pihelper-ios/Pi-helper/SceneDelegate.swift

89 lines
3.9 KiB
Swift

//
// SceneDelegate.swift
// Pi-Helper
//
// Created by Billy Brawner on 10/17/19.
// Copyright © 2019 William Brawner. All rights reserved.
//
import UIKit
import Pihelper
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
var store: PihelperStore?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
let store = PihelperStore(store: Pihelper.Store.companion.create())
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
.environmentObject(store)
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
/*
*/
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Is there a shortcut item that has not yet been processed?
if let shortcutItem = (UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess {
if shortcutItem.type == ShortcutAction.enable.rawValue {
self.store?.dispatch(ActionEnable())
} else {
var kAmount: KotlinLong? = nil
if let amount = shortcutItem.userInfo?["forSeconds"] as? Int {
kAmount = KotlinLong(value: Int64(amount))
}
self.store?.dispatch(ActionDisable(duration: kAmount))
}
// Reset the shorcut item so it's never processed twice.
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = nil
}
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
// When the user opens the app through a quick action, this is now the method that will be called
(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = shortcutItem
}
}
enum ShortcutAction: String {
case enable = "EnableAction"
case disable = "DisableAction"
}