Introduces zooming towards/away from mouse

This commit is contained in:
smiegrin 2016-01-17 16:30:21 -07:00
parent 73b165ef0c
commit 412067ad90

View file

@ -247,13 +247,37 @@
};
ns.DrawingController.prototype.increaseZoom_ = function (zoomMultiplier) {
var coords = this.getSpriteCoordinates(this._clientX,this._clientY);
var off = this.getOffset();
var oldWidth = this.getContainerWidth_() / this.renderer.getZoom();
var oldHeight = this.getContainerHeight_() / this.renderer.getZoom();
var xRatio = (coords.x - off.x) / oldWidth;
var yRatio = (coords.y - off.y) / oldHeight;
var step = (zoomMultiplier || 1) * this.getZoomStep_();
this.setZoom_(this.renderer.getZoom() + step);
var newWidth = this.getContainerWidth_() / this.renderer.getZoom();
var newHeight = this.getContainerHeight_() / this.renderer.getZoom();
this.setOffset(
off.x + ((oldWidth - newWidth) * xRatio),
off.y + ((oldHeight - newHeight) * yRatio)
);
};
ns.DrawingController.prototype.decreaseZoom_ = function (zoomMultiplier) {
var coords = this.getSpriteCoordinates(this._clientX,this._clientY);
var off = this.getOffset();
var oldWidth = this.getContainerWidth_() / this.renderer.getZoom();
var oldHeight = this.getContainerHeight_() / this.renderer.getZoom();
var xRatio = (coords.x - off.x) / oldWidth;
var yRatio = (coords.y - off.y) / oldHeight;
var step = (zoomMultiplier || 1) * this.getZoomStep_();
this.setZoom_(this.renderer.getZoom() - step);
var newWidth = this.getContainerWidth_() / this.renderer.getZoom();
var newHeight = this.getContainerHeight_() / this.renderer.getZoom();
this.setOffset(
off.x - ((newWidth - oldWidth) * xRatio),
off.y - ((newHeight - oldHeight) * yRatio)
);
};
/**