openssl/crypto/engine/eng_lib.c
Richard Levitte c2e4e5d248 Change all our uses of CRYPTO_THREAD_run_once to use RUN_ONCE instead
That way, we have a way to check if the init function was successful
or not.

Reviewed-by: Kurt Roeckx <kurt@openssl.org>
2016-07-19 23:49:54 +02:00

294 lines
6.6 KiB
C

/*
* Copyright 2001-2016 The OpenSSL Project Authors. All Rights Reserved.
*
* Licensed under the OpenSSL license (the "License"). You may not use
* this file except in compliance with the License. You can obtain a copy
* in the file LICENSE in the source distribution or at
* https://www.openssl.org/source/license.html
*/
#include "eng_int.h"
#include <openssl/rand.h>
CRYPTO_RWLOCK *global_engine_lock;
CRYPTO_ONCE engine_lock_init = CRYPTO_ONCE_STATIC_INIT;
/* The "new"/"free" stuff first */
DEFINE_RUN_ONCE(do_engine_lock_init)
{
global_engine_lock = CRYPTO_THREAD_lock_new();
return global_engine_lock != NULL;
}
ENGINE *ENGINE_new(void)
{
ENGINE *ret;
if (!RUN_ONCE(&engine_lock_init, do_engine_lock_init)
|| (ret = OPENSSL_zalloc(sizeof(*ret))) == NULL) {
ENGINEerr(ENGINE_F_ENGINE_NEW, ERR_R_MALLOC_FAILURE);
return NULL;
}
ret->struct_ref = 1;
engine_ref_debug(ret, 0, 1);
if (!CRYPTO_new_ex_data(CRYPTO_EX_INDEX_ENGINE, ret, &ret->ex_data)) {
OPENSSL_free(ret);
return NULL;
}
return ret;
}
/*
* Placed here (close proximity to ENGINE_new) so that modifications to the
* elements of the ENGINE structure are more likely to be caught and changed
* here.
*/
void engine_set_all_null(ENGINE *e)
{
e->id = NULL;
e->name = NULL;
e->rsa_meth = NULL;
e->dsa_meth = NULL;
e->dh_meth = NULL;
e->rand_meth = NULL;
e->ciphers = NULL;
e->digests = NULL;
e->destroy = NULL;
e->init = NULL;
e->finish = NULL;
e->ctrl = NULL;
e->load_privkey = NULL;
e->load_pubkey = NULL;
e->cmd_defns = NULL;
e->flags = 0;
}
int engine_free_util(ENGINE *e, int locked)
{
int i;
if (e == NULL)
return 1;
if (locked)
CRYPTO_atomic_add(&e->struct_ref, -1, &i, global_engine_lock);
else
i = --e->struct_ref;
engine_ref_debug(e, 0, -1)
if (i > 0)
return 1;
REF_ASSERT_ISNT(i < 0);
/* Free up any dynamically allocated public key methods */
engine_pkey_meths_free(e);
engine_pkey_asn1_meths_free(e);
/*
* Give the ENGINE a chance to do any structural cleanup corresponding to
* allocation it did in its constructor (eg. unload error strings)
*/
if (e->destroy)
e->destroy(e);
CRYPTO_free_ex_data(CRYPTO_EX_INDEX_ENGINE, e, &e->ex_data);
OPENSSL_free(e);
return 1;
}
int ENGINE_free(ENGINE *e)
{
return engine_free_util(e, 1);
}
/* Cleanup stuff */
/*
* engine_cleanup_int() is coded such that anything that does work that will
* need cleanup can register a "cleanup" callback here. That way we don't get
* linker bloat by referring to all *possible* cleanups, but any linker bloat
* into code "X" will cause X's cleanup function to end up here.
*/
static STACK_OF(ENGINE_CLEANUP_ITEM) *cleanup_stack = NULL;
static int int_cleanup_check(int create)
{
if (cleanup_stack)
return 1;
if (!create)
return 0;
cleanup_stack = sk_ENGINE_CLEANUP_ITEM_new_null();
return (cleanup_stack ? 1 : 0);
}
static ENGINE_CLEANUP_ITEM *int_cleanup_item(ENGINE_CLEANUP_CB *cb)
{
ENGINE_CLEANUP_ITEM *item = OPENSSL_malloc(sizeof(*item));
if (item == NULL)
return NULL;
item->cb = cb;
return item;
}
void engine_cleanup_add_first(ENGINE_CLEANUP_CB *cb)
{
ENGINE_CLEANUP_ITEM *item;
if (!int_cleanup_check(1))
return;
item = int_cleanup_item(cb);
if (item)
sk_ENGINE_CLEANUP_ITEM_insert(cleanup_stack, item, 0);
}
void engine_cleanup_add_last(ENGINE_CLEANUP_CB *cb)
{
ENGINE_CLEANUP_ITEM *item;
if (!int_cleanup_check(1))
return;
item = int_cleanup_item(cb);
if (item)
sk_ENGINE_CLEANUP_ITEM_push(cleanup_stack, item);
}
/* The API function that performs all cleanup */
static void engine_cleanup_cb_free(ENGINE_CLEANUP_ITEM *item)
{
(*(item->cb)) ();
OPENSSL_free(item);
}
void engine_cleanup_int(void)
{
if (int_cleanup_check(0)) {
sk_ENGINE_CLEANUP_ITEM_pop_free(cleanup_stack,
engine_cleanup_cb_free);
cleanup_stack = NULL;
}
/*
* FIXME: This should be handled (somehow) through RAND, eg. by it
* registering a cleanup callback.
*/
RAND_set_rand_method(NULL);
CRYPTO_THREAD_lock_free(global_engine_lock);
}
/* Now the "ex_data" support */
int ENGINE_set_ex_data(ENGINE *e, int idx, void *arg)
{
return (CRYPTO_set_ex_data(&e->ex_data, idx, arg));
}
void *ENGINE_get_ex_data(const ENGINE *e, int idx)
{
return (CRYPTO_get_ex_data(&e->ex_data, idx));
}
/*
* Functions to get/set an ENGINE's elements - mainly to avoid exposing the
* ENGINE structure itself.
*/
int ENGINE_set_id(ENGINE *e, const char *id)
{
if (id == NULL) {
ENGINEerr(ENGINE_F_ENGINE_SET_ID, ERR_R_PASSED_NULL_PARAMETER);
return 0;
}
e->id = id;
return 1;
}
int ENGINE_set_name(ENGINE *e, const char *name)
{
if (name == NULL) {
ENGINEerr(ENGINE_F_ENGINE_SET_NAME, ERR_R_PASSED_NULL_PARAMETER);
return 0;
}
e->name = name;
return 1;
}
int ENGINE_set_destroy_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR destroy_f)
{
e->destroy = destroy_f;
return 1;
}
int ENGINE_set_init_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR init_f)
{
e->init = init_f;
return 1;
}
int ENGINE_set_finish_function(ENGINE *e, ENGINE_GEN_INT_FUNC_PTR finish_f)
{
e->finish = finish_f;
return 1;
}
int ENGINE_set_ctrl_function(ENGINE *e, ENGINE_CTRL_FUNC_PTR ctrl_f)
{
e->ctrl = ctrl_f;
return 1;
}
int ENGINE_set_flags(ENGINE *e, int flags)
{
e->flags = flags;
return 1;
}
int ENGINE_set_cmd_defns(ENGINE *e, const ENGINE_CMD_DEFN *defns)
{
e->cmd_defns = defns;
return 1;
}
const char *ENGINE_get_id(const ENGINE *e)
{
return e->id;
}
const char *ENGINE_get_name(const ENGINE *e)
{
return e->name;
}
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_destroy_function(const ENGINE *e)
{
return e->destroy;
}
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_init_function(const ENGINE *e)
{
return e->init;
}
ENGINE_GEN_INT_FUNC_PTR ENGINE_get_finish_function(const ENGINE *e)
{
return e->finish;
}
ENGINE_CTRL_FUNC_PTR ENGINE_get_ctrl_function(const ENGINE *e)
{
return e->ctrl;
}
int ENGINE_get_flags(const ENGINE *e)
{
return e->flags;
}
const ENGINE_CMD_DEFN *ENGINE_get_cmd_defns(const ENGINE *e)
{
return e->cmd_defns;
}
/*
* eng_lib.o is pretty much linked into anything that touches ENGINE already,
* so put the "static_state" hack here.
*/
static int internal_static_hack = 0;
void *ENGINE_get_static_state(void)
{
return &internal_static_hack;
}