" placeholder="00" />
|
||||
<span class="duration-amount">s</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div ng-class="{ 'opaque': settingsOpen, '': closeSettings }" class="settings-menu-overlay" ng-click="settingsOpen = false; closeSettings = true;" ></div>
|
||||
<div ng-class="{ 'slideIn': settingsOpen, 'slideOut': closeSettings }" class="settings-menu">
|
||||
<img src="./img/menu-logo.png" />
|
||||
<div class="fixed bottom">
|
||||
<a href="https://wbrawner.com/contact/" target="_blank"><span class="question-circle">?</span>Help & feedback</a>
|
||||
<div class="input-wrapper">
|
||||
<label for="low">Low-intensity:</label>
|
||||
<div class="duration-wrapper">
|
||||
<input class="duration" type="number" name="lowHours" placeholder="00" />
|
||||
<span class="duration-amount">h</span>
|
||||
<input class="duration" type="number" name="lowMins" placeholder="00" />
|
||||
<span class="duration-amount">m</span>
|
||||
<input class="duration" type="number" name="lowSecs" placeholder="00" />
|
||||
<span class="duration-amount">s</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="new-timer" ng-class="{ 'slideUp': newTimerOpen, 'slideDown': newTimerClosed }">
|
||||
<div class="top-menu">
|
||||
<a class="menu-button" href="javascript:void(0)" ng-click="closeNewTimer()">✕</a>
|
||||
<a class="menu-button" href="javascript:void(0)" ng-click="saveNewTimer()">✓</a>
|
||||
<div class="input-wrapper">
|
||||
<label for="high">High-intensity:</label>
|
||||
<div class="duration-wrapper">
|
||||
<input class="duration" type="number" name="highHours" placeholder="00" />
|
||||
<span class="duration-amount">h</span>
|
||||
<input class="duration" type="number" name="highMins" placeholder="00" />
|
||||
<span class="duration-amount">m</span>
|
||||
<input class="duration" type="number" name="highSecs" placeholder="00" />
|
||||
<span class="duration-amount">s</span>
|
||||
</div>
|
||||
</div>
|
||||
<form id="timer-setup" name="timer-setup">
|
||||
<div class="input-wrapper">
|
||||
<input type="text" ng-model="newTimer.name" placeholder="Name">
|
||||
<div class="input-wrapper">
|
||||
<label for="rest">Rest:</label>
|
||||
<div class="duration-wrapper">
|
||||
<input class="duration" type="number" name="restHours" placeholder="00" />
|
||||
<span class="duration-amount">h</span>
|
||||
<input class="duration" type="number" name="restMins" placeholder="00" />
|
||||
<span class="duration-amount">m</span>
|
||||
<input class="duration" type="number" name="restSecs" placeholder="00" />
|
||||
<span class="duration-amount">s</span>
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<textarea ng-model="newTimer.description" placeholder="Description"></textarea>
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<label for="cool">Cooldown:</label>
|
||||
<div class="duration-wrapper">
|
||||
<input class="duration" type="number" name="coolHours" placeholder="00" />
|
||||
<span class="duration-amount">h</span>
|
||||
<input class="duration" type="number" name="coolMins" placeholder="00" />
|
||||
<span class="duration-amount">m</span>
|
||||
<input class="duration" type="number" name="coolSecs" placeholder="00" />
|
||||
<span class="duration-amount">s</span>
|
||||
</div>
|
||||
<div class="select-wrapper">
|
||||
<select class="min" ng-model="newTimer.warmUp.min" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Warm-up Min</option>
|
||||
</select>
|
||||
<span style="width: 2%;">
|
||||
:
|
||||
</span>
|
||||
<select class="sec" ng-model="newTimer.warmUp.sec" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Warm-up Sec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="select-wrapper">
|
||||
<select class="min" ng-model="newTimer.lowIntensity.min" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Low-intensity Min</option>
|
||||
</select>
|
||||
<span style="width: 2%;">
|
||||
:
|
||||
</span>
|
||||
<select class="sec" ng-model="newTimer.lowIntensity.sec" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Low-intensity Sec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="select-wrapper">
|
||||
<select class="min" ng-model="newTimer.highIntensity.min" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>High-intensity Min</option>
|
||||
</select>
|
||||
<span style="width: 2%;">
|
||||
:
|
||||
</span>
|
||||
<select class="sec" ng-model="newTimer.highIntensity.sec" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>High-intensity Sec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="select-wrapper">
|
||||
<select class="min" ng-model="newTimer.rest.min" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Rest Min</option>
|
||||
</select>
|
||||
<span style="width: 2%;">
|
||||
:
|
||||
</span>
|
||||
<select class="sec" ng-model="newTimer.rest.sec" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>Rest Sec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="select-wrapper">
|
||||
<select class="min" ng-model="newTimer.coolDown.min" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>CoolDown Min</option>
|
||||
</select>
|
||||
<span style="width: 2%;">
|
||||
:
|
||||
</span>
|
||||
<select class="sec" ng-model="newTimer.coolDown.sec" ng-options="number for number in getNumberRange(60)">
|
||||
<option value="" disabled selected>CoolDown Sec</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<input type="number" ng-model="newTimer.rounds" placeholder="Rounds">
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<input type="number" ng-model="newTimer.cycles" placeholder="Cycles">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
<button class="add-timer" ng-click="openNewTimer()">+</button>
|
||||
<script async>
|
||||
if('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker
|
||||
.register('/sw.js')
|
||||
.then(function() { console.log("Service Worker Registered"); });
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<label for="sets">Sets:</label>
|
||||
<input type="number" class="repeat-entry" name="sets" value="1">
|
||||
</div>
|
||||
<div class="input-wrapper">
|
||||
<label for="rounds">Rounds:</label>
|
||||
<input type="number" class="repeat-entry" name="rounds" value="1">
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
<button class="add-timer" onclick="editTimer()">+</button>
|
||||
<script async>
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker
|
||||
.register('/sw.js')
|
||||
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|
||||
}
|
||||
angular.element(window).bind('orientationchange', function (e) {
|
||||
console.log(e) ;
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
56
src/js/angular-animate.min.js
vendored
56
src/js/angular-animate.min.js
vendored
|
@ -1,56 +0,0 @@
|
|||
/*
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||||
AngularJS v1.4.7
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||||
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||||
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||||
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||||
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||||
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10
src/js/angular-cookies.min.js
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src/js/angular-cookies.min.js
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2
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628
src/js/angular-touch.js
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/**
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*
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*
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*
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||||
* `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
|
||||
* as described above.
|
||||
*
|
||||
*/
|
||||
bind: function(element, eventHandlers, pointerTypes) {
|
||||
// Absolute total movement, used to control swipe vs. scroll.
|
||||
var totalX, totalY;
|
||||
// Coordinates of the start position.
|
||||
var startCoords;
|
||||
// Last event's position.
|
||||
var lastPos;
|
||||
// Whether a swipe is active.
|
||||
var active = false;
|
||||
|
||||
pointerTypes = pointerTypes || ['mouse', 'touch'];
|
||||
element.on(getEvents(pointerTypes, 'start'), function(event) {
|
||||
startCoords = getCoordinates(event);
|
||||
active = true;
|
||||
totalX = 0;
|
||||
totalY = 0;
|
||||
lastPos = startCoords;
|
||||
eventHandlers['start'] && eventHandlers['start'](startCoords, event);
|
||||
});
|
||||
var events = getEvents(pointerTypes, 'cancel');
|
||||
if (events) {
|
||||
element.on(events, function(event) {
|
||||
active = false;
|
||||
eventHandlers['cancel'] && eventHandlers['cancel'](event);
|
||||
});
|
||||
}
|
||||
|
||||
element.on(getEvents(pointerTypes, 'move'), function(event) {
|
||||
if (!active) return;
|
||||
|
||||
// Android will send a touchcancel if it thinks we're starting to scroll.
|
||||
// So when the total distance (+ or - or both) exceeds 10px in either direction,
|
||||
// we either:
|
||||
// - On totalX > totalY, we send preventDefault() and treat this as a swipe.
|
||||
// - On totalY > totalX, we let the browser handle it as a scroll.
|
||||
|
||||
if (!startCoords) return;
|
||||
var coords = getCoordinates(event);
|
||||
|
||||
totalX += Math.abs(coords.x - lastPos.x);
|
||||
totalY += Math.abs(coords.y - lastPos.y);
|
||||
|
||||
lastPos = coords;
|
||||
|
||||
if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
|
||||
return;
|
||||
}
|
||||
|
||||
// One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
|
||||
if (totalY > totalX) {
|
||||
// Allow native scrolling to take over.
|
||||
active = false;
|
||||
eventHandlers['cancel'] && eventHandlers['cancel'](event);
|
||||
return;
|
||||
} else {
|
||||
// Prevent the browser from scrolling.
|
||||
event.preventDefault();
|
||||
eventHandlers['move'] && eventHandlers['move'](coords, event);
|
||||
}
|
||||
});
|
||||
|
||||
element.on(getEvents(pointerTypes, 'end'), function(event) {
|
||||
if (!active) return;
|
||||
active = false;
|
||||
eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
|
||||
});
|
||||
}
|
||||
};
|
||||
}]);
|
||||
|
||||
/* global ngTouch: false,
|
||||
nodeName_: false
|
||||
*/
|
||||
|
||||
/**
|
||||
* @ngdoc directive
|
||||
* @name ngClick
|
||||
*
|
||||
* @description
|
||||
* A more powerful replacement for the default ngClick designed to be used on touchscreen
|
||||
* devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
|
||||
* the click event. This version handles them immediately, and then prevents the
|
||||
* following click event from propagating.
|
||||
*
|
||||
* Requires the {@link ngTouch `ngTouch`} module to be installed.
|
||||
*
|
||||
* This directive can fall back to using an ordinary click event, and so works on desktop
|
||||
* browsers as well as mobile.
|
||||
*
|
||||
* This directive also sets the CSS class `ng-click-active` while the element is being held
|
||||
* down (by a mouse click or touch) so you can restyle the depressed element if you wish.
|
||||
*
|
||||
* @element ANY
|
||||
* @param {expression} ngClick {@link guide/expression Expression} to evaluate
|
||||
* upon tap. (Event object is available as `$event`)
|
||||
*
|
||||
* @example
|
||||
<example module="ngClickExample" deps="angular-touch.js">
|
||||
<file name="index.html">
|
||||
<button ng-click="count = count + 1" ng-init="count=0">
|
||||
Increment
|
||||
</button>
|
||||
count: {{ count }}
|
||||
</file>
|
||||
<file name="script.js">
|
||||
angular.module('ngClickExample', ['ngTouch']);
|
||||
</file>
|
||||
</example>
|
||||
*/
|
||||
|
||||
ngTouch.config(['$provide', function($provide) {
|
||||
$provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
|
||||
// drop the default ngClick directive
|
||||
$delegate.shift();
|
||||
return $delegate;
|
||||
}]);
|
||||
}]);
|
||||
|
||||
ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
|
||||
function($parse, $timeout, $rootElement) {
|
||||
var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
|
||||
var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
|
||||
var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
|
||||
var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
|
||||
|
||||
var ACTIVE_CLASS_NAME = 'ng-click-active';
|
||||
var lastPreventedTime;
|
||||
var touchCoordinates;
|
||||
var lastLabelClickCoordinates;
|
||||
|
||||
|
||||
// TAP EVENTS AND GHOST CLICKS
|
||||
//
|
||||
// Why tap events?
|
||||
// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
|
||||
// double-tapping, and then fire a click event.
|
||||
//
|
||||
// This delay sucks and makes mobile apps feel unresponsive.
|
||||
// So we detect touchstart, touchcancel and touchend ourselves and determine when
|
||||
// the user has tapped on something.
|
||||
//
|
||||
// What happens when the browser then generates a click event?
|
||||
// The browser, of course, also detects the tap and fires a click after a delay. This results in
|
||||
// tapping/clicking twice. We do "clickbusting" to prevent it.
|
||||
//
|
||||
// How does it work?
|
||||
// We attach global touchstart and click handlers, that run during the capture (early) phase.
|
||||
// So the sequence for a tap is:
|
||||
// - global touchstart: Sets an "allowable region" at the point touched.
|
||||
// - element's touchstart: Starts a touch
|
||||
// (- touchcancel ends the touch, no click follows)
|
||||
// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
|
||||
// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
|
||||
// - preventGhostClick() removes the allowable region the global touchstart created.
|
||||
// - The browser generates a click event.
|
||||
// - The global click handler catches the click, and checks whether it was in an allowable region.
|
||||
// - If preventGhostClick was called, the region will have been removed, the click is busted.
|
||||
// - If the region is still there, the click proceeds normally. Therefore clicks on links and
|
||||
// other elements without ngTap on them work normally.
|
||||
//
|
||||
// This is an ugly, terrible hack!
|
||||
// Yeah, tell me about it. The alternatives are using the slow click events, or making our users
|
||||
// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
|
||||
// encapsulates this ugly logic away from the user.
|
||||
//
|
||||
// Why not just put click handlers on the element?
|
||||
// We do that too, just to be sure. If the tap event caused the DOM to change,
|
||||
// it is possible another element is now in that position. To take account for these possibly
|
||||
// distinct elements, the handlers are global and care only about coordinates.
|
||||
|
||||
// Checks if the coordinates are close enough to be within the region.
|
||||
function hit(x1, y1, x2, y2) {
|
||||
return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
|
||||
}
|
||||
|
||||
// Checks a list of allowable regions against a click location.
|
||||
// Returns true if the click should be allowed.
|
||||
// Splices out the allowable region from the list after it has been used.
|
||||
function checkAllowableRegions(touchCoordinates, x, y) {
|
||||
for (var i = 0; i < touchCoordinates.length; i += 2) {
|
||||
if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
|
||||
touchCoordinates.splice(i, i + 2);
|
||||
return true; // allowable region
|
||||
}
|
||||
}
|
||||
return false; // No allowable region; bust it.
|
||||
}
|
||||
|
||||
// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
|
||||
// was called recently.
|
||||
function onClick(event) {
|
||||
if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
|
||||
return; // Too old.
|
||||
}
|
||||
|
||||
var touches = event.touches && event.touches.length ? event.touches : [event];
|
||||
var x = touches[0].clientX;
|
||||
var y = touches[0].clientY;
|
||||
// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
|
||||
// and on the input element). Depending on the exact browser, this second click we don't want
|
||||
// to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
|
||||
// click event
|
||||
if (x < 1 && y < 1) {
|
||||
return; // offscreen
|
||||
}
|
||||
if (lastLabelClickCoordinates &&
|
||||
lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
|
||||
return; // input click triggered by label click
|
||||
}
|
||||
// reset label click coordinates on first subsequent click
|
||||
if (lastLabelClickCoordinates) {
|
||||
lastLabelClickCoordinates = null;
|
||||
}
|
||||
// remember label click coordinates to prevent click busting of trigger click event on input
|
||||
if (nodeName_(event.target) === 'label') {
|
||||
lastLabelClickCoordinates = [x, y];
|
||||
}
|
||||
|
||||
// Look for an allowable region containing this click.
|
||||
// If we find one, that means it was created by touchstart and not removed by
|
||||
// preventGhostClick, so we don't bust it.
|
||||
if (checkAllowableRegions(touchCoordinates, x, y)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we didn't find an allowable region, bust the click.
|
||||
event.stopPropagation();
|
||||
event.preventDefault();
|
||||
|
||||
// Blur focused form elements
|
||||
event.target && event.target.blur && event.target.blur();
|
||||
}
|
||||
|
||||
|
||||
// Global touchstart handler that creates an allowable region for a click event.
|
||||
// This allowable region can be removed by preventGhostClick if we want to bust it.
|
||||
function onTouchStart(event) {
|
||||
var touches = event.touches && event.touches.length ? event.touches : [event];
|
||||
var x = touches[0].clientX;
|
||||
var y = touches[0].clientY;
|
||||
touchCoordinates.push(x, y);
|
||||
|
||||
$timeout(function() {
|
||||
// Remove the allowable region.
|
||||
for (var i = 0; i < touchCoordinates.length; i += 2) {
|
||||
if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
|
||||
touchCoordinates.splice(i, i + 2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}, PREVENT_DURATION, false);
|
||||
}
|
||||
|
||||
// On the first call, attaches some event handlers. Then whenever it gets called, it creates a
|
||||
// zone around the touchstart where clicks will get busted.
|
||||
function preventGhostClick(x, y) {
|
||||
if (!touchCoordinates) {
|
||||
$rootElement[0].addEventListener('click', onClick, true);
|
||||
$rootElement[0].addEventListener('touchstart', onTouchStart, true);
|
||||
touchCoordinates = [];
|
||||
}
|
||||
|
||||
lastPreventedTime = Date.now();
|
||||
|
||||
checkAllowableRegions(touchCoordinates, x, y);
|
||||
}
|
||||
|
||||
// Actual linking function.
|
||||
return function(scope, element, attr) {
|
||||
var clickHandler = $parse(attr.ngClick),
|
||||
tapping = false,
|
||||
tapElement, // Used to blur the element after a tap.
|
||||
startTime, // Used to check if the tap was held too long.
|
||||
touchStartX,
|
||||
touchStartY;
|
||||
|
||||
function resetState() {
|
||||
tapping = false;
|
||||
element.removeClass(ACTIVE_CLASS_NAME);
|
||||
}
|
||||
|
||||
element.on('touchstart', function(event) {
|
||||
tapping = true;
|
||||
tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
|
||||
// Hack for Safari, which can target text nodes instead of containers.
|
||||
if (tapElement.nodeType == 3) {
|
||||
tapElement = tapElement.parentNode;
|
||||
}
|
||||
|
||||
element.addClass(ACTIVE_CLASS_NAME);
|
||||
|
||||
startTime = Date.now();
|
||||
|
||||
// Use jQuery originalEvent
|
||||
var originalEvent = event.originalEvent || event;
|
||||
var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
|
||||
var e = touches[0];
|
||||
touchStartX = e.clientX;
|
||||
touchStartY = e.clientY;
|
||||
});
|
||||
|
||||
element.on('touchcancel', function(event) {
|
||||
resetState();
|
||||
});
|
||||
|
||||
element.on('touchend', function(event) {
|
||||
var diff = Date.now() - startTime;
|
||||
|
||||
// Use jQuery originalEvent
|
||||
var originalEvent = event.originalEvent || event;
|
||||
var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
|
||||
originalEvent.changedTouches :
|
||||
((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
|
||||
var e = touches[0];
|
||||
var x = e.clientX;
|
||||
var y = e.clientY;
|
||||
var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
|
||||
|
||||
if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
|
||||
// Call preventGhostClick so the clickbuster will catch the corresponding click.
|
||||
preventGhostClick(x, y);
|
||||
|
||||
// Blur the focused element (the button, probably) before firing the callback.
|
||||
// This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
|
||||
// I couldn't get anything to work reliably on Android Chrome.
|
||||
if (tapElement) {
|
||||
tapElement.blur();
|
||||
}
|
||||
|
||||
if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
|
||||
element.triggerHandler('click', [event]);
|
||||
}
|
||||
}
|
||||
|
||||
resetState();
|
||||
});
|
||||
|
||||
// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
|
||||
// something else nearby.
|
||||
element.onclick = function(event) { };
|
||||
|
||||
// Actual click handler.
|
||||
// There are three different kinds of clicks, only two of which reach this point.
|
||||
// - On desktop browsers without touch events, their clicks will always come here.
|
||||
// - On mobile browsers, the simulated "fast" click will call this.
|
||||
// - But the browser's follow-up slow click will be "busted" before it reaches this handler.
|
||||
// Therefore it's safe to use this directive on both mobile and desktop.
|
||||
element.on('click', function(event, touchend) {
|
||||
scope.$apply(function() {
|
||||
clickHandler(scope, {$event: (touchend || event)});
|
||||
});
|
||||
});
|
||||
|
||||
element.on('mousedown', function(event) {
|
||||
element.addClass(ACTIVE_CLASS_NAME);
|
||||
});
|
||||
|
||||
element.on('mousemove mouseup', function(event) {
|
||||
element.removeClass(ACTIVE_CLASS_NAME);
|
||||
});
|
||||
|
||||
};
|
||||
}]);
|
||||
|
||||
/* global ngTouch: false */
|
||||
|
||||
/**
|
||||
* @ngdoc directive
|
||||
* @name ngSwipeLeft
|
||||
*
|
||||
* @description
|
||||
* Specify custom behavior when an element is swiped to the left on a touchscreen device.
|
||||
* A leftward swipe is a quick, right-to-left slide of the finger.
|
||||
* Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
|
||||
* too.
|
||||
*
|
||||
* To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
|
||||
* the `ng-swipe-left` or `ng-swipe-right` DOM Element.
|
||||
*
|
||||
* Requires the {@link ngTouch `ngTouch`} module to be installed.
|
||||
*
|
||||
* @element ANY
|
||||
* @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
|
||||
* upon left swipe. (Event object is available as `$event`)
|
||||
*
|
||||
* @example
|
||||
<example module="ngSwipeLeftExample" deps="angular-touch.js">
|
||||
<file name="index.html">
|
||||
<div ng-show="!showActions" ng-swipe-left="showActions = true">
|
||||
Some list content, like an email in the inbox
|
||||
</div>
|
||||
<div ng-show="showActions" ng-swipe-right="showActions = false">
|
||||
<button ng-click="reply()">Reply</button>
|
||||
<button ng-click="delete()">Delete</button>
|
||||
</div>
|
||||
</file>
|
||||
<file name="script.js">
|
||||
angular.module('ngSwipeLeftExample', ['ngTouch']);
|
||||
</file>
|
||||
</example>
|
||||
*/
|
||||
|
||||
/**
|
||||
* @ngdoc directive
|
||||
* @name ngSwipeRight
|
||||
*
|
||||
* @description
|
||||
* Specify custom behavior when an element is swiped to the right on a touchscreen device.
|
||||
* A rightward swipe is a quick, left-to-right slide of the finger.
|
||||
* Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
|
||||
* too.
|
||||
*
|
||||
* Requires the {@link ngTouch `ngTouch`} module to be installed.
|
||||
*
|
||||
* @element ANY
|
||||
* @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
|
||||
* upon right swipe. (Event object is available as `$event`)
|
||||
*
|
||||
* @example
|
||||
<example module="ngSwipeRightExample" deps="angular-touch.js">
|
||||
<file name="index.html">
|
||||
<div ng-show="!showActions" ng-swipe-left="showActions = true">
|
||||
Some list content, like an email in the inbox
|
||||
</div>
|
||||
<div ng-show="showActions" ng-swipe-right="showActions = false">
|
||||
<button ng-click="reply()">Reply</button>
|
||||
<button ng-click="delete()">Delete</button>
|
||||
</div>
|
||||
</file>
|
||||
<file name="script.js">
|
||||
angular.module('ngSwipeRightExample', ['ngTouch']);
|
||||
</file>
|
||||
</example>
|
||||
*/
|
||||
|
||||
function makeSwipeDirective(directiveName, direction, eventName) {
|
||||
ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
|
||||
// The maximum vertical delta for a swipe should be less than 75px.
|
||||
var MAX_VERTICAL_DISTANCE = 75;
|
||||
// Vertical distance should not be more than a fraction of the horizontal distance.
|
||||
var MAX_VERTICAL_RATIO = 0.3;
|
||||
// At least a 30px lateral motion is necessary for a swipe.
|
||||
var MIN_HORIZONTAL_DISTANCE = 30;
|
||||
|
||||
return function(scope, element, attr) {
|
||||
var swipeHandler = $parse(attr[directiveName]);
|
||||
|
||||
var startCoords, valid;
|
||||
|
||||
function validSwipe(coords) {
|
||||
// Check that it's within the coordinates.
|
||||
// Absolute vertical distance must be within tolerances.
|
||||
// Horizontal distance, we take the current X - the starting X.
|
||||
// This is negative for leftward swipes and positive for rightward swipes.
|
||||
// After multiplying by the direction (-1 for left, +1 for right), legal swipes
|
||||
// (ie. same direction as the directive wants) will have a positive delta and
|
||||
// illegal ones a negative delta.
|
||||
// Therefore this delta must be positive, and larger than the minimum.
|
||||
if (!startCoords) return false;
|
||||
var deltaY = Math.abs(coords.y - startCoords.y);
|
||||
var deltaX = (coords.x - startCoords.x) * direction;
|
||||
return valid && // Short circuit for already-invalidated swipes.
|
||||
deltaY < MAX_VERTICAL_DISTANCE &&
|
||||
deltaX > 0 &&
|
||||
deltaX > MIN_HORIZONTAL_DISTANCE &&
|
||||
deltaY / deltaX < MAX_VERTICAL_RATIO;
|
||||
}
|
||||
|
||||
var pointerTypes = ['touch'];
|
||||
if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
|
||||
pointerTypes.push('mouse');
|
||||
}
|
||||
$swipe.bind(element, {
|
||||
'start': function(coords, event) {
|
||||
startCoords = coords;
|
||||
valid = true;
|
||||
},
|
||||
'cancel': function(event) {
|
||||
valid = false;
|
||||
},
|
||||
'end': function(coords, event) {
|
||||
if (validSwipe(coords)) {
|
||||
scope.$apply(function() {
|
||||
element.triggerHandler(eventName);
|
||||
swipeHandler(scope, {$event: event});
|
||||
});
|
||||
}
|
||||
}
|
||||
}, pointerTypes);
|
||||
};
|
||||
}]);
|
||||
}
|
||||
|
||||
// Left is negative X-coordinate, right is positive.
|
||||
makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
|
||||
makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
|
||||
|
||||
|
||||
|
||||
})(window, window.angular);
|
13
src/js/angular-touch.min.js
vendored
13
src/js/angular-touch.min.js
vendored
|
@ -1,13 +0,0 @@
|
|||
/*
|
||||
AngularJS v1.4.7
|
||||
(c) 2010-2015 Google, Inc. http://angularjs.org
|
||||
License: MIT
|
||||
*/
|
||||
(function(x,s,y){'use strict';function t(f,k,p){n.directive(f,["$parse","$swipe",function(c,e){return function(l,m,g){function h(a){if(!b)return!1;var d=Math.abs(a.y-b.y);a=(a.x-b.x)*k;return r&&75>d&&0<a&&30<a&&.3>d/a}var d=c(g[f]),b,r,a=["touch"];s.isDefined(g.ngSwipeDisableMouse)||a.push("mouse");e.bind(m,{start:function(a,d){b=a;r=!0},cancel:function(a){r=!1},end:function(a,b){h(a)&&l.$apply(function(){m.triggerHandler(p);d(l,{$event:b})})}},a)}}])}var n=s.module("ngTouch",[]);n.factory("$swipe",
|
||||
[function(){function f(c){c=c.originalEvent||c;var e=c.touches&&c.touches.length?c.touches:[c];c=c.changedTouches&&c.changedTouches[0]||e[0];return{x:c.clientX,y:c.clientY}}function k(c,e){var l=[];s.forEach(c,function(c){(c=p[c][e])&&l.push(c)});return l.join(" ")}var p={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(c,e,l){var m,g,h,d,b=!1;l=l||["mouse","touch"];c.on(k(l,"start"),function(a){h=
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||||
f(a);b=!0;g=m=0;d=h;e.start&&e.start(h,a)});var r=k(l,"cancel");if(r)c.on(r,function(a){b=!1;e.cancel&&e.cancel(a)});c.on(k(l,"move"),function(a){if(b&&h){var c=f(a);m+=Math.abs(c.x-d.x);g+=Math.abs(c.y-d.y);d=c;10>m&&10>g||(g>m?(b=!1,e.cancel&&e.cancel(a)):(a.preventDefault(),e.move&&e.move(c,a)))}});c.on(k(l,"end"),function(a){b&&(b=!1,e.end&&e.end(f(a),a))})}}}]);n.config(["$provide",function(f){f.decorator("ngClickDirective",["$delegate",function(k){k.shift();return k}])}]);n.directive("ngClick",
|
||||
["$parse","$timeout","$rootElement",function(f,k,p){function c(d,b,c){for(var a=0;a<d.length;a+=2){var e=d[a+1],g=c;if(25>Math.abs(d[a]-b)&&25>Math.abs(e-g))return d.splice(a,a+2),!0}return!1}function e(d){if(!(2500<Date.now()-m)){var b=d.touches&&d.touches.length?d.touches:[d],e=b[0].clientX,b=b[0].clientY;if(!(1>e&&1>b||h&&h[0]===e&&h[1]===b)){h&&(h=null);var a=d.target;"label"===s.lowercase(a.nodeName||a[0]&&a[0].nodeName)&&(h=[e,b]);c(g,e,b)||(d.stopPropagation(),d.preventDefault(),d.target&&
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||||
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||||
[a])[0];t=a.clientX;v=a.clientY});b.on("touchcancel",function(a){k=!1;b.removeClass("ng-click-active")});b.on("touchend",function(a){var d=Date.now()-n,f=a.originalEvent||a,u=(f.changedTouches&&f.changedTouches.length?f.changedTouches:f.touches&&f.touches.length?f.touches:[f])[0],f=u.clientX,u=u.clientY,w=Math.sqrt(Math.pow(f-t,2)+Math.pow(u-v,2));k&&750>d&&12>w&&(g||(p[0].addEventListener("click",e,!0),p[0].addEventListener("touchstart",l,!0),g=[]),m=Date.now(),c(g,f,u),q&&q.blur(),s.isDefined(h.disabled)&&
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||||
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|
||||
//# sourceMappingURL=angular-touch.min.js.map
|
294
src/js/angular.min.js
vendored
294
src/js/angular.min.js
vendored
|
@ -1,294 +0,0 @@
|
|||
/*
|
||||
AngularJS v1.4.7
|
||||
(c) 2010-2015 Google, Inc. http://angularjs.org
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||||
License: MIT
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||||
*/
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||||
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|
||||
e.$validators.minlength=function(a,c){return e.$isEmpty(c)||c.length>=f}}}}};Q.angular.bootstrap?console.log("WARNING: Tried to load angular more than once."):(ce(),ee(da),da.module("ngLocale",[],["$provide",function(a){function c(a){a+="";var c=a.indexOf(".");return-1==c?0:a.length-c-1}a.value("$locale",{DATETIME_FORMATS:{AMPMS:["AM","PM"],DAY:"Sunday Monday Tuesday Wednesday Thursday Friday Saturday".split(" "),ERANAMES:["Before Christ","Anno Domini"],ERAS:["BC","AD"],FIRSTDAYOFWEEK:6,MONTH:"January February March April May June July August September October November December".split(" "),
|
||||
SHORTDAY:"Sun Mon Tue Wed Thu Fri Sat".split(" "),SHORTMONTH:"Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec".split(" "),WEEKENDRANGE:[5,6],fullDate:"EEEE, MMMM d, y",longDate:"MMMM d, y",medium:"MMM d, y h:mm:ss a",mediumDate:"MMM d, y",mediumTime:"h:mm:ss a","short":"M/d/yy h:mm a",shortDate:"M/d/yy",shortTime:"h:mm a"},NUMBER_FORMATS:{CURRENCY_SYM:"$",DECIMAL_SEP:".",GROUP_SEP:",",PATTERNS:[{gSize:3,lgSize:3,maxFrac:3,minFrac:0,minInt:1,negPre:"-",negSuf:"",posPre:"",posSuf:""},{gSize:3,lgSize:3,
|
||||
maxFrac:2,minFrac:2,minInt:1,negPre:"-\u00a4",negSuf:"",posPre:"\u00a4",posSuf:""}]},id:"en-us",pluralCat:function(a,e){var f=a|0,h=e;w===h&&(h=Math.min(c(a),3));Math.pow(10,h);return 1==f&&0==h?"one":"other"}})}]),B(X).ready(function(){Zd(X,zc)}))})(window,document);!window.angular.$$csp().noInlineStyle&&window.angular.element(document.head).prepend('<style type="text/css">@charset "UTF-8";[ng\\:cloak],[ng-cloak],[data-ng-cloak],[x-ng-cloak],.ng-cloak,.x-ng-cloak,.ng-hide:not(.ng-hide-animate){display:none !important;}ng\\:form{display:block;}.ng-animate-shim{visibility:hidden;}.ng-anchor{position:absolute;}</style>');
|
||||
//# sourceMappingURL=angular.min.js.map
|
718
src/js/app.js
718
src/js/app.js
|
@ -1,423 +1,317 @@
|
|||
if (!window.indexedDB) {
|
||||
// TODO: Show this as an inline alert instead
|
||||
window.alert("Your browser doesn't support a stable version of IndexedDB. You will not be able to save your timers.");
|
||||
}
|
||||
|
||||
(function () {
|
||||
let wakeLock = null;
|
||||
var app = angular.module('interval-timer', ['indexedDB', 'itemSwipe', 'ngAnimate', 'ngCookies', 'ngTouch'])
|
||||
.config(function ($indexedDBProvider) {
|
||||
$indexedDBProvider
|
||||
.connection('interval-timer')
|
||||
.upgradeDatabase(1, function (event, db, tx) {
|
||||
var objStore = db.createObjectStore('timers', { keyPath: 'id' });
|
||||
objStore.createIndex('timer_obj', 'timer', { unique: false });
|
||||
})
|
||||
});
|
||||
var defaultTimer = {
|
||||
"id": 0,
|
||||
"name": "",
|
||||
"description": "",
|
||||
"warmUp": {
|
||||
"min": 0,
|
||||
"sec": 0,
|
||||
"time": 0
|
||||
},
|
||||
"highIntensity": {
|
||||
"min": 0,
|
||||
"sec": 0,
|
||||
"time": 0
|
||||
},
|
||||
"lowIntensity": {
|
||||
"min": 0,
|
||||
"sec": 0,
|
||||
"time": 0
|
||||
},
|
||||
"coolDown": {
|
||||
"min": 0,
|
||||
"sec": 0,
|
||||
"time": 0
|
||||
},
|
||||
"rest": {
|
||||
"min": 0,
|
||||
"sec": 0,
|
||||
"time": 0
|
||||
},
|
||||
"rounds": 1,
|
||||
"cycles": 1
|
||||
};
|
||||
app.controller('timerCtrl', ['$scope', '$cookies', '$indexedDB', function ($scope, $cookies, $indexedDB) {
|
||||
$scope.defaults = defaultTimer;
|
||||
function getSavedTimer() {
|
||||
var savedTimer = $cookies.getObject("timer");
|
||||
if (typeof savedTimer == "object") {
|
||||
return savedTimer;
|
||||
} else {
|
||||
return $scope.defaults;
|
||||
}
|
||||
}
|
||||
$scope.lockScreen = function () {
|
||||
if ($scope.timerActive) {
|
||||
try {
|
||||
navigator.wakeLock.request('screen').then((lock) => {
|
||||
wakeLock = lock;
|
||||
wakeLock.addEventListener('release', () => {
|
||||
console.log('Screen Wake Lock was released');
|
||||
});
|
||||
console.log('Screen Wake Lock is active');
|
||||
}).catch((err) => {
|
||||
console.error(`Failed to aquire wakelock: ${err.name}, ${err.message}`);
|
||||
})
|
||||
} catch (err) {
|
||||
console.error(`Failed to aquire wakelock: ${err.name}, ${err.message}`);
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
wakeLock.release();
|
||||
wakeLock = null;
|
||||
} catch (err) {
|
||||
console.error(`Failed to release wakelock: ${err.name}, ${err.message}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
$scope.timers = {}
|
||||
$scope.periods = [
|
||||
"warmUp",
|
||||
"lowIntensity",
|
||||
"highIntensity",
|
||||
"rest",
|
||||
"coolDown"
|
||||
];
|
||||
$scope.timersLoaded = false;
|
||||
$scope.noTimers = false;
|
||||
$scope.setTimers = function () {
|
||||
$indexedDB.openStore('timers', function (timers) {
|
||||
timers.getAll()
|
||||
.then(function (data) {
|
||||
$scope.timers = data;
|
||||
if (data.length == 0) {
|
||||
$scope.noTimers = false;
|
||||
} else {
|
||||
$scope.noTimers = true;
|
||||
}
|
||||
$scope.timersLoaded = true;
|
||||
})
|
||||
})
|
||||
}
|
||||
$scope.setTimers();
|
||||
$scope.timer = {};
|
||||
$scope.config = {};
|
||||
$scope.initObj = new Promise(function (res, rej) {
|
||||
$scope.periods.forEach(function (period) {
|
||||
$scope.config[period] = {};
|
||||
$scope[period] = {};
|
||||
$scope.timer[period] = {};
|
||||
})
|
||||
res($scope.config);
|
||||
});
|
||||
$scope.initObj.then(function () {
|
||||
$scope.config.warmUp.beep = new Audio('audio/warm.mp3');
|
||||
$scope.config.lowIntensity.beep = new Audio('audio/low.mp3');
|
||||
$scope.config.highIntensity.beep = new Audio('audio/high.mp3');
|
||||
$scope.config.rest.beep = new Audio('audio/rest.mp3');
|
||||
$scope.config.coolDown.beep = new Audio('audio/cool.mp3');
|
||||
$scope.warmUp.active = true;
|
||||
})
|
||||
$scope.round = 1;
|
||||
$scope.cycle = 1;
|
||||
$scope.settingsOpen = false;
|
||||
$scope.closeSettings = false;
|
||||
$scope.newTimerOpen = false;
|
||||
$scope.newTimerClosed = false;
|
||||
$scope.showTimerInterface = false;
|
||||
$scope.setPeriod = function (period, playBeep) {
|
||||
if (typeof playBeep == "undefined") {
|
||||
playBeep = true;
|
||||
}
|
||||
clearInterval($scope.countdown);
|
||||
$scope[period].active = true;
|
||||
$scope.time = $scope.timer[period].time;
|
||||
if (playBeep) {
|
||||
if ($scope.config[period].beep) {
|
||||
$scope.config[period].beep.play();
|
||||
}
|
||||
}
|
||||
$scope.startTimer();
|
||||
}
|
||||
$scope.setWarmUp = function () {
|
||||
$scope.setPeriod('warmUp');
|
||||
}
|
||||
$scope.setCoolDown = function () {
|
||||
clearInterval($scope.countdown);
|
||||
$scope.coolDown.active = true;
|
||||
$scope.time = $scope.timer.coolDown.time;
|
||||
$scope.coolDownBeep.play();
|
||||
$scope.startTimer();
|
||||
}
|
||||
$scope.setLowIntensity = function () {
|
||||
clearInterval($scope.countdown);
|
||||
$scope.lowIntensity.active = true;
|
||||
$scope.time = $scope.timer.lowIntensity.time;
|
||||
$scope.lowIntensityBeep.play();
|
||||
$scope.startTimer();
|
||||
}
|
||||
$scope.setHighIntensity = function () {
|
||||
clearInterval($scope.countdown);
|
||||
$scope.highIntensity.active = true;
|
||||
$scope.time = $scope.timer.highIntensity.time;
|
||||
$scope.highIntensityBeep.play();
|
||||
$scope.startTimer();
|
||||
}
|
||||
$scope.startWarmUp = function () {
|
||||
if ($scope.time === 0) {
|
||||
$scope.warmUp.active = false;
|
||||
$scope.setPeriod('lowIntensity');
|
||||
}
|
||||
$scope.$apply(function () {
|
||||
$scope.time--;
|
||||
});
|
||||
};
|
||||
$scope.startCoolDown = function () {
|
||||
if ($scope.time === 0) {
|
||||
$scope.coolDown.active = false;
|
||||
$scope.resetTimer();
|
||||
}
|
||||
$scope.$apply(function () {
|
||||
$scope.time--;
|
||||
});
|
||||
};
|
||||
$scope.startRest = function () {
|
||||
if ($scope.time === 0) {
|
||||
$scope.rest.active = false;
|
||||
$scope.setPeriod('lowIntensity');
|
||||
}
|
||||
$scope.$apply(function () {
|
||||
$scope.time--;
|
||||
});
|
||||
};
|
||||
$scope.startLowIntensity = function () {
|
||||
if ($scope.time === 0) {
|
||||
$scope.lowIntensity.active = false;
|
||||
$scope.setPeriod('highIntensity');
|
||||
}
|
||||
$scope.$apply(function () {
|
||||
$scope.time--;
|
||||
});
|
||||
};
|
||||
$scope.startHighIntensity = function () {
|
||||
if ($scope.time === 0) {
|
||||
$scope.highIntensity.active = false;
|
||||
if ($scope.round == $scope.timer.rounds && $scope.cycle == $scope.timer.cycles) {
|
||||
$scope.setPeriod('coolDown');
|
||||
} else if ($scope.round == $scope.timer.rounds && $scope.cycle < $scope.timer.cycles) {
|
||||
$scope.cycle++;
|
||||
$scope.round = 1;
|
||||
$scope.setPeriod('rest');
|
||||
} else {
|
||||
$scope.setPeriod('lowIntensity');
|
||||
$scope.round++;
|
||||
}
|
||||
}
|
||||
$scope.$apply(function () {
|
||||
$scope.time--;
|
||||
});
|
||||
};
|
||||
$scope.getTimes = function () {
|
||||
$scope.periods.forEach(function (period) {
|
||||
var min = 0;
|
||||
if (typeof $scope.timer[period].min == "number" && $scope.timer[period].min > 0) {
|
||||
min = $scope.timer[period].min * 60;
|
||||
}
|
||||
var sec = $scope.timer[period].sec;
|
||||
$scope.timer[period].time = min + sec;
|
||||
})
|
||||
};
|
||||
$scope.startTimer = function () {
|
||||
$scope.timerActive = true;
|
||||
$scope.lockScreen();
|
||||
if ($scope.warmUp.active) {
|
||||
$scope.countdown = setInterval($scope.startWarmUp, 1000);
|
||||
}
|
||||
if ($scope.coolDown.active) {
|
||||
$scope.countdown = setInterval($scope.startCoolDown, 1000);
|
||||
}
|
||||
if ($scope.rest.active) {
|
||||
$scope.countdown = setInterval($scope.startRest, 1000);
|
||||
}
|
||||
if ($scope.highIntensity.active) {
|
||||
$scope.countdown = setInterval($scope.startHighIntensity, 1000);
|
||||
}
|
||||
if ($scope.lowIntensity.active) {
|
||||
$scope.countdown = setInterval($scope.startLowIntensity, 1000);
|
||||
}
|
||||
};
|
||||
$scope.pauseTimer = function () {
|
||||
$scope.timerActive = false;
|
||||
$scope.lockScreen();
|
||||
clearInterval($scope.countdown);
|
||||
};
|
||||
$scope.stepBack = function () {
|
||||
if ($scope.warmUp.active) {
|
||||
$scope.resetTimer();
|
||||
return;
|
||||
};
|
||||
if ($scope.lowIntensity.active) {
|
||||
$scope.lowIntensity.active = false;
|
||||
if ($scope.round == 1 && $scope.cycle == 1) {
|
||||
$scope.setPeriod('warmUp');
|
||||
return;
|
||||
}
|
||||
if ($scope.round == 1 && $scope.cycle > 1) {
|
||||
$scope.setPeriod('rest');
|
||||
return;
|
||||
}
|
||||
$scope.setPeriod('highIntensity');
|
||||
$scope.round--;
|
||||
return;
|
||||
};
|
||||
if ($scope.highIntensity.active) {
|
||||
$scope.highIntensity.active = false;
|
||||
$scope.setPeriod('lowIntensity');
|
||||
return;
|
||||
};
|
||||
if ($scope.rest.active) {
|
||||
$scope.rest.active = false;
|
||||
$scope.cycle--;
|
||||
$scope.round = $scope.timer.rounds;
|
||||
$scope.setPeriod('highIntensity');
|
||||
return;
|
||||
}
|
||||
if ($scope.coolDown.active) {
|
||||
$scope.coolDown.active = false;
|
||||
$scope.setPeriod('highIntensity');
|
||||
return;
|
||||
}
|
||||
};
|
||||
$scope.stepForward = function () {
|
||||
if ($scope.warmUp.active) {
|
||||
$scope.warmUp.active = false;
|
||||
$scope.setPeriod('lowIntensity');
|
||||
return;
|
||||
}
|
||||
if ($scope.rest.active) {
|
||||
$scope.rest.active = false;
|
||||
$scope.setPeriod('lowIntensity');
|
||||
return;
|
||||
};
|
||||
if ($scope.lowIntensity.active) {
|
||||
$scope.lowIntensity.active = false;
|
||||
$scope.setPeriod('highIntensity');
|
||||
return;
|
||||
};
|
||||
if ($scope.highIntensity.active) {
|
||||
$scope.highIntensity.active = false;
|
||||
if ($scope.round == $scope.timer.rounds && $scope.cycle == $scope.timer.cycles) {
|
||||
$scope.setPeriod('coolDown');
|
||||
return;
|
||||
} else if ($scope.round == $scope.timer.rounds && $scope.cycle < $scope.timer.cycles) {
|
||||
$scope.cycle++;
|
||||
$scope.round = 1;
|
||||
$scope.setPeriod('rest');
|
||||
return;
|
||||
}
|
||||
$scope.setPeriod('lowIntensity');
|
||||
$scope.round++;
|
||||
return;
|
||||
};
|
||||
};
|
||||
$scope.resetTimer = function () {
|
||||
clearInterval($scope.countdown);
|
||||
$scope.timerActive = false;
|
||||
$scope.lockScreen();
|
||||
$scope.round = 1;
|
||||
$scope.cycle = 1;
|
||||
$scope.lowIntensity.active = false;
|
||||
$scope.highIntensity.active = false;
|
||||
$scope.coolDown.active = false;
|
||||
$scope.warmUp.active = true;
|
||||
$scope.time = $scope.timer.warmUp.time;
|
||||
};
|
||||
$scope.makeId = function () {
|
||||
var text = "";
|
||||
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
||||
const defaultTimer = {
|
||||
"id": 0,
|
||||
"name": "",
|
||||
"description": "",
|
||||
"warmUp": 300,
|
||||
"highIntensity": 60,
|
||||
"lowIntensity": 30,
|
||||
"rest": 60,
|
||||
"coolDown": 300,
|
||||
"rounds": 4,
|
||||
"cycles": 2
|
||||
}
|
||||
|
||||
for (var i = 0; i < 5; i++)
|
||||
text += possible.charAt(Math.floor(Math.random() * possible.length));
|
||||
const Phase = {
|
||||
WARM: {
|
||||
name: "Warm Up",
|
||||
sound: new Audio('audio/warm.mp3')
|
||||
},
|
||||
LOW: {
|
||||
name: "Low Intensity",
|
||||
sound: new Audio('audio/low.mp3')
|
||||
},
|
||||
HIGH: {
|
||||
name: "High Intensity",
|
||||
sound: new Audio('audio/high.mp3')
|
||||
},
|
||||
REST: {
|
||||
name: "Rest",
|
||||
sound: new Audio('audio/rest.mp3')
|
||||
},
|
||||
COOL: {
|
||||
name: "Cool Down",
|
||||
sound: new Audio('audio/cool.mp3')
|
||||
},
|
||||
}
|
||||
|
||||
return text;
|
||||
let _state = {
|
||||
timers: null,
|
||||
timer: null,
|
||||
timerJob: null,
|
||||
timerComplete: false,
|
||||
set: 1,
|
||||
round: 1,
|
||||
phase: Phase.WARM,
|
||||
timeRemaining: 0,
|
||||
editingTimer: false,
|
||||
};
|
||||
|
||||
let db = null;
|
||||
let timerStore = null;
|
||||
|
||||
function initApp() {
|
||||
Array.from(document.getElementsByClassName('duration')).forEach(input => {
|
||||
console.log(input)
|
||||
// input.addEventListener('beforeinput', maskDuration);
|
||||
});
|
||||
loadTimers();
|
||||
}
|
||||
|
||||
function loadTimers() {
|
||||
let state = copyState();
|
||||
const dbRequest = window.indexedDB.open('interval-timer', 1);
|
||||
dbRequest.onerror = (event) => {
|
||||
console.error(`Failed to open IndexedDB`, event)
|
||||
}
|
||||
|
||||
dbRequest.onsuccess = (event) => {
|
||||
db = event.target.result;
|
||||
let transaction = db.transaction(["timers"]);
|
||||
let objectStore = transaction.objectStore("timers");
|
||||
const request = objectStore.getAll();
|
||||
request.onerror = function (event) {
|
||||
console.error('Failed to load timers', event)
|
||||
};
|
||||
$scope.openTimer = function (id) {
|
||||
$indexedDB.openStore('timers', function (timers) {
|
||||
timers.find(id)
|
||||
.then(function (data) {
|
||||
$scope.timer = data;
|
||||
$scope.getTimes();
|
||||
$scope.resetTimer();
|
||||
$scope.showTimerInterface = true;
|
||||
})
|
||||
})
|
||||
}
|
||||
$scope.closeTimer = function () {
|
||||
$scope.showTimerInterface = false;
|
||||
}
|
||||
$scope.deleteTimer = function (item) {
|
||||
item.removed = true;
|
||||
setTimeout(function () {
|
||||
$indexedDB.openStore('timers', function (timers) {
|
||||
var result = timers.delete(item.id)
|
||||
.then(function (e) {
|
||||
$scope.setTimers();
|
||||
})
|
||||
})
|
||||
}, 500);
|
||||
request.onsuccess = function (event) {
|
||||
console.log("Loaded timers", event)
|
||||
state.timers = event.target.result;
|
||||
updateState(state)
|
||||
};
|
||||
$scope.saveTimer = function () {
|
||||
$scope.newTimer.id = $scope.makeId();
|
||||
$indexedDB.openStore('timers', function (timers) {
|
||||
var result = timers.insert($scope.newTimer)
|
||||
.then(function (e) {
|
||||
$scope.newTimer = {};
|
||||
$scope.setTimers();
|
||||
})
|
||||
}
|
||||
|
||||
dbRequest.onupgradeneeded = (event) => {
|
||||
db = event.target.result;
|
||||
timerStore = db.createObjectStore('timers', { keyPath: 'id' });
|
||||
}
|
||||
}
|
||||
|
||||
function saveTimer() {
|
||||
// let transaction = db.transaction(["timers"], "readwrite");
|
||||
// transaction.oncomplete
|
||||
let state = copyState();
|
||||
if (!state.timers) {
|
||||
state.timers = [];
|
||||
}
|
||||
// TODO: get values from fields and then clear them here
|
||||
state.timers.push(defaultTimer)
|
||||
updateState({
|
||||
...state,
|
||||
editingTimer: false,
|
||||
});
|
||||
}
|
||||
|
||||
function deleteTimer() {
|
||||
// var request = db.transaction(["customers"], "readwrite")
|
||||
// .objectStore("customers")
|
||||
// .delete("444-44-4444");
|
||||
// request.onsuccess = function(event) {
|
||||
// It's gone!
|
||||
// };
|
||||
}
|
||||
|
||||
function openTimer() {
|
||||
|
||||
}
|
||||
|
||||
function editTimer() {
|
||||
updateState({
|
||||
editingTimer: true
|
||||
})
|
||||
}
|
||||
|
||||
function cancelEdit() {
|
||||
updateState({
|
||||
editingTimer: false
|
||||
})
|
||||
}
|
||||
|
||||
function maskDuration(event) {
|
||||
const input = event.target;
|
||||
let formatted = input.value.replace(/[^\d]/g, '');
|
||||
if (event.inputType === "deleteContentBackward") {
|
||||
formatted = formatted.slice(0, formatted.length - 1)
|
||||
formatted = ("000000" + formatted).slice(-6)
|
||||
} else if (event.inputType === 'insertText' && event.data.match(/\d/)) {
|
||||
formatted = ("000000" + formatted).slice(-6)
|
||||
}
|
||||
input.value = `${formatted.slice(0, 2)}h ${formatted.slice(2, 4)}m ${formatted.slice(4, 6)}s`;
|
||||
}
|
||||
|
||||
function isBeforeInputEventAvailable() {
|
||||
return window.InputEvent && typeof InputEvent.prototype.getTargetRanges === "function";
|
||||
}
|
||||
|
||||
function handleDurationCaret(event) {
|
||||
const input = event.target;
|
||||
const position = Math.min(11, input.value.length);
|
||||
input.setSelectionRange(position, position);
|
||||
}
|
||||
|
||||
function toggleTimer() {
|
||||
let state = copyState();
|
||||
if (state.timerJob != null) {
|
||||
clearInterval(state.timerJob)
|
||||
state.timerJob = null
|
||||
} else {
|
||||
state.timerJob = setInterval(timerLoop, 1000);
|
||||
}
|
||||
updateState(state);
|
||||
lockScreen();
|
||||
}
|
||||
|
||||
function timerLoop() {
|
||||
let state = copyState();
|
||||
state.timeRemaining -= 1;
|
||||
if (state.timeRemaining <= 0) {
|
||||
goForward();
|
||||
}
|
||||
updateState(state);
|
||||
}
|
||||
|
||||
function goBack() {
|
||||
let state = copyState();
|
||||
if (!state.timer) return;
|
||||
switch (state.phase) {
|
||||
case Phase.WARM:
|
||||
state.timeRemaining = state.timer.warmUp;
|
||||
break;
|
||||
case Phase.LOW:
|
||||
if (state.set == state.timer.sets && state.round == state.timer.rounds) {
|
||||
state.phase = Phase.WARM;
|
||||
state.timeRemaining = state.timer.warmUp;
|
||||
} else if (state.set == state.timer.sets && state.round < state.timer.rounds) {
|
||||
state.phase = Phase.REST;
|
||||
state.timeRemaining = state.timer.rest;
|
||||
} else {
|
||||
state.set += 1;
|
||||
state.phase = Phase.HIGH;
|
||||
state.timeRemaining = state.timer.highIntensity;
|
||||
}
|
||||
break;
|
||||
case Phase.HIGH:
|
||||
state.phase = Phase.LOW;
|
||||
state.timeRemaining = state.timer.lowIntensity;
|
||||
break;
|
||||
case Phase.REST:
|
||||
state.round += 1;
|
||||
state.phase = Phase.HIGH;
|
||||
state.set = state.timer.sets;
|
||||
state.timeRemaining = state.timer.highIntensity;
|
||||
break;
|
||||
case Phase.COOL:
|
||||
state.phase = Phase.HIGH;
|
||||
state.timeRemaining = state.timer.highIntensity;
|
||||
break;
|
||||
}
|
||||
updateState({
|
||||
...state,
|
||||
timerComplete: false,
|
||||
})
|
||||
}
|
||||
|
||||
function goForward() {
|
||||
let state = copyState();
|
||||
if (!state.timer) return;
|
||||
state.timerComplete = state.phase === Phase.COOL
|
||||
switch (state.phase) {
|
||||
case Phase.WARM:
|
||||
state.phase = Phase.LOW;
|
||||
state.timeRemaining = state.timer.lowIntensity;
|
||||
break;
|
||||
case Phase.LOW:
|
||||
state.phase = Phase.HIGH;
|
||||
state.timeRemaining = state.timer.highIntensity;
|
||||
break;
|
||||
case Phase.HIGH:
|
||||
if (state.set > 1) {
|
||||
state.set -= 1;
|
||||
state.phase = Phase.LOW;
|
||||
state.timeRemaining = state.timer.lowIntensity;
|
||||
} else if (state.round > 1) {
|
||||
state.round -= 1;
|
||||
state.phase = Phase.REST;
|
||||
state.timeRemaining = state.timer.rest;
|
||||
} else {
|
||||
state.phase = Phase.COOL;
|
||||
state.timeRemaining = state.timer.coolDown;
|
||||
}
|
||||
break;
|
||||
case Phase.REST:
|
||||
state.set = state.timer.sets;
|
||||
state.phase = Phase.LOW;
|
||||
state.timeRemaining = state.timer.lowIntensity;
|
||||
break;
|
||||
case Phase.COOL:
|
||||
state.timeRemaining = 0;
|
||||
break;
|
||||
}
|
||||
updateState(state);
|
||||
}
|
||||
|
||||
function copyState() {
|
||||
return JSON.parse(JSON.stringify(_state));
|
||||
}
|
||||
|
||||
const debug = false;
|
||||
|
||||
function updateState(changes) {
|
||||
if (debug) console.log("Before", _state)
|
||||
const immutableChanges = JSON.parse(JSON.stringify(changes));
|
||||
_state = {
|
||||
..._state,
|
||||
...immutableChanges
|
||||
}
|
||||
if (debug) console.log("After: ", _state)
|
||||
if (_state.timers) {
|
||||
document.body.classList.add('timersLoaded')
|
||||
if (_state.timers.length === 0) {
|
||||
document.body.classList.add('noTimers')
|
||||
} else {
|
||||
document.body.classList.remove('noTimers')
|
||||
}
|
||||
}
|
||||
if (_state.editingTimer) {
|
||||
document.body.classList.add('editing')
|
||||
} else {
|
||||
document.body.classList.remove('editing')
|
||||
}
|
||||
}
|
||||
|
||||
// The wakeLock has to be separate from the state because it doesn't get
|
||||
// transferred correctly when the state is copied
|
||||
let wakeLock = null;
|
||||
|
||||
function lockScreen() {
|
||||
let state = copyState();
|
||||
if (state.timerJob) {
|
||||
if (wakeLock) {
|
||||
console.log("Ignoring request to lock screen, should already be locked");
|
||||
return;
|
||||
}
|
||||
try {
|
||||
navigator.wakeLock.request('screen').then((lock) => {
|
||||
wakeLock = lock;
|
||||
wakeLock.addEventListener('release', () => {
|
||||
console.log('Screen Wake Lock was released');
|
||||
});
|
||||
console.log('Screen Wake Lock is active');
|
||||
}).catch((err) => {
|
||||
console.error(`Failed to aquire wakelock: ${err.name}, ${err.message}`);
|
||||
})
|
||||
};
|
||||
$scope.getTimers = function () {
|
||||
return $scope.timers;
|
||||
} catch (err) {
|
||||
console.error(`Failed to aquire wakelock: ${err.name}, ${err.message}`);
|
||||
}
|
||||
$scope.getNumberRange = function (number) {
|
||||
range = [];
|
||||
for (var i = 0; i <= number; i++) {
|
||||
range.push(i);
|
||||
}
|
||||
return range
|
||||
} else {
|
||||
try {
|
||||
wakeLock.release();
|
||||
wakeLock = null;
|
||||
} catch (err) {
|
||||
console.error(`Failed to release wakelock: ${err.name}, ${err.message}`)
|
||||
}
|
||||
$scope.openNewTimer = function () {
|
||||
$scope.newTimerClosed = false;
|
||||
$scope.newTimerOpen = true;
|
||||
}
|
||||
$scope.validateNewTimer = function (newTimer) {
|
||||
timerSkel = $scope.defaults;
|
||||
angular.merge(timerSkel, newTimer);
|
||||
if (timerSkel.rounds < 1) {
|
||||
timerSkel.rounds = 1;
|
||||
}
|
||||
if (timerSkel.cycles < 1) {
|
||||
timerSkel.cycles = 1;
|
||||
}
|
||||
return new Promise(function (res, rej) {
|
||||
res(timerSkel);
|
||||
})
|
||||
}
|
||||
$scope.saveNewTimer = function () {
|
||||
$scope.validateNewTimer($scope.newTimer)
|
||||
.then(function (newTimer) {
|
||||
$scope.newTimer = newTimer;
|
||||
$scope.saveTimer();
|
||||
$scope.closeNewTimer();
|
||||
})
|
||||
}
|
||||
$scope.closeNewTimer = function () {
|
||||
$scope.newTimerOpen = false;
|
||||
$scope.newTimerClosed = true;
|
||||
}
|
||||
}]);
|
||||
})();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,94 +0,0 @@
|
|||
|
||||
'use strict';
|
||||
|
||||
angular.module('itemSwipe', ['ngTouch'])
|
||||
.directive('itemSwipe', ['$swipe', '$document', '$window', '$timeout',
|
||||
function($swipe, $document, $window, $timeout) {
|
||||
return {
|
||||
transclude: true,
|
||||
template: '<div style="position: relative">' +
|
||||
'<div class="swiper" ng-style="swiperStyle" ng-transclude></div>' +
|
||||
'<div class="undo-div" ng-style="undoStyle" ng-click="proceed = false">Undo</div>' +
|
||||
'</div>',
|
||||
link: {
|
||||
post: function postLink(scope, iElement, iAttrs, controller) {
|
||||
var startCoords, threeD, $swiper;
|
||||
$swiper = angular.element('.swiper', iElement);
|
||||
scope.proceed = false;
|
||||
scope.undoStyle = {
|
||||
opacity: 0,
|
||||
width: '100%',
|
||||
position: 'absolute',
|
||||
left: '70%',
|
||||
top: '0',
|
||||
};
|
||||
scope.swiperStyle = {
|
||||
position: 'relative',
|
||||
}
|
||||
|
||||
function fullSwipe(coords){
|
||||
return coords.x - startCoords.x > $swiper.width()*(1/3) ? true : false;
|
||||
}
|
||||
|
||||
function cssPrefix(property, value){
|
||||
var vendors = ['', '-o-','-moz-','-ms-','-khtml-','-webkit-'];
|
||||
var styles = {};
|
||||
for (var i = vendors.length - 1; i >= 0; i--) {
|
||||
styles[vendors[i] + property] = value;
|
||||
}
|
||||
return styles;
|
||||
}
|
||||
|
||||
function updateElementPosition(pos){
|
||||
if('threeD' in iAttrs){
|
||||
$swiper.css(cssPrefix('transform', 'translate(' + pos + 'px)'));
|
||||
}else{
|
||||
$swiper.css('left', pos);
|
||||
}
|
||||
}
|
||||
|
||||
scope.$watch('proceed', function(val){
|
||||
if(val){
|
||||
scope.undoStyle.opacity = 1;
|
||||
scope.eliminateItem = $timeout(function() {
|
||||
scope.proceed = false;
|
||||
return scope.$eval(iAttrs.onRemove);
|
||||
}, 1220);
|
||||
}else{
|
||||
scope.undoStyle.opacity = 0;
|
||||
$timeout.cancel(scope.eliminateItem);
|
||||
updateElementPosition(0);
|
||||
}
|
||||
});
|
||||
|
||||
$swipe.bind($swiper, {
|
||||
'start': function(coords) {
|
||||
startCoords = coords;
|
||||
scope.swiperStyle = {opacity: 0.5};
|
||||
scope.$apply();
|
||||
},
|
||||
'cancel': function() {
|
||||
scope.swiperStyle = cssPrefix('transition', 'all 0.2s ease-in-out');
|
||||
scope.swiperStyle.opacity = 1;
|
||||
scope.$apply();
|
||||
},
|
||||
'move': function(coords) {
|
||||
updateElementPosition(coords.x - startCoords.x);
|
||||
},
|
||||
'end': function(endCoords) {
|
||||
if (fullSwipe(endCoords)) {
|
||||
scope.proceed = true;
|
||||
updateElementPosition($document.width());
|
||||
}else {
|
||||
scope.proceed = false;
|
||||
updateElementPosition(0);
|
||||
}
|
||||
scope.swiperStyle = cssPrefix('transition', 'all 0.2s ease-in-out');
|
||||
scope.swiperStyle.opacity = 1;
|
||||
scope.$apply();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
}]);
|
21
src/sw.js
21
src/sw.js
|
@ -9,17 +9,8 @@ self.addEventListener('install', function(e) {
|
|||
'/audio/rest.mp3',
|
||||
'/audio/warm.mp3',
|
||||
'/browserconfig.xml',
|
||||
'/contributors.txt',
|
||||
'/css/addtohomescreen.css',
|
||||
'/css/font-awesome.min.css',
|
||||
'/css/styles.css',
|
||||
'/favicon.ico',
|
||||
'/fonts/FontAwesome.otf',
|
||||
'/fonts/fontawesome-webfont.eot',
|
||||
'/fonts/fontawesome-webfont.svg',
|
||||
'/fonts/fontawesome-webfont.ttf',
|
||||
'/fonts/fontawesome-webfont.woff',
|
||||
'/fonts/fontawesome-webfont.woff2',
|
||||
'/img/action-icon-android.png',
|
||||
'/img/action-icon-ios6.png',
|
||||
'/img/action-icon-ios7.png',
|
||||
|
@ -72,21 +63,9 @@ self.addEventListener('install', function(e) {
|
|||
'/img/safari-pinned-tab.svg',
|
||||
'/img/spinner.png',
|
||||
'/index.html',
|
||||
'/js/addtohomescreen.js',
|
||||
'/js/addtohomescreen.min.js',
|
||||
'/js/angular-animate.min.js',
|
||||
'/js/angular-cookies.min.js',
|
||||
'/js/angular-indexed-db.min.js',
|
||||
'/js/angular.min.js',
|
||||
'/js/angular-touch.js',
|
||||
'/js/angular-touch.min.js',
|
||||
'/js/app.js',
|
||||
'/js/item-swipe.js',
|
||||
'/js/jquery-3.1.0.js',
|
||||
'/js/jquery-3.1.0.min.js',
|
||||
'/js/start.js',
|
||||
'/manifest.json',
|
||||
'/manifest.webapp',
|
||||
'/sw.js'
|
||||
]);
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue