feature : add keyboard shortcuts : Events cleanup
+ Removed unused events
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2 changed files with 0 additions and 21 deletions
19
js/Events.js
19
js/Events.js
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@ -15,22 +15,6 @@ var Events = {
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*/
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LOCALSTORAGE_REQUEST: "LOCALSTORAGE_REQUEST",
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CANVAS_RIGHT_CLICKED: "CANVAS_RIGHT_CLICKED",
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/**
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* Event to request a refresh of the display.
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* A bit overkill but, it's just workaround in our current drawing system.
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* TODO: Remove or rework when redraw system is refactored.
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*/
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REFRESH: "REFRESH",
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/**
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* Temporary event to bind the redraw of right preview film to the canvas.
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* This redraw should be driven by model updates.
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* TODO(vincz): Remove.
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*/
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REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM",
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/**
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* Fired each time a user setting change.
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* The payload will be:
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@ -39,7 +23,6 @@ var Events = {
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*/
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USER_SETTINGS_CHANGED: "USER_SETTINGS_CHANGED",
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/* Listened to by SettingsController */
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CLOSE_SETTINGS_DRAWER : "CLOSE_SETTINGS_DRAWER",
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/**
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@ -50,8 +33,6 @@ var Events = {
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FRAME_SIZE_CHANGED : "FRAME_SIZE_CHANGED",
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CURRENT_FRAME_SET: "CURRENT_FRAME_SET",
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SELECTION_CREATED: "SELECTION_CREATED",
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SELECTION_MOVE_REQUEST: "SELECTION_MOVE_REQUEST",
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SELECTION_DISMISSED: "SELECTION_DISMISSED",
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@ -43,7 +43,6 @@
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this.initMouseBehavior();
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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this.overlayFrame.clear();
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}, this));
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@ -107,7 +106,6 @@
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if(event.button == 2) { // right click
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this.isRightClicked = true;
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$.publish(Events.CANVAS_RIGHT_CLICKED);
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}
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var coords = this.getSpriteCoordinates(event);
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