Downstream update from HEAD
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2e1366366e
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1 changed files with 24 additions and 15 deletions
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@ -7,7 +7,7 @@
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// disclaimed.
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// ====================================================================
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.ident "rc4-ia64.S, Version 1.0"
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.ident "rc4-ia64.S, Version 1.1"
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.ident "IA-64 ISA artwork by Andy Polyakov <appro@fy.chalmers.se>"
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// What's wrong with compiler generated code? Because of the nature of
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@ -15,11 +15,19 @@
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// being memory-bound, RC4 should benefit from reorder [on in-order-
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// execution core such as IA-64]. But what can we reorder? At the very
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// least we can safely reorder references to key schedule in respect
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// to input and output streams. Secondly, less obvious, it's possible
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// to pull up some references to elements of the key schedule itself.
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// Fact is that such prior loads are not safe only for "degenerated"
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// key schedule, when some elements equal to the same value, which is
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// never the case [key schedule setup routine makes sure it's not].
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// to input and output streams. Secondly, from the first [close] glance
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// it appeared that it's possible to pull up some references to
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// elements of the key schedule itself. Original rationale ["prior
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// loads are not safe only for "degenerated" key schedule, when some
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// elements equal to the same value"] was kind of sloppy. I should have
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// formulated as it really was: if we assume that pulling up reference
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// to key[x+1] is not safe, then it would mean that key schedule would
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// "degenerate," which is never the case. The problem is that this
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// holds true in respect to references to key[x], but not to key[y].
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// Legitimate "collisions" do occur within every 256^2 bytes window.
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// Fortunately there're enough free instruction slots to keep prior
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// reference to key[x+1], detect "collision" and compensate for it.
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// All this without sacrificing a single clock cycle:-)
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// Furthermore. In order to compress loop body to the minimum, I chose
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// to deploy deposit instruction, which substitutes for the whole
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// key->data+((x&255)<<log2(sizeof(key->data[0]))). This unfortunately
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@ -97,7 +105,8 @@ RC4:
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// deposit instruction only,
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// I don't have to &~255...
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mov ar.lc=in1 }
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{ .mmi; nop.m 0
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{ .mmi; mov key_y[1]=r0 // guarantee inequality
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// in first iteration
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add xx=1,xx
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mov pr.rot=1<<16 };;
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{ .mii; nop.m 0
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@ -111,23 +120,23 @@ RC4:
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// divided by 3 bytes per seconds, or 500MBps on 1.5GHz CPU. Measured
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// performance however is distinctly lower than 1/4:-( The culplrit
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// seems to be *(out++)=dat, which inadvertently splits the bundle,
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// even though there is M-unit available... Unrolling is due...
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// even though there is M-port available... Unrolling is due...
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// Unrolled loop should collect output with variable shift instruction
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// in order to avoid starvation for integer shifter... Only output
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// pointer has to be aligned... It should be possible to get pretty
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// close to theoretical peak...
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// in order to avoid starvation for integer shifter... It should be
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// possible to get pretty close to theoretical peak...
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{ .mmi; (p16) LDKEY tx[0]=[key_x[1]] // tx=key[xx]
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(p17) LDKEY ty[0]=[key_y[1]] // ty=key[yy]
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(p18) dep rnd[1]=rnd[1],ksch,OFF,8} // &key[(tx+ty)&255]
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{ .mmi; (p19) st1 [out]=dat[3],1 // *(out++)=dat
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(p16) add xx=1,xx // x++
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(p0) nop.i 0 };;
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(p16) cmp.ne.unc p20,p21=key_x[1],key_y[1] };;
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{ .mmi; (p18) LDKEY rnd[1]=[rnd[1]] // rnd=key[(tx+ty)&255]
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(p16) ld1 dat[0]=[inp],1 // dat=*(inp++)
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(p16) dep key_x[0]=xx,ksch,OFF,8 } // &key[xx&255]
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{ .mmi; (p0) nop.m 0
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(p16) add yy=yy,tx[0] // y+=tx
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(p0) nop.i 0 };;
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.pred.rel "mutex",p20,p21
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{ .mmi; (p21) add yy=yy,tx[1] // (p16)
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(p20) add yy=yy,tx[0] // (p16) y+=tx
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(p21) mov tx[0]=tx[1] };; // (p16)
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{ .mmi; (p17) STKEY [key_y[1]]=tx[1] // key[yy]=tx
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(p17) STKEY [key_x[2]]=ty[0] // key[xx]=ty
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(p16) dep key_y[0]=yy,ksch,OFF,8 } // &key[yy&255]
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