The existing ENGINEs (including the default 'openssl' software engine) were
static, declared inside the source file for each engine implementation. The
reason this was not going boom was that all the ENGINEs had reference
counts that never hit zero (once linked into the internal list, each would
always have at least 1 lasting structural reference).
To fix this so it will stay standing when an "unload" function is added to
match ENGINE_load_builtin_engines(), the "constructor" functions for each
ENGINE implementation have been changed to dynamically allocate and
construct their own ENGINEs using API functions. The other benefit of this
is that no ENGINE implementation has to include the internal "engine_int.h"
header file any more.
Previously RAND_get_rand_method was returning a non-const pointer, but it
should be const. As with all other such cases, METHOD pointers are stored and
returned as "const". The only methods one should be able to alter are methods
"local" to the relevant code, in which case a non-const handle to the methods
should already exist.
This change has been forced by the constifying of the ENGINE code (before
which RAND_METHOD was the only method pointer in an ENGINE structure that was
not constant).
ENGINE handler functions should take the ENGINE structure as a parameter -
this is because ENGINE structures can be copied, and like other
structure/method setups in OpenSSL, it should be possible for init(),
finish(), ctrl(), etc to adjust state inside the ENGINE structures rather
than globally. This commit includes the dependant changes in the ENGINE
implementations.
Previous changes permanently removed the commented-out old code for where
it was possible to create and use an ENGINE statically, and this code gets
rid of the ENGINE_FLAGS_MALLOCED flag that supported the distinction with
dynamically allocated ENGINEs. It also moves the area for ENGINE_FLAGS_***
values from engine_int.h to engine.h - because it should be possible to
declare ENGINEs just from declarations in exported headers.
* Constify the get/set functions, and add some that functions were missing.
* Add a new 'ENGINE_cpy()' function that will produce a new ENGINE based
copied from an original (except for the references, ie. the new copy will
be like an ENGINE returned from 'ENGINE_new()' - a structural reference).
* Removed the "null parameter" checking in the get/set functions - it is
legitimate to set NULL values as a way of *changing* an ENGINE (ie.
removing a handler that previously existed). Also, passing a NULL pointer
for an ENGINE is obviously wrong for these functions, so don't bother
checking for it. The result is a number of error codes and strings could
be removed.