89 lines
3.9 KiB
Swift
89 lines
3.9 KiB
Swift
//
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// SceneDelegate.swift
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// Pi-Helper
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//
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// Created by Billy Brawner on 10/17/19.
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// Copyright © 2019 William Brawner. All rights reserved.
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//
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import UIKit
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import Pihelper
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import SwiftUI
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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var store: PihelperStore?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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let store = PihelperStore(store: Pihelper.Store.companion.create())
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// Create the SwiftUI view that provides the window contents.
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let contentView = ContentView()
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.environmentObject(store)
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// Use a UIHostingController as window root view controller.
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if let windowScene = scene as? UIWindowScene {
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = UIHostingController(rootView: contentView)
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self.window = window
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window.makeKeyAndVisible()
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}
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
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/*
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*/
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Is there a shortcut item that has not yet been processed?
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if let shortcutItem = (UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess {
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if shortcutItem.type == ShortcutAction.enable.rawValue {
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self.store?.dispatch(ActionEnable())
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} else {
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var kAmount: KotlinLong? = nil
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if let amount = shortcutItem.userInfo?["forSeconds"] as? Int {
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kAmount = KotlinLong(value: Int64(amount))
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}
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self.store?.dispatch(ActionDisable(duration: kAmount))
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}
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// Reset the shorcut item so it's never processed twice.
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(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = nil
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}
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
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// When the user opens the app through a quick action, this is now the method that will be called
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(UIApplication.shared.delegate as! AppDelegate).shortcutItemToProcess = shortcutItem
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}
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}
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enum ShortcutAction: String {
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case enable = "EnableAction"
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case disable = "DisableAction"
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}
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