Since return is inconsistent, I removed unnecessary parentheses and
unified them.
Reviewed-by: Rich Salz <rsalz@openssl.org>
Reviewed-by: Matt Caswell <matt@openssl.org>
(Merged from https://github.com/openssl/openssl/pull/4541)
Reviewed-by: Richard Levitte <levitte@openssl.org>
Reviewed-by: Matt Caswell <matt@openssl.org>
Reviewed-by: Rich Salz <rsalz@openssl.org>
(Merged from https://github.com/openssl/openssl/pull/997)
Reviewed-by: Richard Levitte <levitte@openssl.org>
Reviewed-by: Matt Caswell <matt@openssl.org>
Reviewed-by: Rich Salz <rsalz@openssl.org>
(Merged from https://github.com/openssl/openssl/pull/997)
Move the the BIO_METHOD and BIO structures into internal header files,
provide appropriate accessor methods and update all internal code to use
the new accessors where appropriate.
Reviewed-by: Richard Levitte <levitte@openssl.org>
BIO_new, etc., don't need a non-const BIO_METHOD. This allows all the
built-in method tables to live in .rodata.
Reviewed-by: Richard Levitte <levitte@openssl.org>
This was done by the following
find . -name '*.[ch]' | /tmp/pl
where /tmp/pl is the following three-line script:
print unless $. == 1 && m@/\* .*\.[ch] \*/@;
close ARGV if eof; # Close file to reset $.
And then some hand-editing of other files.
Reviewed-by: Viktor Dukhovni <viktor@openssl.org>
For a local variable:
TYPE *p;
Allocations like this are "risky":
p = OPENSSL_malloc(sizeof(TYPE));
if the type of p changes, and the malloc call isn't updated, you
could get memory corruption. Instead do this:
p = OPENSSL_malloc(sizeof(*p));
Also fixed a few memset() calls that I noticed while doing this.
Reviewed-by: Richard Levitte <levitte@openssl.org>
I thought it was about time I dusted this off. This stuff had been sitting on
my hard drive for *ages* (2003 in fact). Hasn't been tested well and may not
work properly.
Nothing uses it at present which is just as well.
Think of this as a traditional Christmas present which looks far more
impressive in the adverts and on the box, some of the bits are missing and
falls to bits if you play with it too much.