3b0e61a812
Submitted by: Guenter Knauf <eflash@gmx.net>
230 lines
4.8 KiB
Raku
230 lines
4.8 KiB
Raku
#!/usr/local/bin/perl
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# At some point it became apparent that the original SSLeay RC4
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# assembler implementation performs suboptimaly on latest IA-32
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# microarchitectures. After re-tuning performance has changed as
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# following:
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#
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# Pentium +0%
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# Pentium III +17%
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# AMD +52%(*)
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# P4 +180%(**)
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#
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# (*) This number is actually a trade-off:-) It's possible to
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# achieve +72%, but at the cost of -48% off PIII performance.
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# In other words code performing further 13% faster on AMD
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# would perform almost 2 times slower on Intel PIII...
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# For reference! This code delivers ~80% of rc4-amd64.pl
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# performance on the same Opteron machine.
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# (**) This number requires compressed key schedule set up by
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# RC4_set_key and therefore doesn't apply to 0.9.7 [option for
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# compressed key schedule is implemented in 0.9.8 and later,
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# see commentary section in rc4_skey.c for further details].
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#
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# <appro@fy.chalmers.se>
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push(@INC,"perlasm","../../perlasm");
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require "x86asm.pl";
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&asm_init($ARGV[0],"rc4-586.pl");
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$x="eax";
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$y="ebx";
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$tx="ecx";
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$ty="edx";
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$in="esi";
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$out="edi";
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$d="ebp";
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&RC4("RC4");
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&asm_finish();
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sub RC4_loop
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{
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local($n,$p,$char)=@_;
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&comment("Round $n");
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if ($char)
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{
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if ($p >= 0)
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{
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&mov($ty, &swtmp(2));
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&cmp($ty, $in);
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&jbe(&label("finished"));
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&inc($in);
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}
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else
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{
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&add($ty, 8);
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&inc($in);
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&cmp($ty, $in);
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&jb(&label("finished"));
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&mov(&swtmp(2), $ty);
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}
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}
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# Moved out
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# &mov( $tx, &DWP(0,$d,$x,4)) if $p < 0;
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&add( &LB($y), &LB($tx));
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&mov( $ty, &DWP(0,$d,$y,4));
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# XXX
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&mov( &DWP(0,$d,$x,4),$ty);
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&add( $ty, $tx);
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&mov( &DWP(0,$d,$y,4),$tx);
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&and( $ty, 0xff);
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&inc( &LB($x)); # NEXT ROUND
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&mov( $tx, &DWP(0,$d,$x,4)) if $p < 1; # NEXT ROUND
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&mov( $ty, &DWP(0,$d,$ty,4));
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if (!$char)
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{
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#moved up into last round
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if ($p >= 1)
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{
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&add( $out, 8)
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}
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&movb( &BP($n,"esp","",0), &LB($ty));
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}
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else
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{
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# Note in+=8 has occured
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&movb( &HB($ty), &BP(-1,$in,"",0));
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# XXX
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&xorb(&LB($ty), &HB($ty));
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# XXX
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&movb(&BP($n,$out,"",0),&LB($ty));
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}
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}
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sub RC4
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{
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local($name)=@_;
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&function_begin_B($name,"");
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&mov($ty,&wparam(1)); # len
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&cmp($ty,0);
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&jne(&label("proceed"));
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&ret();
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&set_label("proceed");
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&comment("");
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&push("ebp");
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&push("ebx");
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&push("esi");
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&xor( $x, $x); # avoid partial register stalls
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&push("edi");
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&xor( $y, $y); # avoid partial register stalls
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&mov( $d, &wparam(0)); # key
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&mov( $in, &wparam(2));
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&movb( &LB($x), &BP(0,$d,"",1));
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&movb( &LB($y), &BP(4,$d,"",1));
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&mov( $out, &wparam(3));
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&inc( &LB($x));
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&stack_push(3); # 3 temp variables
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&add( $d, 8);
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# detect compressed schedule, see commentary section in rc4_skey.c...
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# in 0.9.7 context ~50 bytes below RC4_CHAR label remain redundant,
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# as compressed key schedule is set up in 0.9.8 and later.
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&cmp(&DWP(256,$d),-1);
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&je(&label("RC4_CHAR"));
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&lea( $ty, &DWP(-8,$ty,$in));
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# check for 0 length input
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&mov( &swtmp(2), $ty); # this is now address to exit at
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&mov( $tx, &DWP(0,$d,$x,4));
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&cmp( $ty, $in);
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&jb( &label("end")); # less than 8 bytes
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&set_label("start");
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# filling DELAY SLOT
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&add( $in, 8);
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&RC4_loop(0,-1,0);
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&RC4_loop(1,0,0);
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&RC4_loop(2,0,0);
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&RC4_loop(3,0,0);
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&RC4_loop(4,0,0);
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&RC4_loop(5,0,0);
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&RC4_loop(6,0,0);
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&RC4_loop(7,1,0);
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&comment("apply the cipher text");
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# xor the cipher data with input
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#&add( $out, 8); #moved up into last round
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&mov( $tx, &swtmp(0));
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&mov( $ty, &DWP(-8,$in,"",0));
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&xor( $tx, $ty);
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&mov( $ty, &DWP(-4,$in,"",0));
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&mov( &DWP(-8,$out,"",0), $tx);
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&mov( $tx, &swtmp(1));
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&xor( $tx, $ty);
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&mov( $ty, &swtmp(2)); # load end ptr;
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&mov( &DWP(-4,$out,"",0), $tx);
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&mov( $tx, &DWP(0,$d,$x,4));
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&cmp($in, $ty);
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&jbe(&label("start"));
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&set_label("end");
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# There is quite a bit of extra crap in RC4_loop() for this
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# first round
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&RC4_loop(0,-1,1);
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&RC4_loop(1,0,1);
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&RC4_loop(2,0,1);
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&RC4_loop(3,0,1);
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&RC4_loop(4,0,1);
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&RC4_loop(5,0,1);
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&RC4_loop(6,1,1);
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&jmp(&label("finished"));
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&align(16);
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# this is essentially Intel P4 specific codepath, see rc4_skey.c,
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# and is engaged in 0.9.8 and later context...
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&set_label("RC4_CHAR");
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&lea ($ty,&DWP(0,$in,$ty));
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&mov (&swtmp(2),$ty);
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&movz ($tx,&BP(0,$d,$x));
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# strangely enough unrolled loop performs over 20% slower...
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&set_label("RC4_CHAR_loop");
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&add (&LB($y),&LB($tx));
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&movz ($ty,&BP(0,$d,$y));
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&movb (&BP(0,$d,$y),&LB($tx));
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&movb (&BP(0,$d,$x),&LB($ty));
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&add (&LB($ty),&LB($tx));
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&movz ($ty,&BP(0,$d,$ty));
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&add (&LB($x),1);
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&xorb (&LB($ty),&BP(0,$in));
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&lea ($in,&DWP(1,$in));
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&movz ($tx,&BP(0,$d,$x));
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&cmp ($in,&swtmp(2));
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&movb (&BP(0,$out),&LB($ty));
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&lea ($out,&DWP(1,$out));
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&jb (&label("RC4_CHAR_loop"));
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&set_label("finished");
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&dec( $x);
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&stack_pop(3);
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&movb( &BP(-4,$d,"",0),&LB($y));
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&movb( &BP(-8,$d,"",0),&LB($x));
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&function_end($name);
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}
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