sha/keccak1600.c: add some optimized implementations.

Reviewed-by: Richard Levitte <levitte@openssl.org>
This commit is contained in:
Andy Polyakov 2016-11-02 20:13:53 +01:00
parent d89773d659
commit 79dfc3ddfd

View file

@ -14,16 +14,34 @@
#define ROL64(a, offset) ((offset) ? (((a) << offset) | ((a) >> (64-offset))) \
: a)
#if defined(KECCAK_REF)
/*
* This is straightforward or "maximum clarity" implementation aiming
* to resemble section 3.2 of the FIPS PUB 202 "SHA-3 Standard:
* Permutation-Based Hash and Extendible-Output Functions" as much as
* possible. With one caveat. Because of the way C stores matrices,
* references to A[x,y] in the specification are presented as A[y][x].
* Implementation unrolls inner x-loops so that modulo 5 operations are
* explicitly pre-computed.
*/
static void Theta(uint64_t A[5][5])
{
uint64_t C[5], D[5];
size_t y;
C[0] = A[0][0] ^ A[1][0] ^ A[2][0] ^ A[3][0] ^ A[4][0];
C[1] = A[0][1] ^ A[1][1] ^ A[2][1] ^ A[3][1] ^ A[4][1];
C[2] = A[0][2] ^ A[1][2] ^ A[2][2] ^ A[3][2] ^ A[4][2];
C[3] = A[0][3] ^ A[1][3] ^ A[2][3] ^ A[3][3] ^ A[4][3];
C[4] = A[0][4] ^ A[1][4] ^ A[2][4] ^ A[3][4] ^ A[4][4];
C[0] = A[0][0];
C[1] = A[0][1];
C[2] = A[0][2];
C[3] = A[0][3];
C[4] = A[0][4];
for (y = 1; y < 5; y++) {
C[0] ^= A[y][0];
C[1] ^= A[y][1];
C[2] ^= A[y][2];
C[3] ^= A[y][3];
C[4] ^= A[y][4];
}
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
@ -151,6 +169,568 @@ void KeccakF1600(uint64_t A[5][5])
}
}
#elif defined(KECCAK_1X)
/*
* This implementation is optimization of above code featuring unroll
* of even y-loops, their fusion and code motion. It also minimizes
* temporary storage. Compiler would normally do all these things for
* you, purpose of manual optimization is to provide "unobscured"
* reference for assembly implementation [in case this approach is
* chosen for implementation on some platform]. In the nutshell it's
* equivalent of "plane-per-plane processing" approach discussed in
* section 2.4 of "Keccak implementation overview".
*/
static void Round(uint64_t A[5][5], size_t i)
{
uint64_t C[5], D[5], T[2][5];
static const unsigned char rhotates[5][5] = {
{ 0, 1, 62, 28, 27 },
{ 36, 44, 6, 55, 20 },
{ 3, 10, 43, 25, 39 },
{ 41, 45, 15, 21, 8 },
{ 18, 2, 61, 56, 14 }
};
static const uint64_t iotas[] = {
0x0000000000000001U, 0x0000000000008082U, 0x800000000000808aU,
0x8000000080008000U, 0x000000000000808bU, 0x0000000080000001U,
0x8000000080008081U, 0x8000000000008009U, 0x000000000000008aU,
0x0000000000000088U, 0x0000000080008009U, 0x000000008000000aU,
0x000000008000808bU, 0x800000000000008bU, 0x8000000000008089U,
0x8000000000008003U, 0x8000000000008002U, 0x8000000000000080U,
0x000000000000800aU, 0x800000008000000aU, 0x8000000080008081U,
0x8000000000008080U, 0x0000000080000001U, 0x8000000080008008U
};
assert(i < (sizeof(iotas) / sizeof(iotas[0])));
C[0] = A[0][0] ^ A[1][0] ^ A[2][0] ^ A[3][0] ^ A[4][0];
C[1] = A[0][1] ^ A[1][1] ^ A[2][1] ^ A[3][1] ^ A[4][1];
C[2] = A[0][2] ^ A[1][2] ^ A[2][2] ^ A[3][2] ^ A[4][2];
C[3] = A[0][3] ^ A[1][3] ^ A[2][3] ^ A[3][3] ^ A[4][3];
C[4] = A[0][4] ^ A[1][4] ^ A[2][4] ^ A[3][4] ^ A[4][4];
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
C[0] = A[0][0] ^ D[0]; /* rotate by 0 */
C[1] = ROL64(A[1][1] ^ D[1], rhotates[1][1]);
C[2] = ROL64(A[2][2] ^ D[2], rhotates[2][2]);
C[3] = ROL64(A[3][3] ^ D[3], rhotates[3][3]);
C[4] = ROL64(A[4][4] ^ D[4], rhotates[4][4]);
T[0][0] = A[3][0] ^ D[0]; /* borrow T[0][0] */
T[0][1] = A[0][1] ^ D[1];
T[0][2] = A[0][2] ^ D[2];
T[0][3] = A[0][3] ^ D[3];
T[0][4] = A[0][4] ^ D[4];
A[0][0] = C[0] ^ (~C[1] & C[2]) ^ iotas[i];
A[0][1] = C[1] ^ (~C[2] & C[3]);
A[0][2] = C[2] ^ (~C[3] & C[4]);
A[0][3] = C[3] ^ (~C[4] & C[0]);
A[0][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(T[0][3], rhotates[0][3]);
C[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
C[2] = ROL64(A[2][0] ^ D[0], rhotates[2][0]);
C[3] = ROL64(A[3][1] ^ D[1], rhotates[3][1]);
C[4] = ROL64(A[4][2] ^ D[2], rhotates[4][2]);
T[1][0] = A[1][0] ^ D[0];
T[1][1] = A[2][1] ^ D[1]; /* borrow T[1][1] */
T[1][2] = A[1][2] ^ D[2];
T[1][3] = A[1][3] ^ D[3];
T[1][4] = A[2][4] ^ D[4]; /* borrow T[1][4] */
A[1][0] = C[0] ^ (~C[1] & C[2]);
A[1][1] = C[1] ^ (~C[2] & C[3]);
A[1][2] = C[2] ^ (~C[3] & C[4]);
A[1][3] = C[3] ^ (~C[4] & C[0]);
A[1][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(T[0][1], rhotates[0][1]);
C[1] = ROL64(T[1][2], rhotates[1][2]);
C[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
C[3] = ROL64(A[3][4] ^ D[4], rhotates[3][4]);
C[4] = ROL64(A[4][0] ^ D[0], rhotates[4][0]);
A[2][0] = C[0] ^ (~C[1] & C[2]);
A[2][1] = C[1] ^ (~C[2] & C[3]);
A[2][2] = C[2] ^ (~C[3] & C[4]);
A[2][3] = C[3] ^ (~C[4] & C[0]);
A[2][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(T[0][4], rhotates[0][4]);
C[1] = ROL64(T[1][0], rhotates[1][0]);
C[2] = ROL64(T[1][1], rhotates[2][1]); /* originally A[2][1] */
C[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
C[4] = ROL64(A[4][3] ^ D[3], rhotates[4][3]);
A[3][0] = C[0] ^ (~C[1] & C[2]);
A[3][1] = C[1] ^ (~C[2] & C[3]);
A[3][2] = C[2] ^ (~C[3] & C[4]);
A[3][3] = C[3] ^ (~C[4] & C[0]);
A[3][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(T[0][2], rhotates[0][2]);
C[1] = ROL64(T[1][3], rhotates[1][3]);
C[2] = ROL64(T[1][4], rhotates[2][4]); /* originally A[2][4] */
C[3] = ROL64(T[0][0], rhotates[3][0]); /* originally A[3][0] */
C[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
A[4][0] = C[0] ^ (~C[1] & C[2]);
A[4][1] = C[1] ^ (~C[2] & C[3]);
A[4][2] = C[2] ^ (~C[3] & C[4]);
A[4][3] = C[3] ^ (~C[4] & C[0]);
A[4][4] = C[4] ^ (~C[0] & C[1]);
}
void KeccakF1600(uint64_t A[5][5])
{
size_t i;
for (i = 0; i < 24; i++) {
Round(A, i);
}
}
#elif defined(KECCAK_2X)
/*
* This implementation is variant of KECCAK_1X above with outer-most
* round loop unrolled twice. This allows to take temporary storage
* out of round procedure and simplify references to it by alternating
* it with actual data (see round loop below). Just like original, it's
* rather meant as reference for an assembly implementation. It's likely
* to provide best instruction per processed byte ratio at minimal
* round unroll factor...
*/
static void Round(uint64_t R[5][5], uint64_t A[5][5], size_t i)
{
uint64_t C[5], D[5];
static const unsigned char rhotates[5][5] = {
{ 0, 1, 62, 28, 27 },
{ 36, 44, 6, 55, 20 },
{ 3, 10, 43, 25, 39 },
{ 41, 45, 15, 21, 8 },
{ 18, 2, 61, 56, 14 }
};
static const uint64_t iotas[] = {
0x0000000000000001U, 0x0000000000008082U, 0x800000000000808aU,
0x8000000080008000U, 0x000000000000808bU, 0x0000000080000001U,
0x8000000080008081U, 0x8000000000008009U, 0x000000000000008aU,
0x0000000000000088U, 0x0000000080008009U, 0x000000008000000aU,
0x000000008000808bU, 0x800000000000008bU, 0x8000000000008089U,
0x8000000000008003U, 0x8000000000008002U, 0x8000000000000080U,
0x000000000000800aU, 0x800000008000000aU, 0x8000000080008081U,
0x8000000000008080U, 0x0000000080000001U, 0x8000000080008008U
};
assert(i < (sizeof(iotas) / sizeof(iotas[0])));
C[0] = A[0][0] ^ A[1][0] ^ A[2][0] ^ A[3][0] ^ A[4][0];
C[1] = A[0][1] ^ A[1][1] ^ A[2][1] ^ A[3][1] ^ A[4][1];
C[2] = A[0][2] ^ A[1][2] ^ A[2][2] ^ A[3][2] ^ A[4][2];
C[3] = A[0][3] ^ A[1][3] ^ A[2][3] ^ A[3][3] ^ A[4][3];
C[4] = A[0][4] ^ A[1][4] ^ A[2][4] ^ A[3][4] ^ A[4][4];
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
C[0] = A[0][0] ^ D[0]; /* rotate by 0 */
C[1] = ROL64(A[1][1] ^ D[1], rhotates[1][1]);
C[2] = ROL64(A[2][2] ^ D[2], rhotates[2][2]);
C[3] = ROL64(A[3][3] ^ D[3], rhotates[3][3]);
C[4] = ROL64(A[4][4] ^ D[4], rhotates[4][4]);
R[0][0] = C[0] ^ (~C[1] & C[2]) ^ iotas[i];
R[0][1] = C[1] ^ (~C[2] & C[3]);
R[0][2] = C[2] ^ (~C[3] & C[4]);
R[0][3] = C[3] ^ (~C[4] & C[0]);
R[0][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(A[0][3] ^ D[3], rhotates[0][3]);
C[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
C[2] = ROL64(A[2][0] ^ D[0], rhotates[2][0]);
C[3] = ROL64(A[3][1] ^ D[1], rhotates[3][1]);
C[4] = ROL64(A[4][2] ^ D[2], rhotates[4][2]);
R[1][0] = C[0] ^ (~C[1] & C[2]);
R[1][1] = C[1] ^ (~C[2] & C[3]);
R[1][2] = C[2] ^ (~C[3] & C[4]);
R[1][3] = C[3] ^ (~C[4] & C[0]);
R[1][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(A[0][1] ^ D[1], rhotates[0][1]);
C[1] = ROL64(A[1][2] ^ D[2], rhotates[1][2]);
C[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
C[3] = ROL64(A[3][4] ^ D[4], rhotates[3][4]);
C[4] = ROL64(A[4][0] ^ D[0], rhotates[4][0]);
R[2][0] = C[0] ^ (~C[1] & C[2]);
R[2][1] = C[1] ^ (~C[2] & C[3]);
R[2][2] = C[2] ^ (~C[3] & C[4]);
R[2][3] = C[3] ^ (~C[4] & C[0]);
R[2][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(A[0][4] ^ D[4], rhotates[0][4]);
C[1] = ROL64(A[1][0] ^ D[0], rhotates[1][0]);
C[2] = ROL64(A[2][1] ^ D[1], rhotates[2][1]);
C[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
C[4] = ROL64(A[4][3] ^ D[3], rhotates[4][3]);
R[3][0] = C[0] ^ (~C[1] & C[2]);
R[3][1] = C[1] ^ (~C[2] & C[3]);
R[3][2] = C[2] ^ (~C[3] & C[4]);
R[3][3] = C[3] ^ (~C[4] & C[0]);
R[3][4] = C[4] ^ (~C[0] & C[1]);
C[0] = ROL64(A[0][2] ^ D[2], rhotates[0][2]);
C[1] = ROL64(A[1][3] ^ D[3], rhotates[1][3]);
C[2] = ROL64(A[2][4] ^ D[4], rhotates[2][4]);
C[3] = ROL64(A[3][0] ^ D[0], rhotates[3][0]);
C[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
R[4][0] = C[0] ^ (~C[1] & C[2]);
R[4][1] = C[1] ^ (~C[2] & C[3]);
R[4][2] = C[2] ^ (~C[3] & C[4]);
R[4][3] = C[3] ^ (~C[4] & C[0]);
R[4][4] = C[4] ^ (~C[0] & C[1]);
}
void KeccakF1600(uint64_t A[5][5])
{
uint64_t T[5][5];
size_t i;
for (i = 0; i < 24; i += 2) {
Round(T, A, i);
Round(A, T, i + 1);
}
}
#else
/*
* This implementation is KECCAK_1X from above combined 4 times with
* a twist that allows to omit temporary storage and perform in-place
* processing. It's discussed in section 2.5 of "Keccak implementation
* overview". It's likely to be best suited for processors with large
* register bank...
*/
static void FourRounds(uint64_t A[5][5], size_t i)
{
uint64_t B[5], C[5], D[5];
static const unsigned char rhotates[5][5] = {
{ 0, 1, 62, 28, 27 },
{ 36, 44, 6, 55, 20 },
{ 3, 10, 43, 25, 39 },
{ 41, 45, 15, 21, 8 },
{ 18, 2, 61, 56, 14 }
};
static const uint64_t iotas[] = {
0x0000000000000001U, 0x0000000000008082U, 0x800000000000808aU,
0x8000000080008000U, 0x000000000000808bU, 0x0000000080000001U,
0x8000000080008081U, 0x8000000000008009U, 0x000000000000008aU,
0x0000000000000088U, 0x0000000080008009U, 0x000000008000000aU,
0x000000008000808bU, 0x800000000000008bU, 0x8000000000008089U,
0x8000000000008003U, 0x8000000000008002U, 0x8000000000000080U,
0x000000000000800aU, 0x800000008000000aU, 0x8000000080008081U,
0x8000000000008080U, 0x0000000080000001U, 0x8000000080008008U
};
assert(i <= (sizeof(iotas) / sizeof(iotas[0]) - 4));
/* Round 4*n */
C[0] = A[0][0] ^ A[1][0] ^ A[2][0] ^ A[3][0] ^ A[4][0];
C[1] = A[0][1] ^ A[1][1] ^ A[2][1] ^ A[3][1] ^ A[4][1];
C[2] = A[0][2] ^ A[1][2] ^ A[2][2] ^ A[3][2] ^ A[4][2];
C[3] = A[0][3] ^ A[1][3] ^ A[2][3] ^ A[3][3] ^ A[4][3];
C[4] = A[0][4] ^ A[1][4] ^ A[2][4] ^ A[3][4] ^ A[4][4];
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
B[0] = A[0][0] ^ D[0]; /* rotate by 0 */
B[1] = ROL64(A[1][1] ^ D[1], rhotates[1][1]);
B[2] = ROL64(A[2][2] ^ D[2], rhotates[2][2]);
B[3] = ROL64(A[3][3] ^ D[3], rhotates[3][3]);
B[4] = ROL64(A[4][4] ^ D[4], rhotates[4][4]);
C[0] = A[0][0] = B[0] ^ (~B[1] & B[2]) ^ iotas[i];
C[1] = A[1][1] = B[1] ^ (~B[2] & B[3]);
C[2] = A[2][2] = B[2] ^ (~B[3] & B[4]);
C[3] = A[3][3] = B[3] ^ (~B[4] & B[0]);
C[4] = A[4][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[0][3] ^ D[3], rhotates[0][3]);
B[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
B[2] = ROL64(A[2][0] ^ D[0], rhotates[2][0]);
B[3] = ROL64(A[3][1] ^ D[1], rhotates[3][1]);
B[4] = ROL64(A[4][2] ^ D[2], rhotates[4][2]);
C[0] ^= A[2][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[3][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[4][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[0][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[1][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[0][1] ^ D[1], rhotates[0][1]);
B[1] = ROL64(A[1][2] ^ D[2], rhotates[1][2]);
B[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
B[3] = ROL64(A[3][4] ^ D[4], rhotates[3][4]);
B[4] = ROL64(A[4][0] ^ D[0], rhotates[4][0]);
C[0] ^= A[4][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[0][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[1][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[2][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[3][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[0][4] ^ D[4], rhotates[0][4]);
B[1] = ROL64(A[1][0] ^ D[0], rhotates[1][0]);
B[2] = ROL64(A[2][1] ^ D[1], rhotates[2][1]);
B[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
B[4] = ROL64(A[4][3] ^ D[3], rhotates[4][3]);
C[0] ^= A[1][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[2][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[3][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[4][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[0][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[0][2] ^ D[2], rhotates[0][2]);
B[1] = ROL64(A[1][3] ^ D[3], rhotates[1][3]);
B[2] = ROL64(A[2][4] ^ D[4], rhotates[2][4]);
B[3] = ROL64(A[3][0] ^ D[0], rhotates[3][0]);
B[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
C[0] ^= A[3][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[4][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[0][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[1][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[2][4] = B[4] ^ (~B[0] & B[1]);
/* Round 4*n+1 */
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
B[0] = A[0][0] ^ D[0]; /* rotate by 0 */
B[1] = ROL64(A[3][1] ^ D[1], rhotates[1][1]);
B[2] = ROL64(A[1][2] ^ D[2], rhotates[2][2]);
B[3] = ROL64(A[4][3] ^ D[3], rhotates[3][3]);
B[4] = ROL64(A[2][4] ^ D[4], rhotates[4][4]);
C[0] = A[0][0] = B[0] ^ (~B[1] & B[2]) ^ iotas[i + 1];
C[1] = A[3][1] = B[1] ^ (~B[2] & B[3]);
C[2] = A[1][2] = B[2] ^ (~B[3] & B[4]);
C[3] = A[4][3] = B[3] ^ (~B[4] & B[0]);
C[4] = A[2][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[3][3] ^ D[3], rhotates[0][3]);
B[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
B[2] = ROL64(A[4][0] ^ D[0], rhotates[2][0]);
B[3] = ROL64(A[2][1] ^ D[1], rhotates[3][1]);
B[4] = ROL64(A[0][2] ^ D[2], rhotates[4][2]);
C[0] ^= A[4][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[2][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[0][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[3][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[1][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[1][1] ^ D[1], rhotates[0][1]);
B[1] = ROL64(A[4][2] ^ D[2], rhotates[1][2]);
B[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
B[3] = ROL64(A[0][4] ^ D[4], rhotates[3][4]);
B[4] = ROL64(A[3][0] ^ D[0], rhotates[4][0]);
C[0] ^= A[3][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[1][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[4][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[2][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[0][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[4][4] ^ D[4], rhotates[0][4]);
B[1] = ROL64(A[2][0] ^ D[0], rhotates[1][0]);
B[2] = ROL64(A[0][1] ^ D[1], rhotates[2][1]);
B[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
B[4] = ROL64(A[1][3] ^ D[3], rhotates[4][3]);
C[0] ^= A[2][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[0][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[3][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[1][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[4][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[2][2] ^ D[2], rhotates[0][2]);
B[1] = ROL64(A[0][3] ^ D[3], rhotates[1][3]);
B[2] = ROL64(A[3][4] ^ D[4], rhotates[2][4]);
B[3] = ROL64(A[1][0] ^ D[0], rhotates[3][0]);
B[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
C[0] ^= A[1][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[4][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[2][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[0][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[3][4] = B[4] ^ (~B[0] & B[1]);
/* Round 4*n+2 */
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
B[0] = A[0][0] ^ D[0]; /* rotate by 0 */
B[1] = ROL64(A[2][1] ^ D[1], rhotates[1][1]);
B[2] = ROL64(A[4][2] ^ D[2], rhotates[2][2]);
B[3] = ROL64(A[1][3] ^ D[3], rhotates[3][3]);
B[4] = ROL64(A[3][4] ^ D[4], rhotates[4][4]);
C[0] = A[0][0] = B[0] ^ (~B[1] & B[2]) ^ iotas[i + 2];
C[1] = A[2][1] = B[1] ^ (~B[2] & B[3]);
C[2] = A[4][2] = B[2] ^ (~B[3] & B[4]);
C[3] = A[1][3] = B[3] ^ (~B[4] & B[0]);
C[4] = A[3][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[4][3] ^ D[3], rhotates[0][3]);
B[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
B[2] = ROL64(A[3][0] ^ D[0], rhotates[2][0]);
B[3] = ROL64(A[0][1] ^ D[1], rhotates[3][1]);
B[4] = ROL64(A[2][2] ^ D[2], rhotates[4][2]);
C[0] ^= A[3][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[0][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[2][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[4][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[1][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[3][1] ^ D[1], rhotates[0][1]);
B[1] = ROL64(A[0][2] ^ D[2], rhotates[1][2]);
B[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
B[3] = ROL64(A[4][4] ^ D[4], rhotates[3][4]);
B[4] = ROL64(A[1][0] ^ D[0], rhotates[4][0]);
C[0] ^= A[1][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[3][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[0][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[2][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[4][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[2][4] ^ D[4], rhotates[0][4]);
B[1] = ROL64(A[4][0] ^ D[0], rhotates[1][0]);
B[2] = ROL64(A[1][1] ^ D[1], rhotates[2][1]);
B[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
B[4] = ROL64(A[0][3] ^ D[3], rhotates[4][3]);
C[0] ^= A[4][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[1][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[3][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[0][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[2][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[1][2] ^ D[2], rhotates[0][2]);
B[1] = ROL64(A[3][3] ^ D[3], rhotates[1][3]);
B[2] = ROL64(A[0][4] ^ D[4], rhotates[2][4]);
B[3] = ROL64(A[2][0] ^ D[0], rhotates[3][0]);
B[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
C[0] ^= A[2][0] = B[0] ^ (~B[1] & B[2]);
C[1] ^= A[4][1] = B[1] ^ (~B[2] & B[3]);
C[2] ^= A[1][2] = B[2] ^ (~B[3] & B[4]);
C[3] ^= A[3][3] = B[3] ^ (~B[4] & B[0]);
C[4] ^= A[0][4] = B[4] ^ (~B[0] & B[1]);
/* Round 4*n+3 */
D[0] = ROL64(C[1], 1) ^ C[4];
D[1] = ROL64(C[2], 1) ^ C[0];
D[2] = ROL64(C[3], 1) ^ C[1];
D[3] = ROL64(C[4], 1) ^ C[2];
D[4] = ROL64(C[0], 1) ^ C[3];
B[0] = A[0][0] ^ D[0]; /* rotate by 0 */
B[1] = ROL64(A[0][1] ^ D[1], rhotates[1][1]);
B[2] = ROL64(A[0][2] ^ D[2], rhotates[2][2]);
B[3] = ROL64(A[0][3] ^ D[3], rhotates[3][3]);
B[4] = ROL64(A[0][4] ^ D[4], rhotates[4][4]);
/* C[0] = */ A[0][0] = B[0] ^ (~B[1] & B[2]) ^ iotas[i + 3];
/* C[1] = */ A[0][1] = B[1] ^ (~B[2] & B[3]);
/* C[2] = */ A[0][2] = B[2] ^ (~B[3] & B[4]);
/* C[3] = */ A[0][3] = B[3] ^ (~B[4] & B[0]);
/* C[4] = */ A[0][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[1][3] ^ D[3], rhotates[0][3]);
B[1] = ROL64(A[1][4] ^ D[4], rhotates[1][4]);
B[2] = ROL64(A[1][0] ^ D[0], rhotates[2][0]);
B[3] = ROL64(A[1][1] ^ D[1], rhotates[3][1]);
B[4] = ROL64(A[1][2] ^ D[2], rhotates[4][2]);
/* C[0] ^= */ A[1][0] = B[0] ^ (~B[1] & B[2]);
/* C[1] ^= */ A[1][1] = B[1] ^ (~B[2] & B[3]);
/* C[2] ^= */ A[1][2] = B[2] ^ (~B[3] & B[4]);
/* C[3] ^= */ A[1][3] = B[3] ^ (~B[4] & B[0]);
/* C[4] ^= */ A[1][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[2][1] ^ D[1], rhotates[0][1]);
B[1] = ROL64(A[2][2] ^ D[2], rhotates[1][2]);
B[2] = ROL64(A[2][3] ^ D[3], rhotates[2][3]);
B[3] = ROL64(A[2][4] ^ D[4], rhotates[3][4]);
B[4] = ROL64(A[2][0] ^ D[0], rhotates[4][0]);
/* C[0] ^= */ A[2][0] = B[0] ^ (~B[1] & B[2]);
/* C[1] ^= */ A[2][1] = B[1] ^ (~B[2] & B[3]);
/* C[2] ^= */ A[2][2] = B[2] ^ (~B[3] & B[4]);
/* C[3] ^= */ A[2][3] = B[3] ^ (~B[4] & B[0]);
/* C[4] ^= */ A[2][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[3][4] ^ D[4], rhotates[0][4]);
B[1] = ROL64(A[3][0] ^ D[0], rhotates[1][0]);
B[2] = ROL64(A[3][1] ^ D[1], rhotates[2][1]);
B[3] = ROL64(A[3][2] ^ D[2], rhotates[3][2]);
B[4] = ROL64(A[3][3] ^ D[3], rhotates[4][3]);
/* C[0] ^= */ A[3][0] = B[0] ^ (~B[1] & B[2]);
/* C[1] ^= */ A[3][1] = B[1] ^ (~B[2] & B[3]);
/* C[2] ^= */ A[3][2] = B[2] ^ (~B[3] & B[4]);
/* C[3] ^= */ A[3][3] = B[3] ^ (~B[4] & B[0]);
/* C[4] ^= */ A[3][4] = B[4] ^ (~B[0] & B[1]);
B[0] = ROL64(A[4][2] ^ D[2], rhotates[0][2]);
B[1] = ROL64(A[4][3] ^ D[3], rhotates[1][3]);
B[2] = ROL64(A[4][4] ^ D[4], rhotates[2][4]);
B[3] = ROL64(A[4][0] ^ D[0], rhotates[3][0]);
B[4] = ROL64(A[4][1] ^ D[1], rhotates[4][1]);
/* C[0] ^= */ A[4][0] = B[0] ^ (~B[1] & B[2]);
/* C[1] ^= */ A[4][1] = B[1] ^ (~B[2] & B[3]);
/* C[2] ^= */ A[4][2] = B[2] ^ (~B[3] & B[4]);
/* C[3] ^= */ A[4][3] = B[3] ^ (~B[4] & B[0]);
/* C[4] ^= */ A[4][4] = B[4] ^ (~B[0] & B[1]);
}
void KeccakF1600(uint64_t A[5][5])
{
size_t i;
for (i = 0; i < 24; i += 4) {
FourRounds(A, i);
}
}
#endif
/*
* SHA3_absorb can be called multiple times, but at each invocation
* largest multiple of |r| out of |len| bytes are processed. Then