Removed unused methods from Frame

This commit is contained in:
jdescottes 2014-07-07 23:33:29 +02:00
parent b3bb2472f1
commit 4102e929f4
2 changed files with 6 additions and 36 deletions

View file

@ -1,7 +1,6 @@
/**
* @provide pskl.drawingtools.ColorSwap
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
@ -19,9 +18,7 @@
ns.ColorSwap.prototype.applyToolAt = function(col, row, color, frame, overlay, event) {
if (frame.containsPixel(col, row)) {
var sampledColor = frame.getPixel(col, row);
console.time('swapColors');
this.swapColors(sampledColor, color);
console.timeEnd('swapColors');
$.publish(Events.PISKEL_SAVE_STATE, {
type : pskl.service.HistoryService.SNAPSHOT
@ -30,14 +27,14 @@
};
ns.ColorSwap.prototype.swapColors = function(oldColor, newColor) {
var swapPixels = function (pixelColor,x,y,frame) {
var swapPixelColor = function (pixelColor,x,y,frame) {
if (pixelColor == oldColor) {
frame.pixels[x][y] = newColor;
}
};
pskl.app.piskelController.getPiskel().getLayers().forEach(function (l) {
l.getFrames().forEach(function (f) {
f.forEachPixel(swapPixels);
f.forEachPixel(swapPixelColor);
f.version++;
});
});

View file

@ -96,22 +96,18 @@
ns.Frame.prototype.getPixel = function (x, y) {
if (this.containsPixel(x, y)) {
return this._unsafeGetPixel(x,y);
return this.pixels[x][y];
} else {
return null;
}
};
ns.Frame.prototype._unsafeGetPixel = function (x, y) {
return this.pixels[x][y];
};
ns.Frame.prototype.forEachPixel = function (callback) {
var width = this.getWidth();
var height = this.getHeight();
for (var col = 0 ; col < width ; col++) {
for (var row = 0 ; row < height ; row++) {
callback(this._unsafeGetPixel(col, row), col, row, this);
for (var x = 0 ; x < width ; x++) {
for (var y = 0 ; y < height ; y++) {
callback(this.pixels[x][y], x, y, this);
}
}
};
@ -128,29 +124,6 @@
return col >= 0 && row >= 0 && col < this.width && row < this.height;
};
ns.Frame.prototype.saveState = function () {
// remove all states past current state
this.previousStates.length = this.stateIndex + 1;
// push new state
this.previousStates.push(this.getPixels());
// set the stateIndex to latest saved state
this.stateIndex = this.previousStates.length - 1;
};
ns.Frame.prototype.loadPreviousState = function () {
if (this.stateIndex > 0) {
this.stateIndex--;
this.setPixels(this.previousStates[this.stateIndex]);
}
};
ns.Frame.prototype.loadNextState = function () {
if (this.stateIndex < this.previousStates.length - 1) {
this.stateIndex++;
this.setPixels(this.previousStates[this.stateIndex]);
}
};
ns.Frame.prototype.isSameSize = function (otherFrame) {
return this.getHeight() == otherFrame.getHeight() && this.getWidth() == otherFrame.getWidth();
};