Stroke tool
Add stroke tool new icons for tools started some refactoring to help having a big redraw loop
1
.gitignore
vendored
Normal file
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@ -0,0 +1 @@
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*.DS_Store
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@ -127,27 +127,39 @@ ul, li {
|
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z-index: 1;
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||||
}
|
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|
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.canvas-overlay {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.drawing-canvas-container {
|
||||
float: left;
|
||||
}
|
||||
|
||||
.tool-paint-bucket .drawing-canvas-container:hover {
|
||||
cursor: url(../img/tools/paint-bucket.png) 18 17, pointer;
|
||||
cursor: url(../img/tools/cursors/paint-bucket.png) 18 17, pointer;
|
||||
}
|
||||
|
||||
.tool-pen .drawing-canvas-container:hover {
|
||||
cursor: url(../img/tools/pen.png) 7 21, pointer;
|
||||
cursor: url(../img/tools/cursors/pen.png) 7 21, pointer;
|
||||
}
|
||||
|
||||
.tool-eraser .drawing-canvas-container:hover {
|
||||
cursor: url(../img/tools/eraser.png) 5 21, pointer;
|
||||
cursor: url(../img/tools/cursors/eraser.png) 5 21, pointer;
|
||||
}
|
||||
|
||||
.tool-stroke .drawing-canvas-container:hover {
|
||||
cursor: url(../img/tools/cursors/pen.png) 5 21, pointer;
|
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}
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|
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/**
|
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* Tool section:
|
||||
*/
|
||||
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||||
#palette li {
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||||
.palette .palette-color {
|
||||
display : inline-block;
|
||||
height : 20px;
|
||||
width : 20px;
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@ -185,15 +197,19 @@ ul, li {
|
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}
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||||
|
||||
.tool-icon.tool-pen {
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||||
background: #fff url(../img/tools/pen.png) 3px 3px no-repeat;
|
||||
background: #fff url(../img/tools/icons/pen.png) 3px 3px no-repeat;
|
||||
}
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||||
|
||||
.tool-icon.tool-paint-bucket {
|
||||
background: #fff url(../img/tools/paint-bucket.png) 3px 3px no-repeat;
|
||||
background: #fff url(../img/tools/icons/paint-bucket.png) 3px 3px no-repeat;
|
||||
}
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||||
|
||||
.tool-icon.tool-eraser {
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background: #fff url(../img/tools/eraser.png) 3px 3px no-repeat;
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background: #fff url(../img/tools/icons/eraser.png) 3px 3px no-repeat;
|
||||
}
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||||
|
||||
.tool-icon.tool-stroke {
|
||||
background: #fff url(../img/tools/icons/stroke.png) 3px 3px no-repeat;
|
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}
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#preview-fps {
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Before Width: | Height: | Size: 774 B After Width: | Height: | Size: 774 B |
Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 47 KiB |
BIN
img/tools/icons/eraser.png
Normal file
After Width: | Height: | Size: 774 B |
BIN
img/tools/icons/paint-bucket.png
Normal file
After Width: | Height: | Size: 50 KiB |
BIN
img/tools/icons/pen.png
Normal file
After Width: | Height: | Size: 48 KiB |
BIN
img/tools/icons/stroke.png
Normal file
After Width: | Height: | Size: 48 KiB |
33
index.html
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@ -15,24 +15,36 @@
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</head>
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<body>
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<div class='debug left-nav'>
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|
||||
<!-- Frame actions: -->
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||||
<button onclick="piskel.storeSheet()" class="action-button">Save Framesheet</button>
|
||||
<button id='add-frame-button' class="action-button">
|
||||
Add a Frame
|
||||
</button>
|
||||
<ul id="preview-list">
|
||||
</ul>
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||||
|
||||
<!-- List of frames: -->
|
||||
<ul id="preview-list"></ul>
|
||||
</div>
|
||||
<div class='main-panel'>
|
||||
|
||||
<!-- Drawing area: -->
|
||||
<div id="drawing-canvas-container" class="drawing-canvas-container canvas-container">
|
||||
<div class="canvas-background"></div>
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||||
</div>
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||||
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||||
<!-- Tool section: -->
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||||
<div id="tools-container" class="tools-container">
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||||
<div class="tool-icon tool-pen" data-tool-id="tool-pen"></div>
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||||
<div class="tool-icon tool-eraser" data-tool-id="tool-eraser"></div>
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<div class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket"></div>
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<div class="tool-icon tool-pen" data-tool-id="tool-pen" title="Pen tool"></div>
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<div class="tool-icon tool-eraser" data-tool-id="tool-eraser" title="Eraser tool"></div>
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<div class="tool-icon tool-paint-bucket" data-tool-id="tool-paint-bucket" title="Bucket tool"></div>
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<div class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></div>
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||||
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<input id="color-picker" class="color {hash:true}" type="text" value=""/>
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<ul id="palette" onclick="piskel.onPaletteClick(event)"></ul>
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<ul id="palette" class="palette" onclick="piskel.onPaletteClick(event)"></ul>
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||||
</div>
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||||
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||||
<!-- Animation preview: -->
|
||||
<div class='preview-container'>
|
||||
<div id='preview-canvas-container' class="canvas-container">
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||||
<div class="canvas-background"></div>
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@ -45,21 +57,28 @@
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</div>
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<div id="cursorInfo"></div>
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<!-- Core libraries: -->
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<script src="js/lib/jquery-1.8.0.js"></script>
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<script src="js/lib/pubsub.js"></script>
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||||
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<!-- Application wide configuration -->
|
||||
<script src="js/Constants.js"></script>
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<script src="js/Events.js"></script>
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||||
<script src="js/utils.js"></script>
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<!-- Libraries -->
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||||
<script src="js/utils.js"></script>
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<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
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||||
|
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<!-- Application libraries-->
|
||||
<script src="js/frameSheetModel.js"></script>
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||||
<script src="js/drawingtools/BaseTool.js"></script>
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<script src="js/drawingtools/SimplePen.js"></script>
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<script src="js/drawingtools/Eraser.js"></script>
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<script src="js/drawingtools/Stroke.js"></script>
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<script src="js/drawingtools/PaintBucket.js"></script>
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<script src="js/ToolSelector.js"></script>
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||||
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<!-- Application controller and initialization -->
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<script src="js/piskel.js"></script>
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</body>
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</html>
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@ -11,7 +11,8 @@ pskl.ToolSelector = (function() {
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var toolInstances = {
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"simplePen" : new pskl.drawingtools.SimplePen(),
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"eraser" : new pskl.drawingtools.Eraser(),
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"paintBucket" : new pskl.drawingtools.PaintBucket()
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"paintBucket" : new pskl.drawingtools.PaintBucket(),
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"stroke" : new pskl.drawingtools.Stroke()
|
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};
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var currentSelectedTool = toolInstances.simplePen;
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var previousSelectedTool = toolInstances.simplePen;
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@ -8,12 +8,13 @@
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ns.BaseTool = function() {};
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||||
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ns.BaseTool.prototype.applyToolOnFrameAt = function(col, row, frame, color) {};
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ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
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||||
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||||
ns.BaseTool.prototype.applyToolOnCanvasAt = function(col, row, canvas, color, dpi) {};
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||||
ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
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||||
|
||||
ns.BaseTool.prototype.releaseToolAt = function() {};
|
||||
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
|
||||
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
|
||||
var context = canvas.getContext('2d');
|
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if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
|
||||
|
@ -27,6 +28,7 @@
|
|||
}
|
||||
};
|
||||
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
|
||||
var color;
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||||
for(var col = 0, num_col = frame.length; col < num_col; col++) {
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||||
|
@ -36,4 +38,21 @@
|
|||
}
|
||||
}
|
||||
};
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||||
|
||||
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
|
||||
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
|
||||
// will help to visualize the tool interaction (without modifying the canvas).
|
||||
ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
|
||||
var overlayCanvas = document.createElement("canvas");
|
||||
overlayCanvas.className = "canvas-overlay";
|
||||
overlayCanvas.setAttribute("width", canvas.width);
|
||||
overlayCanvas.setAttribute("height", canvas.height);
|
||||
|
||||
canvas.parentNode.appendChild(overlayCanvas);
|
||||
return overlayCanvas;
|
||||
};
|
||||
|
||||
ns.BaseTool.prototype.removeCanvasOverlays = function () {
|
||||
$(".canvas-overlay").remove();
|
||||
};
|
||||
})();
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@ -16,23 +16,21 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Eraser.prototype.applyToolOnFrameAt = function(col, row, frame, color) {
|
||||
ns.Eraser.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
|
||||
// Change model:
|
||||
frame[col][row] = Constants.TRANSPARENT_COLOR;
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Eraser.prototype.applyToolOnCanvasAt = function(col, row, canvas, frame, color, dpi) {
|
||||
|
||||
// Draw on canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(col, row, canvas, Constants.TRANSPARENT_COLOR, dpi);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Eraser.prototype.releaseToolAt = function() {
|
||||
// Do nothing
|
||||
console.log('Eraser release');
|
||||
ns.Eraser.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.applyToolAt(col, row, frame, color, canvas, dpi);
|
||||
};
|
||||
|
||||
})();
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@ -15,45 +15,38 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.PaintBucket.prototype.applyToolOnFrameAt = function(col, row, frame, color) {};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.PaintBucket.prototype.applyToolOnCanvasAt = function(col, row, canvas, frame, replacementColor, dpi) {
|
||||
ns.PaintBucket.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
|
||||
// Change model:
|
||||
var targetColor = pskl.utils.normalizeColor(frame[col][row]);
|
||||
//this.recursiveFloodFill(frame, col, row, targetColor, replacementColor);
|
||||
this.queueLinearFloodFill(frame, col, row, targetColor, replacementColor);
|
||||
//this.recursiveFloodFill_(frame, col, row, targetColor, color);
|
||||
this.queueLinearFloodFill_(frame, col, row, targetColor, color);
|
||||
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawFrameInCanvas(frame, canvas, dpi);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.PaintBucket.prototype.releaseToolAt = function() {
|
||||
// Do nothing
|
||||
console.log('PaintBucket release');
|
||||
};
|
||||
|
||||
/**
|
||||
* Flood-fill (node, target-color, replacement-color):
|
||||
1. Set Q to the empty queue.
|
||||
2. If the color of node is not equal to target-color, return.
|
||||
3. Add node to Q.
|
||||
4. For each element n of Q:
|
||||
5. If the color of n is equal to target-color:
|
||||
6. Set w and e equal to n.
|
||||
7. Move w to the west until the color of the node to the west of w no longer matches target-color.
|
||||
8. Move e to the east until the color of the node to the east of e no longer matches target-color.
|
||||
9. Set the color of nodes between w and e to replacement-color.
|
||||
10. For each node n between w and e:
|
||||
11. If the color of the node to the north of n is target-color, add that node to Q.
|
||||
12. If the color of the node to the south of n is target-color, add that node to Q.
|
||||
13. Continue looping until Q is exhausted.
|
||||
14. Return.
|
||||
* 1. Set Q to the empty queue.
|
||||
* 2. If the color of node is not equal to target-color, return.
|
||||
* 3. Add node to Q.
|
||||
* 4. For each element n of Q:
|
||||
* 5. If the color of n is equal to target-color:
|
||||
* 6. Set w and e equal to n.
|
||||
* 7. Move w to the west until the color of the node to the west of w no longer matches target-color.
|
||||
* 8. Move e to the east until the color of the node to the east of e no longer matches target-color.
|
||||
* 9. Set the color of nodes between w and e to replacement-color.
|
||||
* 10. For each node n between w and e:
|
||||
* 11. If the color of the node to the north of n is target-color, add that node to Q.
|
||||
* 12. If the color of the node to the south of n is target-color, add that node to Q.
|
||||
* 13. Continue looping until Q is exhausted.
|
||||
* 14. Return.
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
ns.PaintBucket.prototype.queueLinearFloodFill = function(frame, col, row, targetColor, replacementColor) {
|
||||
ns.PaintBucket.prototype.queueLinearFloodFill_ = function(frame, col, row, targetColor, replacementColor) {
|
||||
|
||||
var queue = [];
|
||||
var dy = [-1, 0, 1, 0];
|
||||
|
@ -104,7 +97,7 @@
|
|||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Basic Flood-fill implementation (Stack explosion !):
|
||||
|
@ -119,7 +112,7 @@
|
|||
*
|
||||
* @private
|
||||
*/
|
||||
ns.PaintBucket.prototype.recursiveFloodFill = function(frame, col, row, targetColor, replacementColor) {
|
||||
ns.PaintBucket.prototype.recursiveFloodFill_ = function(frame, col, row, targetColor, replacementColor) {
|
||||
|
||||
// Step 1:
|
||||
if( col < 0 ||
|
||||
|
|
|
@ -15,27 +15,20 @@
|
|||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.SimplePen.prototype.applyToolOnFrameAt = function(col, row, frame, color) {
|
||||
ns.SimplePen.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
|
||||
// Change model:
|
||||
var color = pskl.utils.normalizeColor(color);
|
||||
if (color != frame[col][row]) {
|
||||
frame[col][row] = color;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.SimplePen.prototype.applyToolOnCanvasAt = function(col, row, canvas, frame, color, dpi) {
|
||||
|
||||
// Draw on canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(col, row, canvas, color, dpi);
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.SimplePen.prototype.releaseToolAt = function() {
|
||||
// Do nothing
|
||||
console.log('SimplePen release');
|
||||
ns.SimplePen.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.applyToolAt(col, row, frame, color, canvas, dpi);
|
||||
};
|
||||
|
||||
})();
|
||||
|
|
128
js/drawingtools/Stroke.js
Normal file
|
@ -0,0 +1,128 @@
|
|||
/*
|
||||
* @provide pskl.drawingtools.SimplePen
|
||||
*
|
||||
* @require pskl.utils
|
||||
*/
|
||||
(function() {
|
||||
var ns = $.namespace("pskl.drawingtools");
|
||||
|
||||
ns.Stroke = function() {
|
||||
this.toolId = "tool-stroke"
|
||||
|
||||
// Stroke's first point coordinates (set in applyToolAt)
|
||||
this.startCol = null;
|
||||
this.startRow = null;
|
||||
// Stroke's second point coordinates (changing dynamically in moveToolAt)
|
||||
this.endCol = null;
|
||||
this.endRow = null;
|
||||
|
||||
this.canvasOverlay = null;
|
||||
};
|
||||
|
||||
pskl.utils.inherit(ns.Stroke, ns.BaseTool);
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.startCol = col;
|
||||
this.startRow = row;
|
||||
|
||||
// When drawing a stroke we don't change the model instantly, since the
|
||||
// user can move his cursor to change the stroke direction and length
|
||||
// dynamically. Instead we draw the (preview) stroke in a fake canvas that
|
||||
// overlay the drawing canvas.
|
||||
// We wait for the releaseToolAt callback to impact both the
|
||||
// frame model and canvas rendering.
|
||||
|
||||
// The fake canvas where we will draw the preview of the stroke:
|
||||
this.canvasOverlay = this.createCanvasOverlay(canvas);
|
||||
// Drawing the first point of the stroke in the fake overlay canvas:
|
||||
this.drawPixelInCanvas(col, row, this.canvasOverlay, color, dpi);
|
||||
};
|
||||
|
||||
ns.Stroke.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
// When the user moussemove (before releasing), we dynamically compute the
|
||||
// pixel to draw the line and draw this line in the overlay canvas:
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
// Clean overlay canvas:
|
||||
this.canvasOverlay.getContext("2d").clearRect(
|
||||
0, 0, this.canvasOverlay.width, this.canvasOverlay.height);
|
||||
|
||||
// Drawing current stroke:
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, this.canvasOverlay, color, dpi);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @override
|
||||
*/
|
||||
ns.Stroke.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {
|
||||
this.endCol = col;
|
||||
this.endRow = row;
|
||||
|
||||
// If the stroke tool is released outside of the canvas, we cancel the stroke:
|
||||
if(col < 0 || row < 0 || col > frame.length || row > frame[0].length) {
|
||||
this.removeCanvasOverlays();
|
||||
return;
|
||||
}
|
||||
|
||||
// The user released the tool to draw a line. We will compute the pixel coordinate, impact
|
||||
// the model and draw them in the drawing canvas (not the fake overlay anymore)
|
||||
var strokePoints = this.getLinePixels_(this.startCol, this.endCol, this.startRow, this.endRow);
|
||||
|
||||
for(var i = 0; i< strokePoints.length; i++) {
|
||||
// Change model:
|
||||
frame[strokePoints[i].col][strokePoints[i].row] = color;
|
||||
|
||||
// Draw in canvas:
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.drawPixelInCanvas(strokePoints[i].col, strokePoints[i].row, canvas, color, dpi);
|
||||
}
|
||||
|
||||
// For now, we are done with the stroke tool and don't need an overlay anymore:
|
||||
this.removeCanvasOverlays();
|
||||
};
|
||||
|
||||
/**
|
||||
* Bresenham line algorihtm: Get an array of pixels from
|
||||
* start and end coordinates.
|
||||
*
|
||||
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
|
||||
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
ns.Stroke.prototype.getLinePixels_ = function(x0, x1, y0, y1) {
|
||||
|
||||
var pixels = [];
|
||||
var dx = Math.abs(x1-x0);
|
||||
var dy = Math.abs(y1-y0);
|
||||
var sx = (x0 < x1) ? 1 : -1;
|
||||
var sy = (y0 < y1) ? 1 : -1;
|
||||
var err = dx-dy;
|
||||
|
||||
while(true){
|
||||
|
||||
// Do what you need to for this
|
||||
pixels.push({"col": x0, "row": y0});
|
||||
|
||||
if ((x0==x1) && (y0==y1)) break;
|
||||
var e2 = 2*err;
|
||||
if (e2>-dy){
|
||||
err -= dy;
|
||||
x0 += sx;
|
||||
}
|
||||
if (e2 < dx) {
|
||||
err += dx;
|
||||
y0 += sy;
|
||||
}
|
||||
}
|
||||
return pixels;
|
||||
};
|
||||
|
||||
})();
|
40
js/piskel.js
|
@ -205,6 +205,7 @@ $.namespace("pskl");
|
|||
addColorToPalette : function (color) {
|
||||
if (color && color != Constants.TRANSPARENT_COLOR && paletteColors.indexOf(color) == -1) {
|
||||
var colorEl = document.createElement("li");
|
||||
colorEl.className = "palette-color";
|
||||
colorEl.setAttribute("data-color", color);
|
||||
colorEl.setAttribute("title", color);
|
||||
colorEl.style.background = color;
|
||||
|
@ -379,10 +380,13 @@ $.namespace("pskl");
|
|||
$.publish(Events.CANVAS_RIGHT_CLICKED);
|
||||
}
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.applyToolOnFrameAt(
|
||||
spriteCoordinate.col, spriteCoordinate.row, currentFrame, penColor);
|
||||
currentToolBehavior.applyToolOnCanvasAt(
|
||||
spriteCoordinate.col, spriteCoordinate.row, drawingAreaCanvas, currentFrame, penColor, drawingCanvasDpi);
|
||||
currentToolBehavior.applyToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
|
||||
piskel.persistToLocalStorageRequest();
|
||||
},
|
||||
|
@ -391,12 +395,18 @@ $.namespace("pskl");
|
|||
|
||||
//this.updateCursorInfo(event);
|
||||
if (isClicked) {
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event)
|
||||
currentToolBehavior.applyToolOnFrameAt(
|
||||
spriteCoordinate.col, spriteCoordinate.row, currentFrame, penColor);
|
||||
currentToolBehavior.applyToolOnCanvasAt(
|
||||
spriteCoordinate.col, spriteCoordinate.row, drawingAreaCanvas, currentFrame, penColor, drawingCanvasDpi);
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.moveToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
|
||||
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
|
||||
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
||||
// you don't need to draw anything when mousemoving and you request useless localStorage.
|
||||
piskel.persistToLocalStorageRequest();
|
||||
}
|
||||
},
|
||||
|
@ -407,15 +417,23 @@ $.namespace("pskl");
|
|||
// the user was probably drawing on the canvas.
|
||||
// Note: The mousemove movement (and the mouseup) may end up outside
|
||||
// of the drawing canvas.
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
this.createPreviews();
|
||||
}
|
||||
|
||||
if(isRightClicked) {
|
||||
$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
|
||||
}
|
||||
isClicked = false;
|
||||
isRightClicked = false;
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event)
|
||||
currentToolBehavior.releaseToolAt(spriteCoordinate.col, spriteCoordinate.row, penColor);
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
currentToolBehavior.releaseToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
currentFrame,
|
||||
penColor,
|
||||
drawingAreaCanvas,
|
||||
drawingCanvasDpi);
|
||||
},
|
||||
|
||||
// TODO(vincz/julz): Refactor to make this disappear in a big event-driven redraw loop
|
||||
|
|