78a01b3f69
Some versions of the Microsoft TLS stack have problems when the DHE public key is encoded with fewer bytes than the DHE prime. There's some public acknowledgement of the bug at these links: https://connect.microsoft.com/IE/feedback/details/1253526/tls-serverkeyexchange-with-1024-dhe-may-encode-dh-y-as-127-bytes-breaking-internet-explorer-11 https://connect.microsoft.com/IE/feedback/details/1104905/wininet-calculation-of-mac-in-tls-handshake-intermittently-fails-for-dhe-rsa-key-exchange This encoding issue also causes the same errors with 2048-bit DHE, if the public key is encoded in fewer than 256 bytes and includes the TLS stack on Windows Phone 8.x. Reviewed-by: Matt Caswell <matt@openssl.org> Reviewed-by: Rich Salz <rsalz@openssl.org> (Merged from https://github.com/openssl/openssl/pull/1320) |
||
---|---|---|
.. | ||
README | ||
statem.c | ||
statem.h | ||
statem_clnt.c | ||
statem_dtls.c | ||
statem_lib.c | ||
statem_locl.h | ||
statem_srvr.c |
State Machine Design ==================== This file provides some guidance on the thinking behind the design of the state machine code to aid future maintenance. The state machine code replaces an older state machine present in OpenSSL versions 1.0.2 and below. The new state machine has the following objectives: - Remove duplication of state code between client and server - Remove duplication of state code between TLS and DTLS - Simplify transitions and bring the logic together in a single location so that it is easier to validate - Remove duplication of code between each of the message handling functions - Receive a message first and then work out whether that is a valid transition - not the other way around (the other way causes lots of issues where we are expecting one type of message next but actually get something else) - Separate message flow state from handshake state (in order to better understand each) - message flow state = when to flush buffers; handling restarts in the event of NBIO events; handling the common flow of steps for reading a message and the common flow of steps for writing a message etc - handshake state = what handshake message are we working on now - Control complexity: only the state machine can change state: keep all the state changes local to the state machine component The message flow state machine is divided into a reading sub-state machine and a writing sub-state machine. See the source comments in statem.c for a more detailed description of the various states and transitions possible. Conceptually the state machine component is designed as follows: libssl | ---------------------------|-----statem.h-------------------------------------- | _______V____________________ | | | statem.c | | | | Core state machine code | |____________________________| statem_locl.h ^ ^ _________| |_______ | | _____________|____________ _____________|____________ | | | | | statem_clnt.c | | statem_srvr.c | | | | | | TLS/DTLS client specific | | TLS/DTLS server specific | | state machine code | | state machine code | |__________________________| |__________________________| | |_______________|__ | | ________________| | | | | | | ____________V_______V________ ________V______V_______________ | | | | | statem_both.c | | statem_dtls.c | | | | | | Non core functions common | | Non core functions common to | | to both servers and clients | | both DTLS servers and clients | |_____________________________| |_______________________________|