Merge branch 'master' into store-resize-to-userpref
This commit is contained in:
commit
1c1f6c11ab
1 changed files with 63 additions and 0 deletions
|
@ -10,6 +10,9 @@
|
|||
this.toolId = 'tool-stroke';
|
||||
this.helpText = 'Stroke tool';
|
||||
this.shortcut = pskl.service.keyboard.Shortcuts.TOOL.STROKE;
|
||||
this.tooltipDescriptors = [
|
||||
{key : 'shift', description : 'Hold shift to draw straight lines'}
|
||||
];
|
||||
|
||||
// Stroke's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
|
@ -40,6 +43,12 @@
|
|||
ns.Stroke.prototype.moveToolAt = function(col, row, frame, overlay, event) {
|
||||
overlay.clear();
|
||||
|
||||
if (event.shiftKey) {
|
||||
var coords = this.getStraightLineCoordinates_(col, row);
|
||||
col = coords.col;
|
||||
row = coords.row;
|
||||
}
|
||||
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
|
@ -66,6 +75,13 @@
|
|||
*/
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, overlay, event) {
|
||||
var color = this.getToolColor();
|
||||
|
||||
if (event.shiftKey) {
|
||||
var coords = this.getStraightLineCoordinates_(col, row);
|
||||
col = coords.col;
|
||||
row = coords.row;
|
||||
}
|
||||
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
|
||||
|
@ -87,4 +103,51 @@
|
|||
frame.setPixel(pixel.col, pixel.row, replayData.color);
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert col, row to be on the nearest straight line or 45 degrees diagonal.
|
||||
*/
|
||||
ns.Stroke.prototype.getStraightLineCoordinates_ = function(col, row) {
|
||||
// coordinates translated using startCol, startRow as origin
|
||||
var tCol = col - this.startCol;
|
||||
var tRow = this.startRow - row;
|
||||
|
||||
var dist = Math.sqrt(Math.pow(tCol, 2) + Math.pow(tRow, 2));
|
||||
|
||||
var axisDistance = Math.round(dist);
|
||||
var diagDistance = Math.round(Math.sqrt(Math.pow(dist, 2) / 2));
|
||||
|
||||
var PI8 = Math.PI / 8;
|
||||
var angle = Math.atan2(tRow, tCol);
|
||||
if (angle < PI8 && angle >= -PI8) {
|
||||
row = this.startRow;
|
||||
col = this.startCol + axisDistance;
|
||||
} else if (angle >= PI8 && angle < 3 * PI8) {
|
||||
row = this.startRow - diagDistance;
|
||||
col = this.startCol + diagDistance;
|
||||
} else if (angle >= 3 * PI8 && angle < 5 * PI8) {
|
||||
row = this.startRow - axisDistance;
|
||||
col = this.startCol;
|
||||
} else if (angle >= 5 * PI8 && angle < 7 * PI8) {
|
||||
row = this.startRow - diagDistance;
|
||||
col = this.startCol - diagDistance;
|
||||
} else if (angle >= 7 * PI8 || angle < -7 * PI8) {
|
||||
row = this.startRow;
|
||||
col = this.startCol - axisDistance;
|
||||
} else if (angle >= -7 * PI8 && angle < -5 * PI8) {
|
||||
row = this.startRow + diagDistance;
|
||||
col = this.startCol - diagDistance;
|
||||
} else if (angle >= -5 * PI8 && angle < -3 * PI8) {
|
||||
row = this.startRow + axisDistance;
|
||||
col = this.startCol;
|
||||
} else if (angle >= -3 * PI8 && angle < -PI8) {
|
||||
row = this.startRow + diagDistance;
|
||||
col = this.startCol + diagDistance;
|
||||
}
|
||||
|
||||
return {
|
||||
col : col,
|
||||
row : row
|
||||
};
|
||||
};
|
||||
})();
|
||||
|
|
Loading…
Reference in a new issue