6c62150674
now less so.
34 lines
1.9 KiB
Text
34 lines
1.9 KiB
Text
NOTES, THOUGHTS, and EVERYTHING
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(1) Concurrency and locking ... I made a change to the ENGINE_free code
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because I spotted a potential hold-up in proceedings (doing too
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much inside a lock including calling a callback), there may be
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other bits like this. What do the speed/optimisation freaks think
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of this aspect of the code and design? There's lots of locking for
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manipulation functions and I need that to keep things nice and
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solid, but this manipulation is mostly (de)initialisation, I would
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think that most run-time locking is purely in the ENGINE_init and
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ENGINE_finish calls that might be made when getting handles for
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RSA (and friends') structures. These would be mostly reference
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count operations as the functional references should always be 1
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or greater at run-time to prevent init/deinit thrashing.
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(2) nCipher support, via the HWCryptoHook API, is now in the code.
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Apparently this hasn't been tested too much yet, but it looks
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good. :-) Atalla support has been added too, but shares a lot in
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common with Ben's original hooks in bn_exp.c (although it has been
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ENGINE-ified, and error handling wrapped around it) and it's also
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had some low-volume testing, so it should be usable.
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(3) Of more concern, we need to work out (a) how to put together usable
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RAND_METHODs for units that just have one "get n or less random
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bytes" function, (b) we also need to determine how to hook the code
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in crypto/rand/ to use the ENGINE defaults in a way similar to what
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has been done in crypto/rsa/, crypto/dsa/, etc.
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(4) ENGINE should really grow to encompass more than 3 public key
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algorithms and randomness gathering. The structure/data level of
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the engine code is hidden from code outside the crypto/engine/
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directory so change shouldn't be too viral. More important though
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is how things should evolve ... this needs thought and discussion.
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