master conflict merge
This commit is contained in:
commit
277fd979e9
14 changed files with 239 additions and 196 deletions
|
@ -45,6 +45,10 @@
|
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background-image: url(../img/tools/icons/rectangle.png);
|
||||
}
|
||||
|
||||
.tool-icon.tool-circle {
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background-image: url(../img/tools/cursors/circle.png);
|
||||
}
|
||||
|
||||
.tool-icon.tool-move {
|
||||
background-image: url(../img/tools/icons/hand.png);
|
||||
}
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||||
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@ -81,6 +85,10 @@
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cursor: url(../img/tools/cursors/rectangle.png) 4 21, pointer;
|
||||
}
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||||
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||||
.tool-circle .drawing-canvas-container:hover {
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||||
cursor: url(../img/tools/cursors/circle.png) 4 21, pointer;
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||||
}
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||||
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||||
.tool-move .drawing-canvas-container:hover {
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cursor: url(../img/tools/cursors/hand.png) 14 12, pointer;
|
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}
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||||
|
|
BIN
img/tools/cursors/circle.png
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BIN
img/tools/cursors/circle.png
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After Width: | Height: | Size: 761 B |
BIN
img/transparent_background.png
Normal file → Executable file
BIN
img/transparent_background.png
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 223 B |
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@ -31,6 +31,7 @@
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<li class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></li>
|
||||
<li class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></li>
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<li class="tool-icon tool-rectangle" data-tool-id="tool-rectangle" title="Rectangle tool"></li>
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<li class="tool-icon tool-circle" data-tool-id="tool-circle" title="Circle tool"></li>
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<li class="tool-icon tool-move" data-tool-id="tool-move" title="Move tool"></li>
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<li class="tool-icon tool-rectangle-select" data-tool-id="tool-rectangle-select" title="Rectangle selection tool"></li>
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<li class="tool-icon tool-shape-select" data-tool-id="tool-shape-select" title="Shape selection tool"></li>
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@ -115,12 +116,16 @@
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<script src="js/selection/ShapeSelection.js"></script>
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<script src="js/Palette.js"></script>
|
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<script src="js/Notification.js"></script>
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||||
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||||
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<!-- Tools-->
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<script src="js/drawingtools/BaseTool.js"></script>
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<script src="js/drawingtools/SimplePen.js"></script>
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<script src="js/drawingtools/Eraser.js"></script>
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<script src="js/drawingtools/Stroke.js"></script>
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||||
<script src="js/drawingtools/PaintBucket.js"></script>
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<script src="js/drawingtools/Rectangle.js"></script>
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<script src="js/drawingtools/Circle.js"></script>
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<script src="js/drawingtools/Move.js"></script>
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<script src="js/drawingtools/selectiontools/BaseSelect.js"></script>
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||||
<script src="js/drawingtools/selectiontools/RectangleSelect.js"></script>
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|
|
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@ -17,16 +17,12 @@
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ns.HistoryManager.prototype.undo = function () {
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this.framesheet.getCurrentFrame().loadPreviousState();
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this.redraw();
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$.publish(Events.FRAMESHEET_RESET);
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};
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ns.HistoryManager.prototype.redo = function () {
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this.framesheet.getCurrentFrame().loadNextState();
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this.redraw();
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$.publish(Events.FRAMESHEET_RESET);
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};
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ns.HistoryManager.prototype.redraw = function () {
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this.framesheet.drawingController.renderFrame();
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this.framesheet.previewsController.createPreviews();
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};
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})();
|
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@ -46,5 +46,5 @@
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}
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}
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};
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||||
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||||
|
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})();
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@ -15,6 +15,7 @@ pskl.ToolSelector = (function() {
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"paintBucket" : new pskl.drawingtools.PaintBucket(),
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"stroke" : new pskl.drawingtools.Stroke(),
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"rectangle" : new pskl.drawingtools.Rectangle(),
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"circle" : new pskl.drawingtools.Circle(),
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"move" : new pskl.drawingtools.Move(),
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"rectangleSelect" : new pskl.drawingtools.RectangleSelect(),
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"shapeSelect" : new pskl.drawingtools.ShapeSelect()
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|
|
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@ -1,44 +1,44 @@
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(function () {
|
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var ns = $.namespace("pskl.controller");
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ns.DrawingController = function (framesheet, container, dpi) {
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// TODO(vincz): Store user prefs in a localstorage string ?
|
||||
var renderingOptions = {
|
||||
"dpi": dpi,
|
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"hasGrid" : true
|
||||
};
|
||||
var ns = $.namespace("pskl.controller");
|
||||
ns.DrawingController = function (framesheet, container, dpi) {
|
||||
// TODO(vincz): Store user prefs in a localstorage string ?
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||||
var renderingOptions = {
|
||||
"dpi": dpi,
|
||||
"hasGrid" : true
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||||
};
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||||
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||||
/**
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||||
* @public
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||||
*/
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this.framesheet = framesheet;
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||||
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||||
/**
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||||
* @public
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||||
*/
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
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||||
/**
|
||||
* @public
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||||
*/
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||||
this.framesheet = framesheet;
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||||
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||||
/**
|
||||
* @public
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*/
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||||
this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(framesheet.getCurrentFrame());
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|
||||
/**
|
||||
* @private
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||||
*/
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this.container = container;
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||||
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||||
this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
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||||
this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
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||||
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||||
this.renderer.init(framesheet.getCurrentFrame());
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||||
this.overlayRenderer.init(this.overlayFrame);
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/**
|
||||
* @private
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*/
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, renderingOptions, "canvas-overlay");
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this.renderer.init(framesheet.getCurrentFrame());
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this.overlayRenderer.init(this.overlayFrame);
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// State of drawing controller:
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this.isClicked = false;
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this.isRightClicked = false;
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this.previousMousemoveTime = 0;
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this.currentToolBehavior = null;
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this.primaryColor = Constants.DEFAULT_PEN_COLOR;
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this.secondaryColor = Constants.TRANSPARENT_COLOR;
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// State of drawing controller:
|
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this.isClicked = false;
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this.isRightClicked = false;
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this.previousMousemoveTime = 0;
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this.currentToolBehavior = null;
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this.primaryColor = Constants.DEFAULT_PEN_COLOR;
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this.secondaryColor = Constants.TRANSPARENT_COLOR;
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||||
this.initMouseBehavior();
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this.initMouseBehavior();
|
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
|
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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||||
}, this));
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||||
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@ -51,22 +51,22 @@
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this.secondaryColor = color;
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||||
}
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||||
}, this));
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||||
};
|
||||
};
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||||
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||||
ns.DrawingController.prototype.initMouseBehavior = function() {
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var body = $('body');
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||||
ns.DrawingController.prototype.initMouseBehavior = function() {
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var body = $('body');
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this.container.mousedown($.proxy(this.onMousedown_, this));
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this.container.mousemove($.proxy(this.onMousemove_, this));
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body.mouseup($.proxy(this.onMouseup_, this));
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||||
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||||
// Deactivate right click:
|
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this.container.contextmenu(this.onCanvasContextMenu_);
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||||
};
|
||||
};
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||||
|
||||
/**
|
||||
* @private
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||||
*/
|
||||
ns.DrawingController.prototype.onMousedown_ = function (event) {
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||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onMousedown_ = function (event) {
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||||
this.isClicked = true;
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||||
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||||
if(event.button == 2) { // right click
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||||
|
@ -87,8 +87,8 @@
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|||
};
|
||||
|
||||
/**
|
||||
* @private
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||||
*/
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||||
* @private
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||||
*/
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||||
ns.DrawingController.prototype.onMousemove_ = function (event) {
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||||
var currentTime = new Date().getTime();
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||||
// Throttling of the mousemove event:
|
||||
|
@ -102,7 +102,7 @@
|
|||
this.framesheet.getCurrentFrame(),
|
||||
this.overlayFrame
|
||||
);
|
||||
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||||
|
||||
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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||||
|
@ -121,8 +121,8 @@
|
|||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onMouseup_ = function (event) {
|
||||
if(this.isClicked || this.isRightClicked) {
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||||
// A mouse button was clicked on the drawing canvas before this mouseup event,
|
||||
|
@ -147,8 +147,8 @@
|
|||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
* @private
|
||||
*/
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||||
ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
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||||
var canvasPageOffset = this.container.offset();
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||||
return {
|
||||
|
@ -158,16 +158,16 @@
|
|||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.getSpriteCoordinates = function(event) {
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||||
var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return this.renderer.convertPixelCoordinatesIntoSpriteCoordinate(coords);
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
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||||
*/
|
||||
* @private
|
||||
*/
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||||
ns.DrawingController.prototype.getCurrentColor_ = function () {
|
||||
if(this.isRightClicked) {
|
||||
return this.secondaryColor;
|
||||
|
@ -177,45 +177,44 @@
|
|||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
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||||
event.cancelBubble = true;
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||||
return false;
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.updateDPI = function (newDPI) {
|
||||
this.renderer.updateDPI(newDPI);
|
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this.overlayRenderer.updateDPI(newDPI);
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||||
|
||||
this.render();
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.render = function () {
|
||||
try {
|
||||
this.renderFrame();
|
||||
this.renderOverlay();
|
||||
} catch (e) {
|
||||
// TODO : temporary t/c for integration
|
||||
}
|
||||
|
||||
ns.DrawingController.prototype.updateDPI = function (newDPI) {
|
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this.renderer.updateDPI(newDPI);
|
||||
this.overlayRenderer.updateDPI(newDPI);
|
||||
this.forceRendering_();
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFrame = function () {
|
||||
ns.DrawingController.prototype.render = function () {
|
||||
this.renderFrame();
|
||||
this.renderOverlay();
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderFrame = function () {
|
||||
var frame = this.framesheet.getCurrentFrame();
|
||||
var serializedFrame = frame.serialize();
|
||||
if (this.serializedFrame != serializedFrame) {
|
||||
this.serializedFrame = serializedFrame
|
||||
this.renderer.render(frame);
|
||||
this.serializedFrame = serializedFrame;
|
||||
this.renderer.render(frame);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.renderOverlay = function () {
|
||||
ns.DrawingController.prototype.renderOverlay = function () {
|
||||
var serializedOverlay = this.overlayFrame.serialize();
|
||||
if (this.serializedOverlay != serializedOverlay) {
|
||||
this.serializedOverlay = serializedOverlay
|
||||
this.serializedOverlay = serializedOverlay;
|
||||
this.overlayRenderer.render(this.overlayFrame);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.forceRendering_ = function () {
|
||||
this.serializedFrame = this.serializedOverlay = null;
|
||||
}
|
||||
})();
|
|
@ -208,7 +208,6 @@
|
|||
|
||||
ns.PreviewFilmController.prototype.onDeleteButtonClick_ = function (index, evt) {
|
||||
this.framesheet.removeFrameByIndex(index);
|
||||
$.publish(Events.FRAMESHEET_RESET);
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST); // Should come from model
|
||||
};
|
||||
|
||||
|
|
84
js/drawingtools/Circle.js
Normal file
84
js/drawingtools/Circle.js
Normal file
|
@ -0,0 +1,84 @@
|
|||
/*
|
||||
* @provide pskl.drawingtools.Circle
|
||||
*
|
||||
* @require pskl.utils
|
||||
*/
|
||||
(function() {
|
||||
var ns = $.namespace("pskl.drawingtools");
|
||||
|
||||
ns.Circle = function() {
|
||||
this.toolId = "tool-circle"
|
||||
|
||||
// Circle's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
this.startRow = null;
|
||||
};
|
||||
|
||||
pskl.utils.inherit(ns.Circle, ns.BaseTool);
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Circle.prototype.applyToolAt = function(col, row, color, frame, overlay) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
// Drawing the first point of the rectangle in the fake overlay canvas:
|
||||
overlay.setPixel(col, row, color);
|
||||
};
|
||||
|
||||
ns.Circle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
|
||||
// draw in overlay
|
||||
this.drawCircle_(col, row, color, overlay);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Circle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
if(frame.containsPixel(col, row)) { // cancel if outside of canvas
|
||||
// draw in frame to finalize
|
||||
this.drawCircle_(col, row, color, frame);
|
||||
}
|
||||
};
|
||||
|
||||
ns.Circle.prototype.drawCircle_ = function (col, row, color, targetFrame) {
|
||||
var circlePoints = this.getCirclePixels_(this.startCol, this.startRow, col, row);
|
||||
for(var i = 0; i< circlePoints.length; i++) {
|
||||
// Change model:
|
||||
targetFrame.setPixel(circlePoints[i].col, circlePoints[i].row, color);
|
||||
}
|
||||
};
|
||||
|
||||
ns.Circle.prototype.getCirclePixels_ = function (x0, y0, x1, y1) {
|
||||
var coords = pskl.PixelUtils.getOrderedRectangleCoordinates(x0, y0, x1, y1);
|
||||
var xC = (coords.x0 + coords.x1)/2;
|
||||
var yC = (coords.y0 + coords.y1)/2;
|
||||
|
||||
var rX = coords.x1 - xC;
|
||||
var rY = coords.y1 - yC;
|
||||
|
||||
var pixels = [];
|
||||
var x, y, angle;
|
||||
for (x = coords.x0 ; x < coords.x1 ; x++) {
|
||||
angle = Math.acos((x - xC)/rX);
|
||||
y = Math.round(rY * Math.sin(angle) + yC);
|
||||
pixels.push({"col": x, "row": y});
|
||||
pixels.push({"col": 2*xC - x, "row": 2*yC - y});
|
||||
}
|
||||
|
||||
for (y = coords.y0 ; y < coords.y1 ; y++) {
|
||||
angle = Math.asin((y - yC)/rY);
|
||||
x = Math.round(rX * Math.cos(angle) + xC);
|
||||
pixels.push({"col": x, "row": y});
|
||||
pixels.push({"col": 2*xC - x, "row": 2*yC - y});
|
||||
}
|
||||
return pixels;
|
||||
};
|
||||
})();
|
|
@ -29,20 +29,12 @@
|
|||
|
||||
ns.Rectangle.prototype.moveToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay :
|
||||
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
|
||||
if(color == Constants.TRANSPARENT_COLOR) {
|
||||
color = Constants.SELECTION_TRANSPARENT_COLOR;
|
||||
}
|
||||
|
||||
// Drawing current stroke:
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
|
||||
|
||||
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// draw in overlay
|
||||
this.drawRectangle_(col, row, color, overlay);
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -50,52 +42,17 @@
|
|||
*/
|
||||
ns.Rectangle.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
|
||||
overlay.clear();
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
if(frame.containsPixel(col, row)) {
|
||||
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
if(frame.containsPixel(col, row)) { // cancel if outside of canvas
|
||||
// draw in frame to finalize
|
||||
this.drawRectangle_(col, row, color, frame);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get an array of pixels representing the rectangle.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
ns.Rectangle.prototype.getRectanglePixels_ = function(x0, x1, y0, y1) {
|
||||
|
||||
var pixels = [];
|
||||
var swap;
|
||||
|
||||
if(x0 > x1) {
|
||||
swap = x0;
|
||||
x0 = x1;
|
||||
x1 = swap;
|
||||
ns.Rectangle.prototype.drawRectangle_ = function (col, row, color, targetFrame) {
|
||||
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
targetFrame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
|
||||
}
|
||||
if(y0 > y1) {
|
||||
swap = y0;
|
||||
y0 = y1;
|
||||
y1 = swap;
|
||||
}
|
||||
|
||||
// Creating horizontal sides of the rectangle:
|
||||
for(var x = x0; x <= x1; x++) {
|
||||
pixels.push({"col": x, "row": y0});
|
||||
pixels.push({"col": x, "row": y1});
|
||||
}
|
||||
|
||||
// Creating vertical sides of the rectangle:
|
||||
for(var y = y0; y <= y1; y++) {
|
||||
pixels.push({"col": x0, "row": y});
|
||||
pixels.push({"col": x1, "row": y});
|
||||
}
|
||||
|
||||
return pixels;
|
||||
};
|
||||
|
||||
};
|
||||
})();
|
||||
|
|
|
@ -96,6 +96,14 @@
|
|||
throw "Out of bound index for frameSheet object.";
|
||||
}
|
||||
this.frames.splice(index, 1);
|
||||
|
||||
// Current frame index might not be valid anymore
|
||||
if (!this.hasFrameAtIndex(this.currentFrameIndex)) {
|
||||
// if not select last frame available
|
||||
this.setCurrentFrameIndex(this.getFrameCount() - 1);
|
||||
}
|
||||
|
||||
$.publish(Events.FRAMESHEET_RESET);
|
||||
};
|
||||
|
||||
ns.FrameSheet.prototype.duplicateFrameByIndex = function(index) {
|
||||
|
|
43
js/piskel.js
43
js/piskel.js
|
@ -17,8 +17,7 @@ $.namespace("pskl");
|
|||
framePixelHeight = 32,
|
||||
|
||||
// Scaling factors for a given frameSheet rendering:
|
||||
// Main drawing area:
|
||||
drawingCanvasDpi = 20,
|
||||
// Main drawing area dpi is calculated dynamically
|
||||
// Canvas preview film canvases:
|
||||
previewTileCanvasDpi = 4,
|
||||
// Animated canvas preview:
|
||||
|
@ -30,15 +29,13 @@ $.namespace("pskl");
|
|||
var piskel = {
|
||||
|
||||
init : function () {
|
||||
piskel.initDPIs_();
|
||||
|
||||
frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
|
||||
frameSheet.addEmptyFrame();
|
||||
|
||||
this.drawingController = new pskl.controller.DrawingController(
|
||||
frameSheet,
|
||||
$('#drawing-canvas-container'),
|
||||
drawingCanvasDpi
|
||||
this.calculateDPIsForDrawingCanvas_()
|
||||
);
|
||||
|
||||
this.animationController = new pskl.controller.AnimatedPreviewController(
|
||||
|
@ -47,7 +44,6 @@ $.namespace("pskl");
|
|||
previewAnimationCanvasDpi
|
||||
);
|
||||
|
||||
|
||||
this.previewsController = new pskl.controller.PreviewFilmController(
|
||||
frameSheet,
|
||||
$('#preview-list'),
|
||||
|
@ -55,18 +51,17 @@ $.namespace("pskl");
|
|||
);
|
||||
|
||||
// To catch the current active frame, the selection manager have to be initialized before
|
||||
// the 'frameSheet.setCurrentFrameIndex(0);'
|
||||
// the 'frameSheet.setCurrentFrameIndex(0);' line below.
|
||||
// TODO(vincz): Slice each constructor to have:
|
||||
// - an event(s) listening init
|
||||
// - an event(s) triggering init
|
||||
// All listerners will be hook in a first step, then all event triggering inits will be called
|
||||
// All listeners will be hook in a first step, then all event triggering inits will be called
|
||||
// in a second batch.
|
||||
this.selectionManager =
|
||||
new pskl.selection.SelectionManager(frameSheet, this.drawingController.overlayFrame);
|
||||
|
||||
frameSheet.setCurrentFrameIndex(0);
|
||||
|
||||
|
||||
// DO NOT MOVE THIS LINE (see comment above)
|
||||
frameSheet.setCurrentFrameIndex(0);
|
||||
|
||||
this.animationController.init();
|
||||
this.previewsController.init();
|
||||
|
@ -92,6 +87,8 @@ $.namespace("pskl");
|
|||
var drawingLoop = new pskl.rendering.DrawingLoop();
|
||||
drawingLoop.addCallback(this.render, this);
|
||||
drawingLoop.start();
|
||||
|
||||
this.connectResizeToDpiUpdate_();
|
||||
},
|
||||
|
||||
render : function (delta) {
|
||||
|
@ -100,18 +97,18 @@ $.namespace("pskl");
|
|||
this.previewsController.render(delta);
|
||||
},
|
||||
|
||||
/**
|
||||
* Override default DPIs.
|
||||
* @private
|
||||
*/
|
||||
initDPIs_ : function() {
|
||||
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
|
||||
// TODO(vincz): Add throttling on window.resize event.
|
||||
$(window).resize($.proxy(function() {
|
||||
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
|
||||
this.drawingController.updateDPI(drawingCanvasDpi);
|
||||
}, this));
|
||||
// TODO(vincz): Check for user settings eventually from localstorage.
|
||||
connectResizeToDpiUpdate_ : function () {
|
||||
$(window).resize($.proxy(this.startDPIUpdateTimer_, this));
|
||||
},
|
||||
|
||||
startDPIUpdateTimer_ : function () {
|
||||
if (this.dpiUpdateTimer) window.clearInterval(this.dpiUpdateTimer);
|
||||
this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPIForViewport, this), 200);
|
||||
},
|
||||
|
||||
updateDPIForViewport : function () {
|
||||
var dpi = piskel.calculateDPIsForDrawingCanvas_();
|
||||
this.drawingController.updateDPI(dpi);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
|
@ -4,22 +4,11 @@
|
|||
ns.PixelUtils = {
|
||||
|
||||
getRectanglePixels : function (x0, y0, x1, y1) {
|
||||
var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
|
||||
var pixels = [];
|
||||
var swap;
|
||||
|
||||
if(x0 > x1) {
|
||||
swap = x0;
|
||||
x0 = x1;
|
||||
x1 = swap;
|
||||
}
|
||||
if(y0 > y1) {
|
||||
swap = y0;
|
||||
y0 = y1;
|
||||
y1 = swap;
|
||||
}
|
||||
|
||||
for(var x = x0; x <= x1; x++) {
|
||||
for(var y = y0; y <= y1; y++) {
|
||||
for(var x = rectangle.x0; x <= rectangle.x1; x++) {
|
||||
for(var y = rectangle.y0; y <= rectangle.y1; y++) {
|
||||
pixels.push({"col": x, "row": y});
|
||||
}
|
||||
}
|
||||
|
@ -28,35 +17,35 @@
|
|||
},
|
||||
|
||||
getBoundRectanglePixels : function (x0, y0, x1, y1) {
|
||||
var rectangle = this.getOrderedRectangleCoordinates(x0, y0, x1, y1);
|
||||
var pixels = [];
|
||||
var swap;
|
||||
|
||||
if(x0 > x1) {
|
||||
swap = x0;
|
||||
x0 = x1;
|
||||
x1 = swap;
|
||||
}
|
||||
if(y0 > y1) {
|
||||
swap = y0;
|
||||
y0 = y1;
|
||||
y1 = swap;
|
||||
}
|
||||
|
||||
// Creating horizontal sides of the rectangle:
|
||||
for(var x = x0; x <= x1; x++) {
|
||||
pixels.push({"col": x, "row": y0});
|
||||
pixels.push({"col": x, "row": y1});
|
||||
for(var x = rectangle.x0; x <= rectangle.x1; x++) {
|
||||
pixels.push({"col": x, "row": rectangle.y0});
|
||||
pixels.push({"col": x, "row": rectangle.y1});
|
||||
}
|
||||
|
||||
// Creating vertical sides of the rectangle:
|
||||
for(var y = y0; y <= y1; y++) {
|
||||
pixels.push({"col": x0, "row": y});
|
||||
pixels.push({"col": x1, "row": y});
|
||||
for(var y = rectangle.y0; y <= rectangle.y1; y++) {
|
||||
pixels.push({"col": rectangle.x0, "row": y});
|
||||
pixels.push({"col": rectangle.x1, "row": y});
|
||||
}
|
||||
|
||||
return pixels;
|
||||
},
|
||||
|
||||
/**
|
||||
* Return an object of ordered rectangle coordinate.
|
||||
* In returned object {x0, y0} => top left corner - {x1, y1} => bottom right corner
|
||||
* @private
|
||||
*/
|
||||
getOrderedRectangleCoordinates : function (x0, y0, x1, y1) {
|
||||
return {
|
||||
x0 : Math.min(x0, x1), y0 : Math.min(y0, y1),
|
||||
x1 : Math.max(x0, x1), y1 : Math.max(y0, y1),
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
* Return the list of pixels that would have been filled by a paintbucket tool applied
|
||||
* on pixel at coordinate (x,y).
|
||||
|
|
Loading…
Reference in a new issue